평타 콤보 완료

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Ino 2025-06-24 12:25:01 +09:00
parent ec3bd5d0c6
commit a934e89e1b
54 changed files with 56242 additions and 894 deletions

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@ -2289,16 +2289,18 @@ public class Actor : MyCoroutine
#endif #endif
m_DamageRate = b; m_DamageRate = b;
} }
public virtual void Projectile(string s) public virtual void Projectile(AnimationEvent s)
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3, 0, 0f, s); if (SettingsMain.Ins) SettingsMain.Ins.Add_Event(System.Reflection.MethodBase.GetCurrentMethod().Name, 3,
s.intParameter, s.floatParameter, s.stringParameter);
#endif #endif
} }
protected void Shoot_Projectile(string proj, float lifetime, Vector3 startpos) protected void Shoot_Projectile(string proj, float adddmg, float lifetime, Vector3 startpos)
{ {
if (ProjectileInfo.isIns) if (ProjectileInfo.isIns)
{ {
if (adddmg <= 0f) adddmg = 1f;
var ccData = Get_CCData(eCC.MultiShot); var ccData = Get_CCData(eCC.MultiShot);
var amount = 1 + (ccData.CCTime > 0f ? ccData.CCVal : 0); var amount = 1 + (ccData.CCTime > 0f ? ccData.CCVal : 0);
if (amount > 1) if (amount > 1)
@ -2307,7 +2309,7 @@ public class Actor : MyCoroutine
float angleStep = cal_angle / (amount - 1); // 전체 각도를 화살 개수로 나누기 float angleStep = cal_angle / (amount - 1); // 전체 각도를 화살 개수로 나누기
for (int i = 0; i < amount; ++i) for (int i = 0; i < amount; ++i)
{ {
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime, ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, adddmg, startpos, lifetime,
pb => pb =>
{ {
float angle = -(cal_angle * 0.5f) + (angleStep * i); float angle = -(cal_angle * 0.5f) + (angleStep * i);
@ -2317,7 +2319,7 @@ public class Actor : MyCoroutine
} }
else else
{ {
ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, 1f, startpos, lifetime, action_pb); ProjectileInfo.Ins.Shoot_Projectile(proj, this, m_Target, adddmg, startpos, lifetime, action_pb);
} }
} }
} }

View File

@ -52,7 +52,7 @@ public class Boss_Anubis : BossMobActor
StartCoroutine(Co_Skill2()); StartCoroutine(Co_Skill2());
} }
public override void Projectile(string s) public override void Projectile(AnimationEvent s)
{ {
base.Projectile(s); base.Projectile(s);
InGameInfo.Ins.Show_Effect("Effect_AnubisAttackSlash", Get_position(), transform.eulerAngles); InGameInfo.Ins.Show_Effect("Effect_AnubisAttackSlash", Get_position(), transform.eulerAngles);

View File

@ -644,7 +644,7 @@ public class MobActor : Actor
m_animation.speed = 1f; m_animation.speed = 1f;
AnimationPlay(MyValue.Get_AnimName(eAnim.Hit)); AnimationPlay(MyValue.Get_AnimName(eAnim.Hit));
} }
public override void Projectile(string s) public override void Projectile(AnimationEvent s)
{ {
base.Projectile(s); base.Projectile(s);
if (ProjectileInfo.isIns) if (ProjectileInfo.isIns)
@ -660,7 +660,7 @@ public class MobActor : Actor
} }
} }
Shoot_Projectile(m_MonsterTableData.s_Porjectile1, m_MonsterTableData.f_ProjectileLifeTime1, Shoot_Projectile(m_MonsterTableData.s_Porjectile1, 1f, m_MonsterTableData.f_ProjectileLifeTime1,
useMeeleAttackPos ? tf_MeeleAttackPos.position : AttackPosIsTargetCenterPos ? m_Target.Get_Center_position() : Get_CenterPositionFoward()); useMeeleAttackPos ? tf_MeeleAttackPos.position : AttackPosIsTargetCenterPos ? m_Target.Get_Center_position() : Get_CenterPositionFoward());
} }
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@ -256,13 +256,13 @@ public class MyActor : Actor
//} //}
} }
public override void Projectile(string s) public override void Projectile(AnimationEvent s)
{ {
base.Projectile(s); base.Projectile(s);
if (!string.IsNullOrEmpty(s)) if (!string.IsNullOrEmpty(s.stringParameter))
{ {
var lifeTime = table_effectlist.Ins.Get_Data(s).f_ProjectileLifeTime; var lifeTime = table_effectlist.Ins.Get_Data(s.stringParameter).f_ProjectileLifeTime;
Shoot_Projectile(s, lifeTime, Get_CenterPositionFoward()); Shoot_Projectile(s.stringParameter, s.floatParameter, lifeTime, Get_CenterPositionFoward());
} }
} }

View File

@ -151,9 +151,9 @@ public class PetActor : MyActor
} }
} }
public override void Projectile(string s) public override void Projectile(AnimationEvent s)
{ {
var lifeTime = table_effectlist.Ins.Get_Data(m_PetTableData.s_PetAttackPrefab).f_ProjectileLifeTime; var lifeTime = table_effectlist.Ins.Get_Data(m_PetTableData.s_PetAttackPrefab).f_ProjectileLifeTime;
Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, lifeTime, Get_CenterPositionFoward()); Shoot_Projectile(m_PetTableData.s_PetAttackPrefab, s.floatParameter, lifeTime, Get_CenterPositionFoward());
} }
} }

View File

@ -33,8 +33,6 @@ public class ClassConfigTableData : TableDataBase
public int n_WeaponLHIndex; public int n_WeaponLHIndex;
public string s_WeaponRHPrefab { get; set; } public string s_WeaponRHPrefab { get; set; }
public int n_WeaponRHIndex; public int n_WeaponRHIndex;
public string s_SlashPrefab { get; set; }
public float f_SlashStartDelay;
public eBattleType e_BattleType { get; set; } public eBattleType e_BattleType { get; set; }
public float f_Scale; public float f_Scale;