아누비스 스킬1 히트 이펙트, cc이펙트 남는 버그 수정

This commit is contained in:
Ino 2025-06-04 05:55:04 +09:00
parent 2790d4ef78
commit ab70356210
10 changed files with 159 additions and 8 deletions

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@ -182,6 +182,7 @@ public class Actor : MyCoroutine
protected virtual void OnDestroy() protected virtual void OnDestroy()
{ {
Off_Common(); Off_Common();
Off_CCEffect();
var enemies = ActorInfo.Ins.Get_EnemyActors(m_Enemy, Get_position(), 100f); var enemies = ActorInfo.Ins.Get_EnemyActors(m_Enemy, Get_position(), 100f);
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@ -33,8 +33,8 @@ public class Boss_Anubis : BossMobActor
CoolTime_Skill1 = 1f; CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f; CoolTime_Skill2 = 2f;
//CoolTime_Skill1 = 10000f; CoolTime_Skill1 = 10000f;
CoolTime_Skill2 = 20000f; //CoolTime_Skill2 = 20000f;
} }
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime) protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
@ -103,9 +103,11 @@ public class Boss_Anubis : BossMobActor
break; break;
} }
InGameInfo.Ins.Show_Effect("Effect_Anubis_Skill1End", Get_position()); InGameInfo.Ins.Show_Effect("Effect_Anubis_Skill1End", Get_position());
yield return new WaitForSeconds(0.2f);
Model_OnOff(true);
yield return new WaitForSeconds(0.2f); yield return new WaitForSeconds(0.2f);
Model_OnOff(true);
m_NavMeshAgent.stoppingDistance = m_NavStopDistance; m_NavMeshAgent.stoppingDistance = m_NavStopDistance;
Check_Battle(); Check_Battle();
Init(true, false); Init(true, false);