Save_PC_LimitPreset

This commit is contained in:
Ino 2025-07-03 14:21:01 +09:00
parent 3727109e07
commit bc45da16de
4 changed files with 52 additions and 1 deletions

View File

@ -1017,6 +1017,18 @@ handlers.Save_PC_LimitSlotLock = function(args)
else
return Get_Return(1);
}
handlers.Save_PC_LimitPreset = function(args)
{
var readonlydata = Get_UserReadOnlyData();
var error = Get_Error(readonlydata, args.Token);
if (error < 0) return Get_Return(error);
var urod = Get_JsonUserData(readonlydata);
urod.Equip.LimitPreset = args.Preset;
Set_JsonUserData(urod);
return Get_Return(0);
}
/////////////////////////////////// 서버 처리
handlers.Write_UnityInApp = function(args)

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@ -1261,6 +1261,41 @@ public class ServerInfo : MyCoroutine
Set_Coroutine(() => { Save_PC_LimitSlotLock(preset, slot, _act); }, 2f);
});
}
public void Save_PC_LimitPreset(int preset, Action _act)
{
NetWait.Ins.Set(true);
PlayFabClientAPI.ExecuteCloudScript(new ExecuteCloudScriptRequest
{
FunctionName = MethodBase.GetCurrentMethod().Name,
GeneratePlayStreamEvent = true,
FunctionParameter = new
{
Token = m_LoginInfo.EntityToken.EntityToken,
Preset = preset,
}
},
result =>
{
if (result.Error == null)
{
NetWait.Ins.Set(false);
var str_result = result.FunctionResult.ToString();
var error = MyErrorCheck(str_result);
// (0 성공, 나머지는 잘못된 요청)
switch (error)
{
case 0: _act?.Invoke(); break;
default: ToastUI.Ins.Set(999900002); break;
}
}
else
Set_Coroutine(() => { Save_PC_LimitPreset(preset, _act); }, 2f);
},
fail =>
{
Set_Coroutine(() => { Save_PC_LimitPreset(preset, _act); }, 2f);
});
}
#endregion
#region

View File

@ -23,7 +23,7 @@ public class PCLimitUI_Right : uScrollViewMgr
m_Tab.Set_Index(ServerInfo.Ins.m_ServerData.Equip.LimitPreset - 1);
for (int i = 0; i < list_TabData.Count; i++)
{
list_TabData[i].onClick = OnClick_Preset;
list_TabData[i].onClick = OnClick_Preset_byTouch;
}
m_Tab.Set(list_TabData);
OnClick_Preset();
@ -94,6 +94,10 @@ public class PCLimitUI_Right : uScrollViewMgr
sdata.Equip.LimitPreset.RandomizeCryptoKey();
Set_UI();
}
public void OnClick_Preset_byTouch()
{
ServerInfo.Ins.Save_PC_LimitPreset(m_Tab.Get_Index() + 1, OnClick_Preset);
}
public void OnClick_ProtectGrade(int grade)
{