브라더펭귄 스킬2 작업 중...

This commit is contained in:
Ino 2025-06-15 15:05:03 +09:00
parent 31931445e4
commit ac238d0d90
12 changed files with 526 additions and 41 deletions

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@ -29,9 +29,11 @@ public class Boss_BrotherPenguin : BossMobActor
public float Skill2LifeTime = 12f;
[Header("스킬2 보호막 생명력 비율")]
public float Skill2BarrierRate = 0.25f;
[Header("스킬2 차징시간")]
public float Skill2ChargingTime = 3f;
SkillListTableData m_Frost = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Frost, f_ExtraValue4 = 1f };
SkillListTableData m_Barrier = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Barrier };
SkillListTableData m_Barrier = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Barrier_Boss };
public override void Set(MonsterTableData mobtable, Vector3 pos, Action<int> actDie, int order, float noDmgTime = 0f)
{
@ -43,14 +45,14 @@ public class Boss_BrotherPenguin : BossMobActor
m_Frost.f_ExtraValue2 = Skill1AtkSpd;
m_Frost.f_ExtraValue3 = Skill1MovSpd;
m_Barrier.e_SkillExtraType = eSkillExtraType.Barrier;
m_Barrier.e_SkillExtraType = eSkillExtraType.Barrier_Boss;
m_Barrier.f_ExtraValue2 = Skill2BarrierRate;
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
//CoolTime_Skill1 = 10000f;
CoolTime_Skill2 = 20000f;
CoolTime_Skill1 = 10000f;
//CoolTime_Skill2 = 20000f;
}
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
@ -112,14 +114,22 @@ public class Boss_BrotherPenguin : BossMobActor
{
Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill2");
yield return new WaitForSeconds(0.25f);
Show_Barrier(m_Barrier, table_skilltypeconfig.Ins.Get_Data_orNull(m_Barrier.e_SkillExtraType), Skill2LifeTime);
float adddelaytime = 0.25f;
InGameInfo.Ins.Show_Effect("Effect_BrotherPenguin_Skill2Charging", this, eEffectLocation.Mid, Skill2ChargingTime + adddelaytime);
yield return new WaitForSeconds(Skill2ChargingTime);
AnimationPlay("boss_skill2end");
yield return new WaitForSeconds(0.25f);
InGameInfo.Ins.Show_Effect("Effect_BrotherPenguin_Skill2ChargingEnd", this, eEffectLocation.Mid, 1f);
yield return new WaitForSeconds(adddelaytime);
Show_Barrier(m_Barrier, Skill2LifeTime);
float battletime = 0.25f;
yield return new WaitForSeconds(battletime);
Check_Battle();
yield return new WaitForSeconds(Skill2LifeTime);
yield return new WaitForSeconds(Skill2LifeTime - battletime);
Init(false, true);
}
}

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@ -692,7 +692,7 @@ public class MobActor : Actor
{
var conditionHP = Get_MaxHP() * temp.f_ExtraValue1;
if (conditionHP >= Get_HP())
Show_Barrier(temp, skilltype, 10000);
Show_Barrier(temp, 10000);
}
break;
case eSkillExtraType.Reincarnation: // 부활 체크
@ -750,16 +750,17 @@ public class MobActor : Actor
}
}
ProjectileData pd_Barrier = new ProjectileData { e_SkillExtraType = eSkillExtraType.Barrier };
protected void Show_Barrier(SkillListTableData skilldata, SkillTypeConfigTableData skilltype, float lifeTime)
ProjectileData pd_Barrier = new ProjectileData();
protected void Show_Barrier(SkillListTableData skilldata, float lifeTime)
{
pd_Barrier.m_skillTypeConfigTable = skilltype;
pd_Barrier.e_SkillExtraType = skilldata.e_SkillExtraType;
pd_Barrier.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(skilldata.e_SkillExtraType);
dic_skill[skilldata] = 0;
dic_skillextra[skilltype.e_SkillExtraType] = true;
dic_skillextra[skilldata.e_SkillExtraType] = true;
InGameInfo.Ins.Show_SkillTypeEffect(pd_Barrier, this, lifeTime,
effect =>
{
effect.Set_EffectwhenOff(skilltype.s_SkillEffectWhenOff);
effect.Set_EffectwhenOff(pd_Barrier.m_skillTypeConfigTable.s_SkillEffectWhenOff);
if (!dic_CCEffect.ContainsKey(eCC.Barrier))
dic_CCEffect.Add(eCC.Barrier, null);
dic_CCEffect[eCC.Barrier] = effect;

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@ -7,7 +7,7 @@ public enum eSkillType { Active, Passive, JobPassive, MobPassive }
public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn,
SilenceCurse, Barrier, Reincarnation, Blind, PerHPBuff_SPD, PerHPBuff_ADEF, PerHPBuff_AMDEF,
SilenceCurse, Barrier, Barrier_Boss, Reincarnation, Blind, PerHPBuff_SPD, PerHPBuff_ADEF, PerHPBuff_AMDEF,
PerHPBuff_AASPD, PerHPBuff_AMSPD, PerHPBuff_Projectile, KnockBack_byHitter, Revive30 }
public class SkillListTableData : TableDataBase