브라더펭귄 스킬2 작업 중...
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@ -29,9 +29,11 @@ public class Boss_BrotherPenguin : BossMobActor
|
||||||
public float Skill2LifeTime = 12f;
|
public float Skill2LifeTime = 12f;
|
||||||
[Header("스킬2 보호막 생명력 비율")]
|
[Header("스킬2 보호막 생명력 비율")]
|
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public float Skill2BarrierRate = 0.25f;
|
public float Skill2BarrierRate = 0.25f;
|
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|
[Header("스킬2 차징시간")]
|
||||||
|
public float Skill2ChargingTime = 3f;
|
||||||
|
|
||||||
SkillListTableData m_Frost = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Frost, f_ExtraValue4 = 1f };
|
SkillListTableData m_Frost = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Frost, f_ExtraValue4 = 1f };
|
||||||
SkillListTableData m_Barrier = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Barrier };
|
SkillListTableData m_Barrier = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Barrier_Boss };
|
||||||
|
|
||||||
public override void Set(MonsterTableData mobtable, Vector3 pos, Action<int> actDie, int order, float noDmgTime = 0f)
|
public override void Set(MonsterTableData mobtable, Vector3 pos, Action<int> actDie, int order, float noDmgTime = 0f)
|
||||||
{
|
{
|
||||||
|
|
@ -43,14 +45,14 @@ public class Boss_BrotherPenguin : BossMobActor
|
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m_Frost.f_ExtraValue2 = Skill1AtkSpd;
|
m_Frost.f_ExtraValue2 = Skill1AtkSpd;
|
||||||
m_Frost.f_ExtraValue3 = Skill1MovSpd;
|
m_Frost.f_ExtraValue3 = Skill1MovSpd;
|
||||||
|
|
||||||
m_Barrier.e_SkillExtraType = eSkillExtraType.Barrier;
|
m_Barrier.e_SkillExtraType = eSkillExtraType.Barrier_Boss;
|
||||||
m_Barrier.f_ExtraValue2 = Skill2BarrierRate;
|
m_Barrier.f_ExtraValue2 = Skill2BarrierRate;
|
||||||
|
|
||||||
CoolTime_Skill1 = 1f;
|
CoolTime_Skill1 = 1f;
|
||||||
CoolTime_Skill2 = 2f;
|
CoolTime_Skill2 = 2f;
|
||||||
|
|
||||||
//CoolTime_Skill1 = 10000f;
|
CoolTime_Skill1 = 10000f;
|
||||||
CoolTime_Skill2 = 20000f;
|
//CoolTime_Skill2 = 20000f;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
|
protected override void Init(bool initSkill1CoolTime, bool initSkill2CoolTime)
|
||||||
|
|
@ -112,14 +114,22 @@ public class Boss_BrotherPenguin : BossMobActor
|
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{
|
{
|
||||||
Change_MobStatus(eMobStatus.Skill);
|
Change_MobStatus(eMobStatus.Skill);
|
||||||
AnimationPlay("boss_skill2");
|
AnimationPlay("boss_skill2");
|
||||||
|
float adddelaytime = 0.25f;
|
||||||
|
InGameInfo.Ins.Show_Effect("Effect_BrotherPenguin_Skill2Charging", this, eEffectLocation.Mid, Skill2ChargingTime + adddelaytime);
|
||||||
|
yield return new WaitForSeconds(Skill2ChargingTime);
|
||||||
|
|
||||||
|
AnimationPlay("boss_skill2end");
|
||||||
yield return new WaitForSeconds(0.25f);
|
yield return new WaitForSeconds(0.25f);
|
||||||
Show_Barrier(m_Barrier, table_skilltypeconfig.Ins.Get_Data_orNull(m_Barrier.e_SkillExtraType), Skill2LifeTime);
|
InGameInfo.Ins.Show_Effect("Effect_BrotherPenguin_Skill2ChargingEnd", this, eEffectLocation.Mid, 1f);
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.25f);
|
yield return new WaitForSeconds(adddelaytime);
|
||||||
|
Show_Barrier(m_Barrier, Skill2LifeTime);
|
||||||
|
|
||||||
|
float battletime = 0.25f;
|
||||||
|
yield return new WaitForSeconds(battletime);
|
||||||
Check_Battle();
|
Check_Battle();
|
||||||
|
|
||||||
yield return new WaitForSeconds(Skill2LifeTime);
|
yield return new WaitForSeconds(Skill2LifeTime - battletime);
|
||||||
Init(false, true);
|
Init(false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -692,7 +692,7 @@ public class MobActor : Actor
|
||||||
{
|
{
|
||||||
var conditionHP = Get_MaxHP() * temp.f_ExtraValue1;
|
var conditionHP = Get_MaxHP() * temp.f_ExtraValue1;
|
||||||
if (conditionHP >= Get_HP())
|
if (conditionHP >= Get_HP())
|
||||||
Show_Barrier(temp, skilltype, 10000);
|
Show_Barrier(temp, 10000);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case eSkillExtraType.Reincarnation: // 부활 체크
|
case eSkillExtraType.Reincarnation: // 부활 체크
|
||||||
|
|
@ -750,16 +750,17 @@ public class MobActor : Actor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ProjectileData pd_Barrier = new ProjectileData { e_SkillExtraType = eSkillExtraType.Barrier };
|
ProjectileData pd_Barrier = new ProjectileData();
|
||||||
protected void Show_Barrier(SkillListTableData skilldata, SkillTypeConfigTableData skilltype, float lifeTime)
|
protected void Show_Barrier(SkillListTableData skilldata, float lifeTime)
|
||||||
{
|
{
|
||||||
pd_Barrier.m_skillTypeConfigTable = skilltype;
|
pd_Barrier.e_SkillExtraType = skilldata.e_SkillExtraType;
|
||||||
|
pd_Barrier.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(skilldata.e_SkillExtraType);
|
||||||
dic_skill[skilldata] = 0;
|
dic_skill[skilldata] = 0;
|
||||||
dic_skillextra[skilltype.e_SkillExtraType] = true;
|
dic_skillextra[skilldata.e_SkillExtraType] = true;
|
||||||
InGameInfo.Ins.Show_SkillTypeEffect(pd_Barrier, this, lifeTime,
|
InGameInfo.Ins.Show_SkillTypeEffect(pd_Barrier, this, lifeTime,
|
||||||
effect =>
|
effect =>
|
||||||
{
|
{
|
||||||
effect.Set_EffectwhenOff(skilltype.s_SkillEffectWhenOff);
|
effect.Set_EffectwhenOff(pd_Barrier.m_skillTypeConfigTable.s_SkillEffectWhenOff);
|
||||||
if (!dic_CCEffect.ContainsKey(eCC.Barrier))
|
if (!dic_CCEffect.ContainsKey(eCC.Barrier))
|
||||||
dic_CCEffect.Add(eCC.Barrier, null);
|
dic_CCEffect.Add(eCC.Barrier, null);
|
||||||
dic_CCEffect[eCC.Barrier] = effect;
|
dic_CCEffect[eCC.Barrier] = effect;
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ public enum eSkillType { Active, Passive, JobPassive, MobPassive }
|
||||||
public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
|
public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
|
||||||
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
|
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
|
||||||
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn,
|
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn,
|
||||||
SilenceCurse, Barrier, Reincarnation, Blind, PerHPBuff_SPD, PerHPBuff_ADEF, PerHPBuff_AMDEF,
|
SilenceCurse, Barrier, Barrier_Boss, Reincarnation, Blind, PerHPBuff_SPD, PerHPBuff_ADEF, PerHPBuff_AMDEF,
|
||||||
PerHPBuff_AASPD, PerHPBuff_AMSPD, PerHPBuff_Projectile, KnockBack_byHitter, Revive30 }
|
PerHPBuff_AASPD, PerHPBuff_AMSPD, PerHPBuff_Projectile, KnockBack_byHitter, Revive30 }
|
||||||
|
|
||||||
public class SkillListTableData : TableDataBase
|
public class SkillListTableData : TableDataBase
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Reference in New Issue