GET_EQUIP_ITEM_ALL

GET_EQUIP_ITEM_GRADE_ACC
This commit is contained in:
Ino 2025-03-20 07:38:36 +09:00
parent 8b6769eb1f
commit b4f3ca83df
5 changed files with 51 additions and 4 deletions

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@ -0,0 +1,41 @@
2025-03-20 07:38:04
Item ID 0 not found!
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
at EquipmentMakePopup.Set_UI () [0x001a9] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:66
at EquipmentMakePopup.Set (EquipmentListTableData data) [0x0003e] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:27
at EquipmentPopupBase.OnClick_Make () [0x00001] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentPopupBase.cs:18
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530
2025-03-20 07:38:05
Item ID 0 not found!
at System.Environment.get_StackTrace () [0x00000] in <de920293e401402ab375ad8a2e1b19da>:0
at table_itemlist.Get_Data (System.Int32 id) [0x00026] in C:\Git\nn_himminji\Assets\Script\Table\table_itemlist.cs:103
at EquipmentMakePopup.Set_UI () [0x001a9] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:66
at EquipmentMakePopup.OnClick_MakeEquipment () [0x000e3] in C:\Git\nn_himminji\Assets\Script\UI\Eqiupment\EquipmentMakePopup.cs:118
at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <c648d86e9013479d818310c5918e31a4>:0
at UnityEngine.UI.Button.Press () [0x00027] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00036] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:192
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x0018f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:654
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x0002f] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:554
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:534
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x0003e] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282
at UnityEngine.EventSystems.EventSystem.Update () [0x000f6] in .\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:530

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@ -39,8 +39,10 @@ public class MissionCard : CardBase
case ePurpose.TAKE_GOODS_LIMIT: case ePurpose.TAKE_GOODS_LIMIT:
case ePurpose.CONSUME_GOODS: case ePurpose.CONSUME_GOODS:
case ePurpose.CONSUME_GOODS_ACC: case ePurpose.CONSUME_GOODS_ACC:
var item = table_itemlist.Ins.Get_Data(m_Data.n_MissionConditionValue); {
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, item.Get_Name()); var item = table_itemlist.Ins.Get_Data(m_Data.n_MissionConditionValue);
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, item.Get_Name());
}
break; break;
case ePurpose.ARRIVAL_MAP_LIMIT: case ePurpose.ARRIVAL_MAP_LIMIT:
var map = table_battlemapconfig.Ins.Get_Data(m_Data.n_MissionConditionValue); var map = table_battlemapconfig.Ins.Get_Data(m_Data.n_MissionConditionValue);
@ -67,6 +69,10 @@ public class MissionCard : CardBase
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount, texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
(eMainStatType)(m_Data.n_MissionConditionValue - 1)); (eMainStatType)(m_Data.n_MissionConditionValue - 1));
break; break;
case ePurpose.GET_EQUIP_ITEM_GRADE_ACC:
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, m_Data.l_MissionConditionCount,
MyText.Get_GradeName(m_Data.n_MissionConditionValue));
break;
case ePurpose.SKILL_UPGRADE_LIMIT: case ePurpose.SKILL_UPGRADE_LIMIT:
var skill = table_skilllist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue); var skill = table_skilllist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue);
texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, skill.Get_Name()); texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, skill.Get_Name());