new pet ui 작업 중... 3
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m_Sprite: {fileID: 21300000, guid: 65f581562538e304cbbfe8ee3beab09c, type: 3}
|
||||
m_Type: 0
|
||||
m_Sprite: {fileID: 21300000, guid: 3bbbab643ca140045be647f9a704144e, type: 3}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
|
|
@ -119985,8 +120469,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -49.49512}
|
||||
m_SizeDelta: {x: 0, y: -98.990005}
|
||||
m_AnchoredPosition: {x: -11.96, y: -60.08}
|
||||
m_SizeDelta: {x: -103.05, y: -206.64}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6343725519827542680
|
||||
CanvasRenderer:
|
||||
|
|
|
|||
|
|
@ -1,12 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class PetInfoDetailUI : uScrollViewMgr
|
||||
{
|
||||
public TextMeshProUGUI[] texts; // 0 영웅 능력치의
|
||||
|
||||
List<eStat> list_stat = new List<eStat>
|
||||
{
|
||||
eStat.PetGradeRate, eStat.BaseDmg, eStat.MaxHP, eStat.FinalDef, eStat.FinalMDef, eStat.None,
|
||||
eStat.BaseDmg, eStat.MaxHP, eStat.FinalDef, eStat.FinalMDef, eStat.None,
|
||||
|
||||
eStat.CRI, eStat.CRI_DMG_Multiplier, eStat.M_CRI, eStat.M_CRI_DMG_Multiplier,
|
||||
eStat.ATK_FIXED, eStat.ATK_FIXED_DECREASE, eStat.SKILL_Multiplier, eStat.PIERCING_Multiplier, eStat.PIERCING_Block,
|
||||
|
|
@ -22,5 +23,7 @@ public class PetInfoDetailUI : uScrollViewMgr
|
|||
var statinfo = MyValue.MakeorGet_ActorStatInfo(eRole.Pet, ServerInfo.Ins.m_ServerData, data);
|
||||
for (int i = 0; i < list_CardBase.Count; i++)
|
||||
(list_CardBase[i] as PetInfoStatCard).Set(statinfo);
|
||||
|
||||
texts[0].text = MyText.Get_PercentValueText_100(data.f_PetStatRate);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue