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--- !u!1 &3083740965406761319
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -44477,7 +44551,7 @@ MonoBehaviour:
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m_OnClick:
|
m_OnClick:
|
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 3024059279274404981}
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName:
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m_TargetAssemblyTypeName:
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m_MethodName:
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m_MethodName:
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m_Mode: 1
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m_Mode: 1
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@ -55517,17 +55591,17 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4388773872631195275}
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m_GameObject: {fileID: 4388773872631195275}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1424113407995695312}
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- {fileID: 1424113407995695312}
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m_Father: {fileID: 4076884441229190674}
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m_Father: {fileID: 6341622311136187960}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 85}
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m_AnchoredPosition: {x: -610, y: -333}
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m_SizeDelta: {x: 150, y: 50}
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m_SizeDelta: {x: 150, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1793229273913143279
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--- !u!222 &1793229273913143279
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|
|
@ -55612,7 +55686,7 @@ MonoBehaviour:
|
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m_OnClick:
|
m_OnClick:
|
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m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 2286153587421699648}
|
- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: CollectionEquipmentUI_Info, Assembly-CSharp
|
m_TargetAssemblyTypeName: CollectionEquipmentUI_Info, Assembly-CSharp
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m_MethodName: OnClick_Make
|
m_MethodName: OnClick_Make
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m_Mode: 1
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m_Mode: 1
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@ -86166,16 +86240,16 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7156421281443058806}
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m_GameObject: {fileID: 7156421281443058806}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 4076884441229190674}
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m_Father: {fileID: 6341622311136187960}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1019.78064, y: -3.899994}
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m_AnchoredPosition: {x: -602.06976, y: 12.651764}
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m_SizeDelta: {x: 516.36, y: 477.32}
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m_SizeDelta: {x: 516.36, y: 477.32}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &6058056990156874348
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--- !u!114 &6058056990156874348
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@ -100039,6 +100113,69 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &8268706391003726737
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- component: {fileID: 6341622311136187960}
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- component: {fileID: 8251618858408308075}
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m_Script: {fileID: 11500000, guid: 7ae29ceef2ff16644999b1edbe0bc056, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_ScrollRect: {fileID: 0}
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m_Content: {fileID: 7156421281443058806}
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go_card: {fileID: 6523031841280304506, guid: 4d2a57e70e160284582f8512b2589d1e, type: 3}
|
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|
texts:
|
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|
- {fileID: 3067275955783388083}
|
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|
- {fileID: 854686968774112761}
|
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|
gos:
|
||||||
|
- {fileID: 4388773872631195275}
|
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|
go_noti: {fileID: 1761853729118910426}
|
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--- !u!1 &8277840834063213086
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--- !u!1 &8277840834063213086
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
|
|
@ -4,8 +4,8 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class CollectionEquipmentCard : CardBase
|
public class CollectionEquipmentCard : CardBase
|
||||||
{
|
{
|
||||||
public Image[] images; // 0 등급, 1 아이콘
|
public Image[] images; // 0 아이콘
|
||||||
public TextMeshProUGUI[] texts; // 0 이름, 1 보유효과, 2 보유/필요
|
public TextMeshProUGUI[] texts; // 0 이름, 1 보유효과, 2 보유/필요. 3 보유효과 값
|
||||||
public Slider slider_proc;
|
public Slider slider_proc;
|
||||||
public GameObject go_getreward, go_selected;
|
public GameObject go_getreward, go_selected;
|
||||||
|
|
||||||
|
|
@ -19,11 +19,12 @@ public class CollectionEquipmentCard : CardBase
|
||||||
var itemData = table_itemlist.Ins.Get_Data(m_Data.n_TargetValue);
|
var itemData = table_itemlist.Ins.Get_Data(m_Data.n_TargetValue);
|
||||||
if (DSUtil.CheckNull(itemData)) return;
|
if (DSUtil.CheckNull(itemData)) return;
|
||||||
|
|
||||||
images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(itemData.n_ItemGrade);
|
//images[0].sprite = UIAtlasMgr.Ins.Get_GradeSprite(itemData.n_ItemGrade);
|
||||||
images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(itemData.n_ItemID);
|
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(itemData.n_ItemID);
|
||||||
|
|
||||||
texts[0].text = table_itemlist.Ins.Get_ItemName(itemData.n_ItemID);
|
texts[0].text = table_itemlist.Ins.Get_ItemName(itemData.n_ItemID);
|
||||||
texts[1].text = m_Data.n_RepeatRewardValue;
|
texts[1].text = MyText.Get_eAwakenUpgradeOptionTypeName(m_Data.n_RepeatRewardValue);
|
||||||
|
texts[3].text = m_Data.n_RepeatRewardCount.ToString();
|
||||||
var amount = sdata.Get_ItemAmount(m_Data.n_TargetValue);
|
var amount = sdata.Get_ItemAmount(m_Data.n_TargetValue);
|
||||||
var lv = sdata.Get_CollectionLv(m_Data.n_TargetValue);
|
var lv = sdata.Get_CollectionLv(m_Data.n_TargetValue);
|
||||||
var count = m_Data.Get_ConditionCount(lv);
|
var count = m_Data.Get_ConditionCount(lv);
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,10 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Assertions.Must;
|
|
||||||
|
|
||||||
public class CollectionEquipmentUI_Info : uScrollViewMgr
|
public class CollectionEquipmentUI_Info : uScrollViewMgr
|
||||||
{
|
{
|
||||||
public TextMeshProUGUI[] texts; // 0 다음 보상
|
public TextMeshProUGUI[] texts; // 0 다음 보상, 1 수집률
|
||||||
public GameObject[] gos; // 0 제작 버튼
|
public GameObject[] gos; // 0 제작 버튼
|
||||||
public GameObject go_noti;
|
public GameObject go_noti;
|
||||||
|
|
||||||
|
|
@ -40,13 +38,22 @@ public class CollectionEquipmentUI_Info : uScrollViewMgr
|
||||||
list_CardBase[i].Set(Mathf.Max(lv - 1, 0) * data.n_RepeatRewardCount);
|
list_CardBase[i].Set(Mathf.Max(lv - 1, 0) * data.n_RepeatRewardCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lv > 0)
|
texts[0].text = lv > 0 ?
|
||||||
texts[0].text = $"레벨 업 시 획득 보상\n{data.n_RepeatRewardValue} : {data.n_RepeatRewardCount}";
|
DSUtil.Format(358, MyText.Get_eAwakenUpgradeOptionTypeName(data.n_RepeatRewardValue), data.n_RepeatRewardCount) :
|
||||||
else
|
DSUtil.Format(359, MyText.Get_eAwakenUpgradeOptionTypeName(data.n_FirstRewardValue.ToString()), data.n_FirstRewardCount);
|
||||||
texts[0].text = $"최초 획득 보상\n{data.n_FirstRewardValue} : {data.n_FirstRewardCount}";
|
|
||||||
|
|
||||||
gos[0].SetActive(!DSUtil.CheckNull(m_MakeData) && m_MakeData.e_EquipParts == eItem.Weapon);
|
//gos[0].SetActive(!DSUtil.CheckNull(m_MakeData) && m_MakeData.e_EquipParts == eItem.Weapon);
|
||||||
go_noti.SetActive(sdata.Noti_CollectionEquipment(data.e_TargetCondition, data.e_MenuCategory));
|
go_noti.SetActive(sdata.Noti_CollectionEquipment(data.e_TargetCondition, data.e_MenuCategory));
|
||||||
|
|
||||||
|
var lst = table_collectionlist.Ins.Get_DataList(data.e_TargetCondition, data.e_MenuCategory);
|
||||||
|
var count = lst.Count;
|
||||||
|
var obtaincount = 0;
|
||||||
|
for (int i = 0; i < lst.Count; i++)
|
||||||
|
{
|
||||||
|
if (sdata.IsObtainItem(lst[i].n_TargetValue))
|
||||||
|
++obtaincount;
|
||||||
|
}
|
||||||
|
texts[1].text = DSUtil.Format(360, obtaincount, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClick_Make()
|
public void OnClick_Make()
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,4 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CollectionStatUpCard : CardBase
|
public class CollectionStatUpCard : CardBase
|
||||||
{
|
{
|
||||||
|
|
@ -12,14 +9,7 @@ public class CollectionStatUpCard : CardBase
|
||||||
public override void Set<T>(T _base)
|
public override void Set<T>(T _base)
|
||||||
{
|
{
|
||||||
base.Set(_base);
|
base.Set(_base);
|
||||||
var e = DSUtil.StringToEnum<eAwakenUpgradeOptionType>(_base.ToString());
|
texts[0].text = MyText.Get_eAwakenUpgradeOptionTypeName(_base.ToString());
|
||||||
switch (e)
|
|
||||||
{
|
|
||||||
case eAwakenUpgradeOptionType.STR_ADD: texts[0].text = table_localtext.Ins.Get_Text(701013); break;
|
|
||||||
case eAwakenUpgradeOptionType.DEX_ADD: texts[0].text = table_localtext.Ins.Get_Text(701014); break;
|
|
||||||
case eAwakenUpgradeOptionType.INT_ADD: texts[0].text = table_localtext.Ins.Get_Text(701015); break;
|
|
||||||
case eAwakenUpgradeOptionType.LUK_ADD: texts[0].text = table_localtext.Ins.Get_Text(701016); break;
|
|
||||||
}
|
|
||||||
m_StatVal = 0;
|
m_StatVal = 0;
|
||||||
texts[1].text = "0";
|
texts[1].text = "0";
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,3 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
|
||||||
|
|
@ -61,6 +61,17 @@ public static class MyText
|
||||||
case 7: return DSUtil.Format("{0}등급7", color);
|
case 7: return DSUtil.Format("{0}등급7", color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static string Get_eAwakenUpgradeOptionTypeName(string type)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case "STR_ADD": return table_localtext.Ins.Get_Text(40002);
|
||||||
|
case "DEX_ADD": return table_localtext.Ins.Get_Text(40004);
|
||||||
|
case "INT_ADD": return table_localtext.Ins.Get_Text(40006);
|
||||||
|
case "LUK_ADD": return table_localtext.Ins.Get_Text(40008);
|
||||||
|
}
|
||||||
|
return table_localtext.Ins.Get_Text(361);
|
||||||
|
}
|
||||||
public static string Get_ItemDesc(eItem _item, int _id = 0)
|
public static string Get_ItemDesc(eItem _item, int _id = 0)
|
||||||
{
|
{
|
||||||
switch (_item)
|
switch (_item)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue