golem a,b,c 및 마나번 추가

This commit is contained in:
Ino 2025-02-12 08:22:40 +09:00
parent 6f586ca9c3
commit bb932ad92e
28 changed files with 825 additions and 349 deletions

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@ -685,7 +685,19 @@ public class Actor : MyCoroutine
{
if (IsDead()) return;
m_Stat.Set_Stat(true, eStat.MP, _mp);
if (_mp < 0) // MP 감소 로직
{
double curMp = m_Stat.Get_Stat(eStat.MP);
if (curMp <= 0) return; // MP가 이미 0이면 종료
// 감소할 MP가 현재 MP보다 크면, 현재 MP만큼만 감소
if (Math.Abs(_mp) > curMp)
_mp = -curMp;
m_Stat.Set_Stat(true, eStat.MP, _mp);
}
else
m_Stat.Set_Stat(true, eStat.MP, Math.Abs(_mp));
#if UNITY_EDITOR
if (SceneManager.GetActiveScene().name == "StatTest")
@ -696,7 +708,9 @@ public class Actor : MyCoroutine
#endif
if (showhud)
{
InGameInfo.Ins.Get_HUDDMGUI().Set(tf_HUD_Dmg, "<color=#0000ff>", _mp, eStat.None);
}
}
#region
@ -1063,6 +1077,11 @@ public class Actor : MyCoroutine
break;
case eSkillExtraType.Curse: // 단순 상태 확인 및 이펙트 표시 용도
break;
case eSkillExtraType.ManaBurn:
var manaburn = (int)(Get_MaxMP() * val1);
Heal_MP(-manaburn);
LifeTime = 1f;
break;
}
if (!dic_skillextra.ContainsKey(skillExtraData.e_SkillExtraType))

View File

@ -6,7 +6,7 @@ using UnityEngine;
public enum eSkillType { Active, Passive, JobPassive, MobPassive }
public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, }
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, }
public class SkillListTableData : TableDataBase
{

View File

@ -83,7 +83,7 @@ public class MainStatLvUpCard : CardBase
Set_UI();
Set_Price();
if (MyInfoUI.Ins != null) MyInfoUI.Ins.Set_MainStats();
if (MyInfoUI.isIns) MyInfoUI.Ins.Set_MainStats();
}
}
}

View File

@ -1,7 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>

View File

@ -5,9 +5,10 @@ using UnityEngine;
public class MonoBehaviourSingletonTemplate<T> : MonoBehaviour where T : MonoBehaviour
{
public static T Ins;
public static bool isIns;
public GameObject go_Camera;
protected virtual void Awake() { Ins = this as T; }
protected virtual void Awake() { Ins = this as T; isIns = true; }
protected void DontDestroy() { DontDestroyOnLoad(gameObject); }
public void Camera_On() { if (go_Camera) go_Camera.SetActive(true); }
public void Camera_Off() { if (go_Camera) go_Camera.SetActive(false); }
@ -32,8 +33,9 @@ public class MonoBehaviourSingletonuScrollViewMgr<T> : uScrollViewMgr where T :
public class MonoBehaviourSingletonuScrollViewArrMgr<T> : uScrollViewArrMgr where T : MonoBehaviour
{
public static T Ins;
public static bool isIns;
protected override void Awake() { Ins = this as T; }
protected override void Awake() { Ins = this as T; isIns = true; }
protected void DontDestroy() { DontDestroyOnLoad(gameObject); }
}

View File

@ -1008,7 +1008,7 @@ public class ActorStatInfo
var maxhp = Get_Stat(eStat.MaxHP);
if (dic_StatValue[key] > maxhp)
dic_StatValue[key] = maxhp;
if (m_Role == eRole.PC && !DSUtil.CheckNull(MyInfoUI.Ins))
if (m_Role == eRole.PC && MyInfoUI.isIns)
MyInfoUI.Ins.Set_HP(dic_StatValue[key], maxhp);
}
else if (key == eStat.MP)
@ -1016,7 +1016,7 @@ public class ActorStatInfo
var maxmp = Get_Stat(eStat.MaxMP);
if (dic_StatValue[key] > maxmp)
dic_StatValue[key] = maxmp;
if (m_Role == eRole.PC && !DSUtil.CheckNull(MyInfoUI.Ins))
if (m_Role == eRole.PC && MyInfoUI.isIns)
MyInfoUI.Ins.Set_MP((int)dic_StatValue[key], (int)maxmp);
}
@ -1031,12 +1031,12 @@ public class ActorStatInfo
{
if (key == eStat.HP)
{
if (!DSUtil.CheckNull(MyInfoUI.Ins))
if (MyInfoUI.isIns)
MyInfoUI.Ins.Set_HP(dic_StatValue[key], Get_Stat(eStat.MaxHP));
}
else if (key == eStat.MP)
{
if (!DSUtil.CheckNull(MyInfoUI.Ins))
if (MyInfoUI.isIns)
MyInfoUI.Ins.Set_MP((int)dic_StatValue[key], (int)Get_Stat(eStat.MaxMP));
}
}