diff --git a/Assets/Editor/MyEditorUtil.cs b/Assets/Editor/MyEditorUtil.cs index cf8b4f672..ba2c2bfbc 100644 --- a/Assets/Editor/MyEditorUtil.cs +++ b/Assets/Editor/MyEditorUtil.cs @@ -234,19 +234,20 @@ public static class MyEditorUtil if (wristL != null) { - var shield = FindDeepChild(prefabAsset.transform, "w_shield"); - if (shield == null) shield = new GameObject("w_shield").transform; + var strName = "w_shield"; + var shield = FindDeepChild(prefabAsset.transform, strName); + if (shield == null) shield = new GameObject(strName).transform; shield.parent = wristL; shield.localPosition = new Vector3(0.1238701f, -0.02092049f, -0.1054159f); shield.localEulerAngles = new Vector3(32.28088f, 2.733658f, 4.798194f); shield.localScale = Vector3.one * 0.5f; list_tr.Add(shield); } - if (wristR != null) { - var mace = FindDeepChild(prefabAsset.transform, "w_righthand"); - if (mace == null) mace = new GameObject("w_righthand").transform; + var strName = "w_righthand"; + var mace = FindDeepChild(prefabAsset.transform, strName); + if (mace == null) mace = new GameObject(strName).transform; mace.parent = wristR; mace.localPosition = new Vector3(-0.04300008f, 0.02999998f, -0.01899974f); mace.localEulerAngles = new Vector3(-85.83548f, -95.7005f, -3.785309f); @@ -256,8 +257,9 @@ public static class MyEditorUtil if (wristR != null) { - var onehand = FindDeepChild(prefabAsset.transform, "w_onehand"); - if (onehand == null) onehand = new GameObject("w_onehand").transform; + var strName = "w_onehand"; + var onehand = FindDeepChild(prefabAsset.transform, strName); + if (onehand == null) onehand = new GameObject(strName).transform; onehand.parent = wristR; onehand.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f); onehand.localEulerAngles = new Vector3(0f, 107.83f, 0f); @@ -265,6 +267,29 @@ public static class MyEditorUtil list_tr.Add(onehand); } + if (wristL != null) + { + var strName = "w_bladedancer_l"; + var bd_l = FindDeepChild(prefabAsset.transform, strName); + if (bd_l == null) bd_l = new GameObject(strName).transform; + bd_l.parent = wristL; + bd_l.localPosition = new Vector3(0.0413f, 0.015f, 0.0255f); + bd_l.localEulerAngles = new Vector3(6.747354f, -168.0254f, 157.2563f); + bd_l.localScale = Vector3.one; + list_tr.Add(bd_l); + } + if (wristR != null) + { + var strName = "w_bladedancer_r"; + var bd_r = FindDeepChild(prefabAsset.transform, strName); + if (bd_r == null) bd_r = new GameObject(strName).transform; + bd_r.parent = wristR; + bd_r.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f); + bd_r.localEulerAngles = new Vector3(0f, 107.83f, 0f); + bd_r.localScale = Vector3.one * 0.8f; + list_tr.Add(bd_r); + } + pcactor.tfs_weapon = list_tr.ToArray(); // 수정한 프리팹 저장 diff --git a/Assets/ResWork/Table/Export/ClassConfig.json b/Assets/ResWork/Table/Export/ClassConfig.json index bee6b7ebf..b5f0d8133 100644 --- a/Assets/ResWork/Table/Export/ClassConfig.json +++ b/Assets/ResWork/Table/Export/ClassConfig.json @@ -1 +1 @@ -[{"n_ClassID": "직업 ID", "n_Tier": "직업 티어", "s_AnimationController": "캐릭터 프리펩 정보", "s_JobIcon": "직업 아이콘 정보", "s_WeaponLHPrefab": "왼손 무기 프리펩", "s_WeaponRHPrefab": "오른손 무기 프리펩", "e_BattleType": "전투 스타일", "f_Scale": "크기 보정 값", "f_AttackRange": "공격 범위", "e_MainStatType": "주 스텟 타입", "n_DefaultStr": "기본 힘 스텟", "n_DefaultDex": "기본 민첩 스텟", "n_DefaultInt": "기본 지능 스텟", "n_DefaultLuk": "기본 행운 스텟", "n_DefaultHP": "기본 생명력", "n_DefaultMP": "기본 마나", "n_ExtraSkill": "직업 고유 스킬", "n_AcquiredSkill1": "직업 추가 스킬1", "n_AcquiredSkill2": "직업 추가 스킬2", "n_AcquiredSkill3": "직업 추가 스킬3"}, {"n_ClassID": "10101", "n_Tier": "2", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_onehand.controller", "s_JobIcon": "ClassSkill_002", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "Elven_Sword_01", "e_BattleType": "OneHand", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "LUCK", "n_DefaultStr": "3", "n_DefaultDex": "3", "n_DefaultInt": "3", "n_DefaultLuk": "10", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700001", "n_AcquiredSkill1": "703101", "n_AcquiredSkill2": "703102", "n_AcquiredSkill3": "703103"}, {"n_ClassID": "10102", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_spellblade.controller", "s_JobIcon": "ClassSkill_010", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "Elven_Sword_01", "e_BattleType": "OneHand", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "STR", "n_DefaultStr": "10", "n_DefaultDex": "5", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700002", "n_AcquiredSkill1": "703104", "n_AcquiredSkill2": "703105", "n_AcquiredSkill3": "703106"}, {"n_ClassID": "10201", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_bluntshield.controller", "s_JobIcon": "ClassSkill_007", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "DualWeapon", "f_Scale": "0.7", "f_AttackRange": "5", "e_MainStatType": "DEX", "n_DefaultStr": "5", "n_DefaultDex": "10", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700003", "n_AcquiredSkill1": "703201", "n_AcquiredSkill2": "703202", "n_AcquiredSkill3": "703203"}, {"n_ClassID": "10202", "n_Tier": "2", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_bluntshield.controller", "s_JobIcon": "ClassSkill_009", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "DualWeapon", "f_Scale": "0.7", "f_AttackRange": "5", "e_MainStatType": "INT", "n_DefaultStr": "5", "n_DefaultDex": "5", "n_DefaultInt": "10", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700004", "n_AcquiredSkill1": "703204", "n_AcquiredSkill2": "703205", "n_AcquiredSkill3": "703206"}, {"n_ClassID": "10301", "n_Tier": "2", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_mage.controller", "s_JobIcon": "ClassSkill_004", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "Staff", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "STR", "n_DefaultStr": "10", "n_DefaultDex": "5", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700005", "n_AcquiredSkill1": "703301", "n_AcquiredSkill2": "703302", "n_AcquiredSkill3": "703303"}, {"n_ClassID": "10302", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_sorceress.controller", "s_JobIcon": "ClassSkill_011", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "Staff", "f_Scale": "0.7", "f_AttackRange": "2", "e_MainStatType": "STR", "n_DefaultStr": "10", "n_DefaultDex": "5", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700006", "n_AcquiredSkill1": "703304", "n_AcquiredSkill2": "703305", "n_AcquiredSkill3": "703306"}, {"n_ClassID": "10303", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_summoner.controller", "s_JobIcon": "ClassSkill_012", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "Staff", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "STR_DEX", "n_DefaultStr": "10", "n_DefaultDex": "5", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700007", "n_AcquiredSkill1": "703307", "n_AcquiredSkill2": "703308", "n_AcquiredSkill3": "703309"}, {"n_ClassID": "10401", "n_Tier": "2", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_archer.controller", "s_JobIcon": "ClassSkill_003", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "Bow", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "DEX", "n_DefaultStr": "5", "n_DefaultDex": "10", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700008", "n_AcquiredSkill1": "703401", "n_AcquiredSkill2": "703402", "n_AcquiredSkill3": "703403"}, {"n_ClassID": "10402", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_archer.controller", "s_JobIcon": "ClassSkill_008", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "Bow", "f_Scale": "0.7", "f_AttackRange": "5", "e_MainStatType": "DEX", "n_DefaultStr": "5", "n_DefaultDex": "10", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700009", "n_AcquiredSkill1": "703404", "n_AcquiredSkill2": "703405", "n_AcquiredSkill3": "703406"}, {"n_ClassID": "10501", "n_Tier": "1", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_bluntshield.controller", "s_JobIcon": "ClassSkill_001", "s_WeaponLHPrefab": "Shield", "s_WeaponRHPrefab": "Mace", "e_BattleType": "Shield", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "DEX_INT", "n_DefaultStr": "5", "n_DefaultDex": "10", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700010", "n_AcquiredSkill1": "703501", "n_AcquiredSkill2": "703502", "n_AcquiredSkill3": "703503"}, {"n_ClassID": "10502", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_bluntshield.controller", "s_JobIcon": "ClassSkill_005", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "Shield", "f_Scale": "0.7", "f_AttackRange": "5", "e_MainStatType": "INT", "n_DefaultStr": "5", "n_DefaultDex": "5", "n_DefaultInt": "10", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700011", "n_AcquiredSkill1": "703504", "n_AcquiredSkill2": "703505", "n_AcquiredSkill3": "703506"}, {"n_ClassID": "10601", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_twohand.controller", "s_JobIcon": "ClassSkill_006", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "", "e_BattleType": "TwoHand", "f_Scale": "0.7", "f_AttackRange": "5", "e_MainStatType": "INT", "n_DefaultStr": "5", "n_DefaultDex": "5", "n_DefaultInt": "10", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700012", "n_AcquiredSkill1": "703601", "n_AcquiredSkill2": "703602", "n_AcquiredSkill3": "703603"}] \ No newline at end of file +[{"n_ClassID": "직업 ID", "n_Tier": "직업 티어", "s_AnimationController": "캐릭터 프리펩 정보", "s_JobIcon": "직업 아이콘 정보", "s_WeaponLHPrefab": "왼손 무기 프리펩", "s_WeaponRHPrefab": "오른손 무기 프리펩", "e_BattleType": "전투 스타일", "f_Scale": "크기 보정 값", "f_AttackRange": "공격 범위", "e_MainStatType": "주 스텟 타입", "n_DefaultStr": "기본 힘 스텟", "n_DefaultDex": "기본 민첩 스텟", "n_DefaultInt": "기본 지능 스텟", "n_DefaultLuk": "기본 행운 스텟", "n_DefaultHP": "기본 생명력", "n_DefaultMP": "기본 마나", "n_ExtraSkill": "직업 고유 스킬", "n_AcquiredSkill1": "직업 추가 스킬1", "n_AcquiredSkill2": "직업 추가 스킬2", "n_AcquiredSkill3": "직업 추가 스킬3"}, {"n_ClassID": "10101", "n_Tier": "2", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_onehand.controller", "s_JobIcon": "ClassSkill_002", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "Elven_Sword_01", "e_BattleType": "OneHand", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "LUCK", "n_DefaultStr": "3", "n_DefaultDex": "3", "n_DefaultInt": "3", "n_DefaultLuk": "10", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700001", "n_AcquiredSkill1": "703101", "n_AcquiredSkill2": "703102", "n_AcquiredSkill3": "703103"}, {"n_ClassID": "10102", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_spellblade.controller", "s_JobIcon": "ClassSkill_010", "s_WeaponLHPrefab": "", "s_WeaponRHPrefab": "Elven_Sword_01", "e_BattleType": "OneHand", "f_Scale": "0.7", "f_AttackRange": "1.5", "e_MainStatType": "STR", "n_DefaultStr": "10", "n_DefaultDex": "5", "n_DefaultInt": "5", "n_DefaultLuk": "0", "n_DefaultHP": "100", "n_DefaultMP": "30", "n_ExtraSkill": "700002", "n_AcquiredSkill1": "703104", "n_AcquiredSkill2": "703105", "n_AcquiredSkill3": "703106"}, {"n_ClassID": "10201", "n_Tier": "3", "s_AnimationController": "Assets/Res_Addr/Animations/pcanim_bladedancer.controller", "s_JobIcon": "ClassSkill_007", "s_WeaponLHPrefab": 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b/Assets/Script/Character/PCActor.cs index 485bed08d..3f1c4be1b 100644 --- a/Assets/Script/Character/PCActor.cs +++ b/Assets/Script/Character/PCActor.cs @@ -80,7 +80,7 @@ public class PCActor : MyActor { m_AvoidCoolTime -= Time.deltaTime; m_AvoidCoolTime.RandomizeCryptoKey(); - if(!DSUtil.CheckNull(NewGameUI.Ins)) NewGameUI.Ins.m_BattleUI.Set_Avoid(m_AvoidCoolTime); + if (!DSUtil.CheckNull(NewGameUI.Ins)) NewGameUI.Ins.m_BattleUI.Set_Avoid(m_AvoidCoolTime); } Update_Move(); @@ -98,7 +98,8 @@ public class PCActor : MyActor } public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _isstop, bool _ui = false) { - if (DSUtil.CheckNull(arr_PCSkillCard) && !DSUtil.CheckNull(NewGameUI.Ins)) arr_PCSkillCard = NewGameUI.Ins.m_BattleUI.skillCards; + if (DSUtil.CheckNull(arr_PCSkillCard) && !DSUtil.CheckNull(NewGameUI.Ins)) + arr_PCSkillCard = NewGameUI.Ins.m_BattleUI.skillCards; if (!DSUtil.CheckNull(arr_PCSkillCard)) { // 스킬 설정 for (int i = 0; i < arr_PCSkillCard.Length; i++) @@ -301,6 +302,12 @@ public class PCActor : MyActor case "Elven_Sword_01": Make_Weapon(fullpath, tfs_weapon[2], Vector3.zero, Vector3.one); break; + case "Dagger1": + Make_Weapon(fullpath, tfs_weapon[3], Vector3.zero, Vector3.one); + break; + case "Dagger2": + Make_Weapon(fullpath, tfs_weapon[4], Vector3.zero, Vector3.one); + break; } } } diff --git a/Assets/Script/UI/NewGameUI.cs b/Assets/Script/UI/NewGameUI.cs index 851a6415a..450ee3238 100644 --- a/Assets/Script/UI/NewGameUI.cs +++ b/Assets/Script/UI/NewGameUI.cs @@ -55,6 +55,8 @@ public class NewGameUI : MonoBehaviourSingletonTemplate DSUtil.InActivateGameObjects(gos, 3); break; } + + m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset); } public TextMeshProUGUI text_joysticktype;