평타 콤보 완료
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
parentName: Bip001 Spine2
|
||||
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|
||||
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|
||||
scale: {x: 0.9999999, y: 0.99999976, z: 0.99999994}
|
||||
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|
||||
parentName: Bip001 Neck
|
||||
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|
||||
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|
||||
scale: {x: 1.0000001, y: 1.0000002, z: 0.99999994}
|
||||
- name: Bip001 R Clavicle
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@ -2051,28 +2043,31 @@ AnimatorStateMachine:
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@ -2283,56 +2278,6 @@ AnimatorStateTransition:
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--- !u!1102 &2727242207876648784
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@ -2435,7 +2380,7 @@ AnimatorStateTransition:
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@ -2444,14 +2389,14 @@ AnimatorStateTransition:
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@ -27,33 +27,28 @@ AnimatorState:
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--- !u!1102 &-4177302407337328582
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@ -65,7 +60,7 @@ AnimatorState:
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@ -75,7 +70,7 @@ AnimatorState:
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m_Motion: {fileID: 7400000, guid: 5ca04f2157a653b40aabca872312c050, type: 3}
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@ -130,28 +125,33 @@ AnimatorStateTransition:
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--- !u!1101 &-2456290175885335258
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AnimatorStateTransition:
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--- !u!1101 &-2242026176269797008
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@ -1922,15 +1922,9 @@ AnimatorStateMachine:
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@ -1952,6 +1946,9 @@ AnimatorStateMachine:
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@ -2016,6 +2013,28 @@ AnimatorStateMachine:
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--- !u!1102 &599008317494261071
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@ -2206,28 +2225,6 @@ AnimatorStateTransition:
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--- !u!1101 &1858289013235272262
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@ -2250,33 +2247,6 @@ AnimatorStateTransition:
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@ -2327,28 +2297,6 @@ AnimatorState:
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@ -30,7 +30,7 @@ Transform:
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@ -47,10 +47,8 @@ MonoBehaviour:
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--- !u!1 &6734618749025289370
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--- !u!1 &4579950746134225056
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -8,51 +8,50 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6734618749025073194}
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- component: {fileID: 6734618749026413064}
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- component: {fileID: 6734618749027013218}
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- component: {fileID: 3802322713350896154}
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- component: {fileID: 246373935520871871}
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- component: {fileID: 2634531565357629813}
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- component: {fileID: 246373935520871868}
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m_Layer: 0
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m_Name: Bow
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m_Name: PP_Theme_05_Bow_004
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &6734618749025073194
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--- !u!4 &3802322713350896154
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6734618749025289370}
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serializedVersion: 2
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m_GameObject: {fileID: 4579950746134225056}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &6734618749026413064
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--- !u!33 &246373935520871871
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6734618749025289370}
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m_Mesh: {fileID: 4300000, guid: e1fec637523b9214484a4a619df4e07c, type: 3}
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--- !u!23 &6734618749027013218
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m_GameObject: {fileID: 4579950746134225056}
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m_Mesh: {fileID: -2626112739324848353, guid: c2bc239d3eef8984387762f77507b40d, type: 3}
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--- !u!23 &2634531565357629813
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6734618749025289370}
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m_GameObject: {fileID: 4579950746134225056}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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|
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@ -61,7 +60,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 7878d691a75f3824ea21373040595c51, type: 2}
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- {fileID: 2100000, guid: 1ed5c689ba8eacc4c8e9d3b8ba968880, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -83,3 +82,17 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!64 &246373935520871868
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4579950746134225056}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 4
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: -2626112739324848353, guid: c2bc239d3eef8984387762f77507b40d, type: 3}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 47fe94ac8e17cb046a270fed4d0b0275
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -2289,16 +2289,18 @@ public class Actor : MyCoroutine
|
|||
#endif
|
||||
m_DamageRate = b;
|
||||
}
|
||||
public virtual void Projectile(string s)
|
||||
public virtual void Projectile(AnimationEvent s)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
|
||||
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3,
|
||||
s.intParameter, s.floatParameter, s.stringParameter);
|
||||
#endif
|
||||
}
|
||||
protected void Shoot_Projectile(string proj, float lifetime, Vector3 startpos)
|
||||
protected void Shoot_Projectile(string proj, float adddmg, float lifetime, Vector3 startpos)
|
||||
{
|
||||
if (ProjectileInfo.isIns)
|
||||
{
|
||||
if (adddmg <= 0f) adddmg = 1f;
|
||||
var ccData = Get_CCData(eCC.MultiShot);
|
||||
var amount = 1 + (ccData.CCTime > 0f ? ccData.CCVal : 0);
|
||||
if (amount > 1)
|
||||
|
|
@ -2307,7 +2309,7 @@ public class Actor : MyCoroutine
|
|||
float angleStep = cal_angle / (amount - 1); // 전체 각도를 화살 개수로 나누기
|
||||
for (int i = 0; i < amount; ++i)
|
||||
{
|
||||
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime,
|
||||
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, adddmg, startpos, lifetime,
|
||||
pb =>
|
||||
{
|
||||
float angle = -(cal_angle * 0.5f) + (angleStep * i);
|
||||
|
|
@ -2317,7 +2319,7 @@ public class Actor : MyCoroutine
|
|||
}
|
||||
else
|
||||
{
|
||||
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime, action_pb);
|
||||
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, adddmg, startpos, lifetime, action_pb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public class Boss_Anubis : BossMobActor
|
|||
StartCoroutine(Co_Skill2());
|
||||
}
|
||||
|
||||
public override void Projectile(string s)
|
||||
public override void Projectile(AnimationEvent s)
|
||||
{
|
||||
base.Projectile(s);
|
||||
InGameInfo.Ins.Show_Effect("Effect_AnubisAttackSlash", Get_position(), transform.eulerAngles);
|
||||
|
|
|
|||
|
|
@ -644,7 +644,7 @@ public class MobActor : Actor
|
|||
m_animation.speed = 1f;
|
||||
AnimationPlay(MyValue.Get_AnimName(eAnim.Hit));
|
||||
}
|
||||
public override void Projectile(string s)
|
||||
public override void Projectile(AnimationEvent s)
|
||||
{
|
||||
base.Projectile(s);
|
||||
if (ProjectileInfo.isIns)
|
||||
|
|
@ -660,7 +660,7 @@ public class MobActor : Actor
|
|||
}
|
||||
}
|
||||
|
||||
Shoot_Projectile(m_MonsterTableData.s_Porjectile1, m_MonsterTableData.f_ProjectileLifeTime1,
|
||||
Shoot_Projectile(m_MonsterTableData.s_Porjectile1, 1f, m_MonsterTableData.f_ProjectileLifeTime1,
|
||||
useMeeleAttackPos ? tf_MeeleAttackPos.position : AttackPosIsTargetCenterPos ? m_Target.Get_Center_position() : Get_CenterPositionFoward());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -256,13 +256,13 @@ public class MyActor : Actor
|
|||
//}
|
||||
}
|
||||
|
||||
public override void Projectile(string s)
|
||||
public override void Projectile(AnimationEvent s)
|
||||
{
|
||||
base.Projectile(s);
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
if (!string.IsNullOrEmpty(s.stringParameter))
|
||||
{
|
||||
var lifeTime = table_effectlist.Ins.Get_Data(s).f_ProjectileLifeTime;
|
||||
Shoot_Projectile(s, lifeTime, Get_CenterPositionFoward());
|
||||
var lifeTime = table_effectlist.Ins.Get_Data(s.stringParameter).f_ProjectileLifeTime;
|
||||
Shoot_Projectile(s.stringParameter, s.floatParameter, lifeTime, Get_CenterPositionFoward());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -151,9 +151,9 @@ public class PetActor : MyActor
|
|||
}
|
||||
}
|
||||
|
||||
public override void Projectile(string s)
|
||||
public override void Projectile(AnimationEvent s)
|
||||
{
|
||||
var lifeTime = table_effectlist.Ins.Get_Data(m_PetTableData.s_PetAttackPrefab).f_ProjectileLifeTime;
|
||||
Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, lifeTime, Get_CenterPositionFoward());
|
||||
Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, s.floatParameter, lifeTime, Get_CenterPositionFoward());
|
||||
}
|
||||
}
|
||||
|
|
@ -33,8 +33,6 @@ public class ClassConfigTableData : TableDataBase
|
|||
public int n_WeaponLHIndex;
|
||||
public string s_WeaponRHPrefab { get; set; }
|
||||
public int n_WeaponRHIndex;
|
||||
public string s_SlashPrefab { get; set; }
|
||||
public float f_SlashStartDelay;
|
||||
public eBattleType e_BattleType { get; set; }
|
||||
public float f_Scale;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue