skull shaman a

This commit is contained in:
Ino 2025-02-10 11:56:16 +09:00
parent ca73946b07
commit ab5750655c
22 changed files with 492 additions and 59 deletions

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@ -6,7 +6,7 @@ public class BullRushMobActor : MobActor
protected override void Change_MobStatus(eMobStatus mobStatus)
{
if (mobStatus == eMobStatus.Battle)
Play_Attack(0, m_MonsterTableData.f_BaseATKSpeed);
Play_Attack(0, (float)m_Stat.Get_Stat(eStat.FinalAttackSpeed));
else
base.Change_MobStatus(mobStatus);
}

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@ -184,7 +184,7 @@ public class MobActor : Actor
else if (m_attackCoolTime <= 0f)
{
m_attackCoolTime = 1f;
Play_Attack(0, m_MonsterTableData.f_BaseATKSpeed);
Play_Attack(0, (float)m_Stat.Get_Stat(eStat.FinalAttackSpeed));
}
}
}
@ -445,6 +445,7 @@ public class MobActor : Actor
{
if (m_MobMark == null)
{
m_MobMark = InGameInfo.Ins.Get_Obj(eObj.MobMark).GetComponent<MobMark>();
m_MobMark.transform.localScale = Vector3.one * 0.2f;
}

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@ -89,7 +89,6 @@ public class MobControlMgr : MyCoroutine
mob.Set(true, null, null, m_MonsterAppearData.n_SpawnerID, false);
mob.Set(mobData, rdnpos, actDie, indexCopy);
mob.Off();
mob.m_SubRole = eSubRol.None;
mob.MagicID = 0;
++makemobcount;

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@ -111,6 +111,13 @@ public class MonsterTableData : TableDataBase
set { _ProjectileLifeTime3 = value; _ProjectileLifeTime3.RandomizeCryptoKey(); }
} // 투사체 지속 시간
ObscuredInt _PassiveSkillID;
public int n_PassiveSkillID
{
get { return _PassiveSkillID; }
set { _PassiveSkillID = value; _PassiveSkillID.RandomizeCryptoKey(); }
} // 고유 드랍 아이템
ObscuredString _ExtraSkill1;
public string s_ExtraSkill1
{

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@ -3,7 +3,7 @@ using CodeStage.AntiCheat.ObscuredTypes;
using Newtonsoft.Json;
using UnityEngine;
public enum eSkillType { Active, Passive, JobPassive }
public enum eSkillType { Active, Passive, JobPassive, MobPassive }
public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, }

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@ -394,11 +394,14 @@ public class ActorStatInfo
Set_Stat(true, eStat.BaseDmg, m_mobdata.f_BaseATKRate * m_moblvdata.n_MonsterATK);
Set_Stat(true, eStat.MaxHP, m_mobdata.f_BaseHPRate * m_moblvdata.n_MonsterHP);
Set_Stat(true, eStat.HERO_ATK_SPD, m_mobdata.f_BaseATKSpeed);
Set_Stat(true, eStat.HERO_MOVE_SPD, m_mobdata.f_BaseMOVSpeed);
Set_Stat(true, eStat.DEF, m_mobdata.f_BaseDEFRate * m_moblvdata.n_MonsterDEF);
Set_Stat(true, eStat.M_DEF, m_mobdata.f_BaseMDEFRate * m_moblvdata.n_MonsterMDEF);
Set_Stat(true, eStat.ATK_SPD_Multiplier, 1);
Set_Stat(true, eStat.MOVE_SPD_Multiplier, 1);
Set_MonsterSkillPassive();
}
// 세팅된 값으로 최종 데이터 설정
@ -765,6 +768,17 @@ public class ActorStatInfo
break;
}
}
void Set_MonsterSkillPassive()
{
if (m_mobdata.n_PassiveSkillID > 0)
{
var skilldata = table_skilllist.Ins.Get_Data_orNull(m_mobdata.n_PassiveSkillID);
switch (skilldata.e_SkillEnhance)
{
case eSkillEnhance.ATK_SPD_Up: Set_Stat(true, eStat.HERO_ATK_SPD, skilldata.f_ExtraValue1); break;
}
}
}
void Set_EquipItem()
{
if (!DSUtil.CheckNull(m_sdata))