From b5eef34b1eea8e910dacaedf3d5f09a46423e110 Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 24 Jan 2025 12:15:55 +0900 Subject: [PATCH] =?UTF-8?q?=EB=AA=AC=EC=8A=A4=ED=84=B0=20=EC=A0=A0=20?= =?UTF-8?q?=EC=9D=B4=ED=8E=99=ED=8A=B8=20=EC=9C=84=EC=B9=98=20=EC=88=98?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Ino_nerdnavis.txt | 1 - Assets/Script/Character/Mob/MobActor.cs | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index e3b4bb67c..d92774ff1 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -52,4 +52,3 @@ messageinfo 엄청 느린 버그 - 결과 화면 (승리 보상 지급) - 기본 공격 시 주변에 몹이 있다면 몹을 바라보게 - 펫 왜 공격 안하냐 - - 몬스터 젠 이펙트가 zero 위치에 나옴 diff --git a/Assets/Script/Character/Mob/MobActor.cs b/Assets/Script/Character/Mob/MobActor.cs index 17c0645db..190990248 100644 --- a/Assets/Script/Character/Mob/MobActor.cs +++ b/Assets/Script/Character/Mob/MobActor.cs @@ -47,7 +47,6 @@ public class MobActor : Actor if (SceneManager.GetActiveScene().name == "StatTest") return; #endif Set_Warp(Get_position()); - InGameInfo.Ins.Show_Effect("Effect_MonsterSpawn", Get_position()); } public void Set(eRole role, MonsterTableData mobtable, Vector3 pos, Action actDie, int order) { @@ -83,6 +82,7 @@ public class MobActor : Actor return; } #endif + InGameInfo.Ins.Show_Effect("Effect_MonsterSpawn", pos); //GameUI.Ins.IngameUI.m_ChapterQuest.Add_PurposeCount(new ChapterQuestAddData { purpose = ePurpose.MeetMob, mobid = m_MonsterTableData.n_MonsterID }); } public override void On_Regen()