미션 - 유물
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@ -103,6 +103,9 @@ public class CollectionRelicUI : PCUIMenu
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sdata.Add_RelicStar(m_SelectRelicData.n_RelicID);
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Set();
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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sdata.Add_MissionCount(ePurpose.RELIC_TAKE, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.RELIC_TAKE_ALL);
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}
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}
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@ -127,6 +130,10 @@ public class CollectionRelicUI : PCUIMenu
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sdata.Add_RelicLv(m_SelectRelicData.n_RelicID);
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Set();
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MyValue.Get_ActorStatInfoorNull(eRole.PC);
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sdata.Add_MissionCount(ePurpose.RELIC_UPGRADE, m_SelectRelicData.n_RelicID);
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sdata.Add_MissionCount(ePurpose.RELIC_UPGRADE_ALL);
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sdata.Add_MissionCount(ePurpose.RELIC_UPGRADE_LIMIT_ALL);
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}
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}
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}
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@ -26,6 +26,8 @@ public class MissionCard : CardBase
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case ePurpose.TAKE_GOODS:
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case ePurpose.CONSUME_GOODS:
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case ePurpose.GET_EQUIPEMENT:
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case ePurpose.RELIC_TAKE:
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case ePurpose.RELIC_UPGRADE:
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var item = table_itemlist.Ins.Get_Data(m_Data.n_MissionConditionValue);
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, item.Get_Name());
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break;
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@ -50,7 +50,7 @@ public partial class SROptions
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public double Amount { get { return _amount; } set { _amount = value; } }
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public void Add_Item()
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{
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ServerInfo.Ins.m_ServerData.Add_Item(new ItemData(Item, ID, Amount));
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ServerInfo.Ins.m_ServerData.Add_Item(ID, Amount);
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}
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public void Init_Daily()
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{
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