Save_Skill_Awaken
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@ -1394,6 +1394,40 @@ handlers.Save_Skill_LvUp = function(args)
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}
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return Get_Return(1);
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}
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handlers.Save_Skill_Awaken = function(args)
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{
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var readonlydata = Get_UserReadOnlyData();
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var error = Get_Error(readonlydata, args.Token);
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if (error < 0) return Get_Return(error);
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var urod = Get_JsonUserData(readonlydata);
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var skill = urod.Skill[args.SkillID];
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if (!skill) return Get_Return(2);
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if (urod.Skill[args.SkillID][2] >= 3) return Get_Return(3);
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var skillData = Get_SkillTable().find(f=>f.n_SkillID == args.SkillID);
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if (!skillData) return Get_Return(2);
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if (skillData.n_SkillEnhanceAmount1 <= 0) return Get_Return(4);
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var table = Get_MissionTable();
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var price = 0;
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switch (urod.Skill[args.SkillID][2])
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{
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case 0: price = skillData.n_SkillEnhanceAmount1; break;
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case 1: price = skillData.n_SkillEnhanceAmount2; break;
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case 2: price = skillData.n_SkillEnhanceAmount3; break;
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}
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log.info("alv " + urod.Skill[args.SkillID][2] + ", price " + price);
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if (Use_Item(table, urod, args.SkillID, price))
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{
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++urod.Skill[args.SkillID][2];
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Set_JsonUserData(urod);
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return Get_Return(0);
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}
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return Get_Return(1);
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}
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/////////////////////////////////// 서버 처리
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handlers.Write_UnityInApp = function(args)
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File diff suppressed because one or more lines are too long
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@ -2110,12 +2110,13 @@ public partial class ServerData
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public double Get_ItemAmount(int id)
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{
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var key = Get_Key(id);
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if (Item.ContainsKey(key)) return Item[key][0];
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else if (Equipment.ContainsKey(key)) return Equipment[key][0];
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else if (Enchant.ContainsKey(key)) return Enchant[key][0];
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else if (Pet.ContainsKey(key)) return Pet[key][0];
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else if (Relic.ContainsKey(key)) return Relic[key][0];
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return 0;
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if (Item.ContainsKey(key)) return Item[key][0];
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else if (Equipment.ContainsKey(key)) return Equipment[key][0];
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else if (Enchant.ContainsKey(key)) return Enchant[key][0];
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else if (Pet.ContainsKey(key)) return Pet[key][0];
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else if (Relic.ContainsKey(key)) return Relic[key][0];
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else if (Skill.ContainsKey(key)) return Skill[key][0];
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return 0;
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}
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public bool IsObtainItem(int id)
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{
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@ -1660,7 +1660,7 @@ public class ServerInfo : MyCoroutine
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NetWait.Ins.Set(false);
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var str_result = result.FunctionResult.ToString();
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var error = MyErrorCheck(str_result);
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// (0 성공, 1 실패 (없는 스킬))
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// (0 성공, 1 실패 (재화 부족), 2 실패 (없는 스킬), 3 실패 (최고 레벨))
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switch (error)
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{
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case 0: _act?.Invoke(); break;
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@ -1677,6 +1677,44 @@ public class ServerInfo : MyCoroutine
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Set_Coroutine(() => { Save_Skill_LvUp(skillid, _act); }, 2f);
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});
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}
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public void Save_Skill_Awaken(int skillid, Action _act)
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{
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NetWait.Ins.Set(true);
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PlayFabClientAPI.ExecuteCloudScript(new ExecuteCloudScriptRequest
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{
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FunctionName = MethodBase.GetCurrentMethod().Name,
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GeneratePlayStreamEvent = true,
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FunctionParameter = new
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{
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Token = m_LoginInfo.EntityToken.EntityToken,
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SkillID = skillid,
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}
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},
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result =>
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{
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if (result.Error == null)
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{
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NetWait.Ins.Set(false);
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var str_result = result.FunctionResult.ToString();
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var error = MyErrorCheck(str_result);
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// (0 성공, 1 실패 (재화 부족), 2 실패 (없는 스킬), 3 실패 (최고 레벨), 4 실패 (각성 없는 스킬))
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switch (error)
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{
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case 0: _act?.Invoke(); break;
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case 1: ToastUI.Ins.Set(999900016); break;
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case 2: ToastUI.Ins.Set(999900014); break;
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case 3: ToastUI.Ins.Set(999900024); break;
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case 4: ToastUI.Ins.Set(999900025); break;
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}
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}
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else
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Set_Coroutine(() => { Save_Skill_Awaken(skillid, _act); }, 2f);
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},
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fail =>
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{
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Set_Coroutine(() => { Save_Skill_Awaken(skillid, _act); }, 2f);
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});
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}
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#endregion
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#region 우편
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@ -64,7 +64,7 @@ public class SkillUI_SkillInfo : uScrollViewMgr
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public void OnClick_LvUp()
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{
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//if (Can_Reinforce(true))
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if (Can_Reinforce(true))
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{
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ServerInfo.Ins.Save_Skill_LvUp(m_Data.n_SkillID, () =>
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{
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@ -99,9 +99,19 @@ public class SkillUI_SkillInfo : uScrollViewMgr
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var lv = sdata.Get_SkillLv(eRole.PC, m_Data.n_SkillID);
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if (lv <= 0)
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{
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if (toast) ToastUI.Ins.Set(999900014);
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return false;
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}
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var alv = sdata.Get_SkillAwakenLv(m_Data.n_SkillID);
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if (alv >= 3)
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{
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if (toast) ToastUI.Ins.Set(999900024);
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return false;
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}
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var needcard = m_Data.Get_SkillEnhanceAmout(alv);
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if (lv > 0 && alv < 3 && needcard > 0)
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if (needcard > 0)
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{
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//var goodsid = table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE");
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return sdata.Check_ItemAmount(m_Data.n_SkillID, needcard, toast);
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@ -113,17 +123,20 @@ public class SkillUI_SkillInfo : uScrollViewMgr
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{
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if (Can_Awaken(true))
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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//var goodsid = table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE");
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var alv = sdata.Get_SkillAwakenLv(m_Data.n_SkillID);
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var needcard = m_Data.Get_SkillEnhanceAmout(alv);
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sdata.Use_Item(m_Data.n_SkillID, needcard);
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sdata.Add_SkillAwakenLv(m_Data.n_SkillID);
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Set_UI();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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ServerInfo.Ins.Save_Skill_Awaken(m_Data.n_SkillID, () =>
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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//var goodsid = table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE");
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var alv = sdata.Get_SkillAwakenLv(m_Data.n_SkillID);
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var needcard = m_Data.Get_SkillEnhanceAmout(alv);
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sdata.Use_Item(m_Data.n_SkillID, needcard);
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sdata.Add_SkillAwakenLv(m_Data.n_SkillID);
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Set_UI();
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NewGameUI.Ins.m_SkillUI.Refresh_Money();
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//sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_ALL, m_Data.n_SkillID);
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//sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_LIMIT_ALL, m_Data.n_SkillID);
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//sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_ALL, m_Data.n_SkillID);
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//sdata.Add_MissionCount(ePurpose.SKILL_AWAKEN_LIMIT_ALL, m_Data.n_SkillID);
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});
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}
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}
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