lusif_b skill2

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Ino 2025-06-20 14:42:07 +09:00
parent 6967b794f7
commit ac9a6cf87c
18 changed files with 23065 additions and 13 deletions

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@ -25,6 +25,7 @@ public class Boss_LusifB_Actor : BossMobActor
Load_Indicator("BossLusif_B_Skill1_Indicator", 0); Load_Indicator("BossLusif_B_Skill1_Indicator", 0);
Load_Indicator("BossLusif_B_Skill2-1_Indicator", 1); Load_Indicator("BossLusif_B_Skill2-1_Indicator", 1);
Load_Indicator("BossLusif_B_Skill2-2_Indicator", 2);
CoolTime_Skill1 = 1f; CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f; CoolTime_Skill2 = 2f;
@ -90,14 +91,20 @@ public class Boss_LusifB_Actor : BossMobActor
yield return null; yield return null;
dic_indicator[1].SetActive(true); dic_indicator[1].SetActive(true);
dic_indicator[1].transform.position = Get_position(); dic_indicator[1].transform.position = dic_indicator[2].transform.position = Get_position();
dic_indicator[1].transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0); dic_indicator[1].transform.eulerAngles = dic_indicator[2].transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
yield return new WaitForSeconds(Skill2ChargingTime); yield return new WaitForSeconds(Skill2ChargingTime);
AnimationPlay("boss_skill2"); AnimationPlay("boss_skill2");
dic_indicator[1].SetActive(false); dic_indicator[1].SetActive(false);
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(1f);
dic_indicator[2].SetActive(true);
yield return new WaitForSeconds(1f);
dic_indicator[2].SetActive(false);
yield return new WaitForSeconds(1.5f);
Check_Battle(); Check_Battle();
Init(false, true); Init(false, true);
} }

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using UnityEngine;
public class ProjectileWaveControl : MonoBehaviour
{
public GameObject[] gos_wave;
public float nextWaveDelayTime = 1.5f;
private void OnEnable()
{
DSUtil.InActivateGameObjects(gos_wave, 0);
CoroutineMgr.Ins.Set_Coroutine(() => { DSUtil.InActivateGameObjects(gos_wave, 1); }, nextWaveDelayTime);
}
}

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