수상한 미궁 - 결과 화면

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Ino 2025-07-22 07:24:25 +09:00
parent 8b58c4e3b2
commit b25bebe360
4 changed files with 1784 additions and 738 deletions

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@ -3,7 +3,11 @@ using TMPro;
public class DungeonResult_Maze : DungeonResultBase
{
public TextMeshProUGUI[] texts; // 0 결과
public TextMeshProUGUI[] texts; // 0 기존층, 1 최고층
public ObtainItemCard[] rewards;
List<ItemSimpleData> list_reward = new List<ItemSimpleData>
{ new ItemSimpleData{ itemid = 1 }, new ItemSimpleData{ itemid = 2 } };
public override void Set(bool? win)
{
@ -11,7 +15,11 @@ public class DungeonResult_Maze : DungeonResultBase
var sdata = ServerInfo.Ins.m_ServerData;
var curFloor = sdata.Get_DungeonLv(eDungeon.d2_Maze);
var nextFloor = MyValue.MyChoiceMapData.n_DungeonLv - 1; // 현재 층은 실패했으니 아랫층
texts[0].text = DSUtil.Format("기존 층수 : {0}\n\n최고 층수 : {1}", curFloor, nextFloor);
texts[0].text = DSUtil.Format(420, curFloor);
texts[1].text = DSUtil.Format(421, nextFloor);
rewards[0].Set(list_reward[0]);
rewards[1].Set(list_reward[1]);
if (nextFloor > curFloor)
{