아누비스 스킬1 히트 이펙트, cc이펙트 남는 버그 수정
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m_Layer: 0
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m_Name: Effect_Hit_AnubisSkil2
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ColliderLayer: Actor
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str_HitEffect:
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ColliderLayer: Actor
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ColliderLayer: Actor
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str_HitEffect: Effect_Hit_AnubisSkil2
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str_HitEffect: Effect_Hit_AnubisSkill2
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@ -182,6 +182,7 @@ public class Actor : MyCoroutine
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protected virtual void OnDestroy()
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protected virtual void OnDestroy()
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{
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{
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Off_Common();
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Off_Common();
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Off_CCEffect();
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var enemies = ActorInfo.Ins.Get_EnemyActors(m_Enemy, Get_position(), 100f);
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var enemies = ActorInfo.Ins.Get_EnemyActors(m_Enemy, Get_position(), 100f);
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for (int i = 0; i < enemies.Count; i++)
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for (int i = 0; i < enemies.Count; i++)
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enemies[i].ForceDel(this);
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enemies[i].ForceDel(this);
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@ -33,8 +33,8 @@ public class Boss_Anubis : BossMobActor
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CoolTime_Skill1 = 1f;
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CoolTime_Skill1 = 1f;
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CoolTime_Skill2 = 2f;
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CoolTime_Skill2 = 2f;
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//CoolTime_Skill1 = 10000f;
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CoolTime_Skill1 = 10000f;
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CoolTime_Skill2 = 20000f;
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//CoolTime_Skill2 = 20000f;
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}
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}
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protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
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@ -103,9 +103,11 @@ public class Boss_Anubis : BossMobActor
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break;
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break;
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}
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}
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InGameInfo.Ins.Show_Effect("Effect_Anubis_Skill1End", Get_position());
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InGameInfo.Ins.Show_Effect("Effect_Anubis_Skill1End", Get_position());
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yield return new WaitForSeconds(0.2f);
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Model_OnOff(true);
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yield return new WaitForSeconds(0.2f);
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yield return new WaitForSeconds(0.2f);
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Model_OnOff(true);
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m_NavMeshAgent.stoppingDistance = m_NavStopDistance;
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m_NavMeshAgent.stoppingDistance = m_NavStopDistance;
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Check_Battle();
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Check_Battle();
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Init(true, false);
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Init(true, false);
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