맵2 최적화
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@ -7,7 +7,7 @@ public static class MaterialChecker
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[MenuItem("Tools/Check Materials in Selected Object")]
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private static void CheckSelectedObject()
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{
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// 현재 선택된 오브젝트
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// 현재 선택된 오브젝트 가져오기
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GameObject selectedObject = Selection.activeGameObject;
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if (selectedObject == null)
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@ -16,7 +16,7 @@ public static class MaterialChecker
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return;
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}
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// 자식의 MeshRenderer를 확인
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// 자식 포함 MeshRenderer 가져오기
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MeshRenderer[] meshRenderers = selectedObject.GetComponentsInChildren<MeshRenderer>();
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if (meshRenderers.Length == 0)
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{
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@ -24,7 +24,7 @@ public static class MaterialChecker
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return;
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}
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// 매터리얼 수집
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// 고유한 매터리얼 저장용 HashSet
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HashSet<Material> uniqueMaterials = new HashSet<Material>();
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foreach (var renderer in meshRenderers)
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{
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@ -37,12 +37,13 @@ public static class MaterialChecker
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}
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}
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// 결과 로그 출력
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// 결과 출력
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Debug.Log($"'{selectedObject.name}'에 사용된 고유한 매터리얼 수: {uniqueMaterials.Count}");
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int i = 0;
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foreach (var material in uniqueMaterials)
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{
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Debug.Log($"{i++} : {material.name}", material);
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string path = AssetDatabase.GetAssetPath(material); // 매터리얼 경로
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Debug.Log($"{i++} : {material.name} (Path: {path})", material);
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}
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}
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@ -69,9 +69,19 @@ messageinfo 엄청 느린 버그
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- 원하는 몬스터 소환
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- 실제 인게임과 같은 카메라로
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2챕터 맵 배치
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- 포탈, 필드보스, 부활의 성소, 챕터보스
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미션
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- 바로가기 (컨텐츠 다 되면 하자)
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- 컨텐츠가 없어서 적용안된 미션 있음 (출석, 농장 단계 등)
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상점
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아이템 획득 UI
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시즌패스
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뽑기
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출석부
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우편함
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버프
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랭킹버튼 -> 랭킹 연결
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맵2 배치
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- 포탈, 필드보스, 부활의 성소, 챕터보스
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맵2 최적화
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@ -106,6 +106,19 @@ TextureImporter:
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@ -106,6 +106,19 @@ TextureImporter:
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Loading…
Reference in New Issue