diff --git a/Assets/WL/Look/Farm/Materials/Farm_Grass_Demo3.mat b/Assets/WL/Look/Farm/Materials/Farm_Grass_Demo3.mat
new file mode 100644
index 000000000..e68a11b0d
--- /dev/null
+++ b/Assets/WL/Look/Farm/Materials/Farm_Grass_Demo3.mat
@@ -0,0 +1,158 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Farm_Grass_Demo3
+ m_Shader: {fileID: -6465566751694194690, guid: 116bae4840169554085c5aa591d459f5,
+ type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _MAIN_LIGHT_SHADOWS
+ - _SHADOWS_SOFT
+ m_InvalidKeywords:
+ - _CLOUDSENABLED
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses:
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _AmbientStrength: 0.1
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _Brightness: 0.25
+ - _BumpScale: 1
+ - _CLOUDSENABLED: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cloud_Change: 0.005
+ - _Cloud_Cover: 0.5
+ - _Cloud_Density: 0.01
+ - _Cloud_Strength: 1
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _EnvironmentReflections: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _MAIN_LIGHT: 0
+ - _Metallic: 0
+ - _MinimumDarkness: 0.2
+ - _OcclusionStrength: 1
+ - _Parallax: 0.005
+ - _QueueControl: 0
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _SHADOWS_SOFT: 1
+ - _Shades: 7
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _VerticalDifference: 1
+ - _WindDensity: 0.2
+ - _WindStrength: 0.3
+ - _WorkflowMode: 1
+ - _ZWrite: 1
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Cloud_Movement: {r: 1, g: 1, b: 0, a: 0}
+ - _Cloud_Step: {r: 13, g: 17, b: 0, a: 0}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _DiffuseColor: {r: 0.77647066, g: 0.95294124, b: 0.59607846, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ShadowDiffuseColor: {r: 0.2509804, g: 0.3254902, b: 0.23529413, a: 0}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _WindMovement: {r: 6, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &20396327307081721
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 10
diff --git a/Assets/WL/Look/Farm/Materials/Farm_Grass_Demo3.mat.meta b/Assets/WL/Look/Farm/Materials/Farm_Grass_Demo3.mat.meta
new file mode 100644
index 000000000..e505dc1cf
--- /dev/null
+++ b/Assets/WL/Look/Farm/Materials/Farm_Grass_Demo3.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3b82f6a1cd074e2f9a15d8e73c40b592
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/WL/Look/Farm/Materials/Farm_IslandTop_Demo3.mat b/Assets/WL/Look/Farm/Materials/Farm_IslandTop_Demo3.mat
new file mode 100644
index 000000000..90cd85410
--- /dev/null
+++ b/Assets/WL/Look/Farm/Materials/Farm_IslandTop_Demo3.mat
@@ -0,0 +1,102 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Farm_IslandTop_Demo3
+ m_Shader: {fileID: -6465566751694194690, guid: 378227f8a69213e419dfb0d889d8dd2f,
+ type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _SHADOWS_SOFT
+ m_InvalidKeywords:
+ - _CLOUDSENABLED
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses:
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 2800000, guid: 6fd28da5d8014083aed0633dfd21c3a5, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ShadowBaseMap:
+ m_Texture: {fileID: 2800000, guid: 6fd28da5d8014083aed0633dfd21c3a5, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Blend: 0
+ - _Brightness: 0.25
+ - _CastShadows: 1
+ - _Cloud_Change: 0.005
+ - _Cloud_Cover: 0.5
+ - _Cloud_Density: 0.01
+ - _Cloud_Strength: 1
+ - _Cull: 2
+ - _DepthEdgeStrength: 0.5
+ - _DepthThreshold: 0.01
+ - _DstBlend: 0
+ - _DstBlendAlpha: 0
+ - _MinimumDarkness: 0.2
+ - _NormalEdgeStrength: 0.3
+ - _NormalThreshold: 1
+ - _OUTLINESENABLED: 0
+ - _QueueControl: 0
+ - _QueueOffset: 0
+ - _Shades: 7
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 0
+ - _XRMotionVectorsPass: 1
+ - _ZTest: 4
+ - _ZWrite: 1
+ - _ZWriteControl: 0
+ m_Colors:
+ - _Cloud_Movement: {r: 1, g: 1, b: 0, a: 0}
+ - _Cloud_Step: {r: 13, g: 17, b: 0, a: 0}
+ - _DiffuseColor: {r: 0.7752982, g: 0.9528302, b: 0.5977661, a: 1}
+ - _NormalBias: {r: 1, g: 1, b: 1, a: 0}
+ - _Outline: {r: 0, g: 0, b: 0, a: 0}
+ - _ShadowDiffuseColor: {r: 0.2517783, g: 0.3254902, b: 0.23529412, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &4831086338097714236
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
+ version: 10
diff --git a/Assets/WL/Look/Farm/Materials/Farm_IslandTop_Demo3.mat.meta b/Assets/WL/Look/Farm/Materials/Farm_IslandTop_Demo3.mat.meta
new file mode 100644
index 000000000..9fc740488
--- /dev/null
+++ b/Assets/WL/Look/Farm/Materials/Farm_IslandTop_Demo3.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9e0a75c34d18426b8f2c6d31b57ae804
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/WL/Look/Farm/Materials/Farm_Water_Demo3.mat b/Assets/WL/Look/Farm/Materials/Farm_Water_Demo3.mat
new file mode 100644
index 000000000..68041bff4
--- /dev/null
+++ b/Assets/WL/Look/Farm/Materials/Farm_Water_Demo3.mat
@@ -0,0 +1,196 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Farm_Water_Demo3
+ m_Shader: {fileID: -6465566751694194690, guid: e5f8f434dc0fbdf42ae4fa014c80951e,
+ type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - _MAIN_LIGHT_SHADOWS
+ - _SHADOWS_SOFT
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses:
+ - MOTIONVECTORS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DistortionTexture:
+ m_Texture: {fileID: 2800000, guid: 07612261b3ae0f94a9826a3175a9d605, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainCameraTexture:
+ m_Texture: {fileID: 8400000, guid: b341653440931de4ba25940d113f4375, type: 2}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Tex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _WaterReflectionTexture:
+ m_Texture: {fileID: 2800000, guid: 1de68de6e59ccc84da15225563bd8300, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _AlphaClip: 0
+ - _AlphaToMask: 0
+ - _Bands: 78.52
+ - _Blend: 0
+ - _BlendModePreserveSpecular: 1
+ - _Brightness: 0.25
+ - _BumpScale: 1
+ - _CHILLFOAM: 0
+ - _CLOUDSENABLED: 0
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cloud_Change: 0.005
+ - _Cloud_Cover: 0.5
+ - _Cloud_Density: 0.01
+ - _Cloud_Strength: 1
+ - _Cull: 2
+ - _Cutoff: 0.5
+ - _DepthStrength: 0.5
+ - _DepthThreshold: 0.2
+ - _DetailAlbedoMapScale: 1
+ - _DetailNormalMapScale: 1
+ - _DistortionSpeed: 0.06
+ - _DistortionThreshold: 2
+ - _DistortionTiling: 23.3442
+ - _DstBlend: 10
+ - _DstBlendAlpha: 10
+ - _EnvironmentReflections: 1
+ - _Exposure: 1
+ - _FoamAmount: 1
+ - _FoamScale: 1167.212
+ - _FoamSpeed: 0.00042837
+ - _FoamStrength: 1
+ - _GlossMapScale: 0
+ - _Glossiness: 0
+ - _GlossyReflections: 0
+ - _MAIN_LIGHT: 0
+ - _Metallic: 0
+ - _MinimumDarkness: 0.2
+ - _MinimumTint: -0.1
+ - _MinimumTransparency: 0.1
+ - _OcclusionStrength: 1
+ - _Opacity: 0.61
+ - _OutlineThreshold: 4
+ - _Parallax: 0.005
+ - _ParticleThreshold: 0.01
+ - _QueueControl: 0
+ - _QueueOffset: 0
+ - _REFLECTIONSON: 0
+ - _Ramp: 4
+ - _ReceiveShadows: 0
+ - _ReflectionStrength: 0.7
+ - _Rotation: 0
+ - _SHADOWS_SOFT: 1
+ - _Shades: 7
+ - _Smoothness: 0.5
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _SrcBlendAlpha: 1
+ - _Surface: 1
+ - _TintBrightness: 1
+ - _TintStrength: 0.13
+ - _Transparency: 0.2
+ - _WorkflowMode: 1
+ - _ZWrite: 0
+ m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Cloud_Movement: {r: 1, g: 1, b: 0, a: 0}
+ - _Cloud_Step: {r: 13, g: 17, b: 0, a: 0}
+ - _Color: {r: 0.2980392, g: 0.8000001, b: 1, a: 0.57254905}
+ - _DistortionDirection: {r: 0.25, g: 0, b: 0, a: 0}
+ - _DistortionStrength: {r: 0.05, g: 0.05, b: 0, a: 0}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutlineColor: {r: 0.7264151, g: 0.7264151, b: 0.7264151, a: 1}
+ - _ReflectionDistortion: {r: 0.03, g: 0.03, b: 0, a: 0}
+ - _ReflectionTint: {r: 0.13333334, g: 0.5176471, b: 0.74509805, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _Tint: {r: 0.13333334, g: 0.5176471, b: 0.74509805, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
+--- !u!114 &4823538533558174045
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 10
diff --git a/Assets/WL/Look/Farm/Materials/Farm_Water_Demo3.mat.meta b/Assets/WL/Look/Farm/Materials/Farm_Water_Demo3.mat.meta
new file mode 100644
index 000000000..952c571cc
--- /dev/null
+++ b/Assets/WL/Look/Farm/Materials/Farm_Water_Demo3.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7c41d0e5b2a94f6d8e3517c0aa96b41d
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/WL/Look/Farm/Resources/WL/WLIslandLookSettings.asset b/Assets/WL/Look/Farm/Resources/WL/WLIslandLookSettings.asset
index 797c37197..bc806261d 100644
--- a/Assets/WL/Look/Farm/Resources/WL/WLIslandLookSettings.asset
+++ b/Assets/WL/Look/Farm/Resources/WL/WLIslandLookSettings.asset
@@ -16,14 +16,15 @@ MonoBehaviour:
verboseLog: 1
applyLook: 1
applyLighting: 1
- applyReferenceLook: 1
+ applyReferenceLook: 0
+ islandOutlineEnabled: 0
materialRemap:
- enabled_: 1
from: {fileID: 2100000, guid: 1a0cfabe54dd9ae428d86e71aeec9122, type: 2}
to: {fileID: 2100000, guid: 68107aa66ca3855458e2ac55c239d57c, type: 2}
- enabled_: 1
from: {fileID: 2100000, guid: 8b9c3fe585ec43742a0e29e3b3c82f6b, type: 2}
- to: {fileID: 2100000, guid: eba171966111423bbabd5fc93575b339, type: 2}
+ to: {fileID: 2100000, guid: 9e0a75c34d18426b8f2c6d31b57ae804, type: 2}
- enabled_: 1
from: {fileID: 2100000, guid: ee0c382820516a74ba37852af34ecd11, type: 2}
to: {fileID: 2100000, guid: ece3895a184497040812f320d69cb967, type: 2}
@@ -36,7 +37,7 @@ MonoBehaviour:
- enabled_: 1
from: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
to: {fileID: 2100000, guid: 1c9ce9b7865f6d643ad9601f6fa81ba3, type: 2}
- islandTopMaterial: {fileID: 2100000, guid: eba171966111423bbabd5fc93575b339, type: 2}
+ islandTopMaterial: {fileID: 2100000, guid: 9e0a75c34d18426b8f2c6d31b57ae804, type: 2}
skipSoilRenderers: 1
soilToneEnabled: 1
soilTint: {r: 0.84, g: 0.86, b: 0.9, a: 1}
@@ -66,7 +67,7 @@ MonoBehaviour:
skyReleaseDelaySeconds: 1.5
waterMode: 1
waterFrom: {fileID: 2100000, guid: ce0f8fd131f36964dbc918b8c63f838b, type: 2}
- waterTo: {fileID: 2100000, guid: 3979675f9f9bd5d4b9191aad8f2091e1, type: 2}
+ waterTo: {fileID: 2100000, guid: 7c41d0e5b2a94f6d8e3517c0aa96b41d, type: 2}
shoreFoamEnabled: 0
shoreFoamMaterial: {fileID: 2100000, guid: d24a4c5ce16646c409631c112b57f2cf, type: 2}
shoreFoamWidth: 1.6
@@ -82,9 +83,9 @@ MonoBehaviour:
- enabled_: 1
label: "\uD480"
mesh: {fileID: -4413095505993930501, guid: 1f298817fdd2a184480e8af5b21278bc, type: 3}
- material: {fileID: 2100000, guid: dc21f047088dee14f9b080798ebe8560, type: 2}
+ material: {fileID: 2100000, guid: 3b82f6a1cd074e2f9a15d8e73c40b592, type: 2}
probability: 100
- scale: 0.7
+ scale: 0.35
normalOffset: 0.04
density: 2.5
- enabled_: 1
diff --git a/Assets/WL/Look/Farm/WLIslandLook.cs b/Assets/WL/Look/Farm/WLIslandLook.cs
index 90cd2d758..3db43bef8 100644
--- a/Assets/WL/Look/Farm/WLIslandLook.cs
+++ b/Assets/WL/Look/Farm/WLIslandLook.cs
@@ -125,6 +125,7 @@ namespace WL.Look.Farm
if (cfg.applyLook != 0)
{
SwapMaterials(cfg, scene);
+ ApplyIslandOutline(cfg);
LookApplied = true;
}
if (cfg.applyLighting != 0) ApplyLighting(cfg, scene);
@@ -321,6 +322,24 @@ namespace WL.Look.Farm
}
}
+ static readonly int OutlineProp = Shader.PropertyToID("_OUTLINESENABLED");
+
+ ///
+ /// 816ze — 섬 타일 셰이더의 외곽선 패스 스위치.
+ /// 데모 `Terrain.mat` 에는 외곽선 프로퍼티가 없으므로 전사본(`Farm_IslandTop_Demo3`)은
+ /// `_OUTLINESENABLED 0` 으로 구워져 있다 = 기본값(0)에서는 **아무 것도 하지 않는다**
+ /// (공유 에셋을 런타임에 건드리지 않는다 = 에디터에서 에셋이 더러워지지 않는다).
+ /// 1 로 두었을 때만 되돌리기용으로 키워드를 다시 켠다.
+ ///
+ static void ApplyIslandOutline(WLIslandLookSettings cfg)
+ {
+ if (cfg.islandOutlineEnabled == 0) return; // 기본 경로 = 무동작
+ var m = cfg.islandTopMaterial;
+ if (m == null || !m.HasProperty(OutlineProp)) return;
+ m.SetFloat(OutlineProp, 1f);
+ m.EnableKeyword("_OUTLINESENABLED");
+ }
+
///
/// 🔴 816h — 섬 둘레의 바다(`Water` · 1000×1000 평면)를 **WL 워터 셰이더**로.
/// `Assets/FarmingIsland/**` 는 0줄 — 렌더러의 `sharedMaterials` 만 런타임에 바꾼다.
diff --git a/Assets/WL/Look/Farm/WLIslandLookSettings.cs b/Assets/WL/Look/Farm/WLIslandLookSettings.cs
index f56d69a5b..54cb7627b 100644
--- a/Assets/WL/Look/Farm/WLIslandLookSettings.cs
+++ b/Assets/WL/Look/Farm/WLIslandLookSettings.cs
@@ -123,8 +123,14 @@ namespace WL.Look.Farm
[Tooltip("1 이면 조명·앰비언트·스카이박스도 데모/아레나 값으로 맞춘다.")]
public int applyLighting = 1;
- [Tooltip("1 이면 아레나와 같은 `WL_ReferenceLook`(외곽선·대비·무드)을 섬에도 얹는다.")]
- public int applyReferenceLook = 1;
+ [Tooltip("1 이면 아레나와 같은 `WL_ReferenceLook`(외곽선·대비·무드)을 섬에도 얹는다. " +
+ "🔴 816ze — 데모 씬에는 이 보정이 없다. 데모와 같은 룩을 원하면 0.")]
+ public int applyReferenceLook = 0;
+
+ [Tooltip("섬 타일 셰이더 자체의 외곽선 패스(`_OUTLINESENABLED`). " +
+ "🔴 816ze — 데모 `Terrain.mat` 에는 외곽선 프로퍼티가 아예 없다 → 기본 0(= 전사본 에셋 상태 그대로). " +
+ "1 로 두면 `islandTopMaterial` 의 외곽선 키워드를 런타임에 **다시 켠다**(되돌리기용).")]
+ public int islandOutlineEnabled = 0;
[Tooltip("머티리얼 교체 표. 한 줄 = 원본 → 복사본.")]
public WLMatRemap[] materialRemap = new WLMatRemap[0];