평타 콤보 완료

This commit is contained in:
Ino 2025-06-24 12:25:01 +09:00
parent ec3bd5d0c6
commit a934e89e1b
54 changed files with 56242 additions and 894 deletions

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@ -2289,16 +2289,18 @@ public class Actor : MyCoroutine
#endif
m_DamageRate = b;
}
public virtual void Projectile(string s)
public virtual void Projectile(AnimationEvent s)
{
#if UNITY_EDITOR
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s);
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3,
s.intParameter, s.floatParameter, s.stringParameter);
#endif
}
protected void Shoot_Projectile(string proj, float lifetime, Vector3 startpos)
protected void Shoot_Projectile(string proj, float adddmg, float lifetime, Vector3 startpos)
{
if (ProjectileInfo.isIns)
{
if (adddmg <= 0f) adddmg = 1f;
var ccData = Get_CCData(eCC.MultiShot);
var amount = 1 + (ccData.CCTime > 0f ? ccData.CCVal : 0);
if (amount > 1)
@ -2307,7 +2309,7 @@ public class Actor : MyCoroutine
float angleStep = cal_angle / (amount - 1); // 전체 각도를 화살 개수로 나누기
for (int i = 0; i < amount; ++i)
{
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime,
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, adddmg, startpos, lifetime,
pb =>
{
float angle = -(cal_angle * 0.5f) + (angleStep * i);
@ -2317,7 +2319,7 @@ public class Actor : MyCoroutine
}
else
{
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime, action_pb);
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, adddmg, startpos, lifetime, action_pb);
}
}
}

View File

@ -52,7 +52,7 @@ public class Boss_Anubis : BossMobActor
StartCoroutine(Co_Skill2());
}
public override void Projectile(string s)
public override void Projectile(AnimationEvent s)
{
base.Projectile(s);
InGameInfo.Ins.Show_Effect("Effect_AnubisAttackSlash", Get_position(), transform.eulerAngles);

View File

@ -644,7 +644,7 @@ public class MobActor : Actor
m_animation.speed = 1f;
AnimationPlay(MyValue.Get_AnimName(eAnim.Hit));
}
public override void Projectile(string s)
public override void Projectile(AnimationEvent s)
{
base.Projectile(s);
if (ProjectileInfo.isIns)
@ -660,7 +660,7 @@ public class MobActor : Actor
}
}
Shoot_Projectile(m_MonsterTableData.s_Porjectile1, m_MonsterTableData.f_ProjectileLifeTime1,
Shoot_Projectile(m_MonsterTableData.s_Porjectile1, 1f, m_MonsterTableData.f_ProjectileLifeTime1,
useMeeleAttackPos ? tf_MeeleAttackPos.position : AttackPosIsTargetCenterPos ? m_Target.Get_Center_position() : Get_CenterPositionFoward());
}
}

View File

@ -256,13 +256,13 @@ public class MyActor : Actor
//}
}
public override void Projectile(string s)
public override void Projectile(AnimationEvent s)
{
base.Projectile(s);
if (!string.IsNullOrEmpty(s))
if (!string.IsNullOrEmpty(s.stringParameter))
{
var lifeTime = table_effectlist.Ins.Get_Data(s).f_ProjectileLifeTime;
Shoot_Projectile(s, lifeTime, Get_CenterPositionFoward());
var lifeTime = table_effectlist.Ins.Get_Data(s.stringParameter).f_ProjectileLifeTime;
Shoot_Projectile(s.stringParameter, s.floatParameter, lifeTime, Get_CenterPositionFoward());
}
}

View File

@ -151,9 +151,9 @@ public class PetActor : MyActor
}
}
public override void Projectile(string s)
public override void Projectile(AnimationEvent s)
{
var lifeTime = table_effectlist.Ins.Get_Data(m_PetTableData.s_PetAttackPrefab).f_ProjectileLifeTime;
Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, lifeTime, Get_CenterPositionFoward());
Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, s.floatParameter, lifeTime, Get_CenterPositionFoward());
}
}

View File

@ -33,8 +33,6 @@ public class ClassConfigTableData : TableDataBase
public int n_WeaponLHIndex;
public string s_WeaponRHPrefab { get; set; }
public int n_WeaponRHIndex;
public string s_SlashPrefab { get; set; }
public float f_SlashStartDelay;
public eBattleType e_BattleType { get; set; }
public float f_Scale;