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File diff suppressed because it is too large
Load Diff
|
|
@ -25,6 +25,7 @@ public class Boss_LusifB_Actor : BossMobActor
|
|||
|
||||
Load_Indicator("BossLusif_B_Skill1_Indicator", 0);
|
||||
Load_Indicator("BossLusif_B_Skill2-1_Indicator", 1);
|
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Load_Indicator("BossLusif_B_Skill2-2_Indicator", 2);
|
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|
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CoolTime_Skill1 = 1f;
|
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CoolTime_Skill2 = 2f;
|
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|
|
@ -90,14 +91,20 @@ public class Boss_LusifB_Actor : BossMobActor
|
|||
|
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yield return null;
|
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dic_indicator[1].SetActive(true);
|
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dic_indicator[1].transform.position = Get_position();
|
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dic_indicator[1].transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
|
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dic_indicator[1].transform.position = dic_indicator[2].transform.position = Get_position();
|
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dic_indicator[1].transform.eulerAngles = dic_indicator[2].transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
|
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|
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yield return new WaitForSeconds(Skill2ChargingTime);
|
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AnimationPlay("boss_skill2");
|
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dic_indicator[1].SetActive(false);
|
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|
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yield return new WaitForSeconds(3f);
|
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yield return new WaitForSeconds(1f);
|
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dic_indicator[2].SetActive(true);
|
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|
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yield return new WaitForSeconds(1f);
|
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dic_indicator[2].SetActive(false);
|
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|
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yield return new WaitForSeconds(1.5f);
|
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Check_Battle();
|
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Init(false, true);
|
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}
|
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|
|
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|
|
@ -0,0 +1,13 @@
|
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using UnityEngine;
|
||||
|
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public class ProjectileWaveControl : MonoBehaviour
|
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{
|
||||
public GameObject[] gos_wave;
|
||||
public float nextWaveDelayTime = 1.5f;
|
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|
||||
private void OnEnable()
|
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{
|
||||
DSUtil.InActivateGameObjects(gos_wave, 0);
|
||||
CoroutineMgr.Ins.Set_Coroutine(() => { DSUtil.InActivateGameObjects(gos_wave, 1); }, nextWaveDelayTime);
|
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}
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}
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Loading…
Reference in New Issue