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boneName: Bip001 L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: Bip001 R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Bip001 Spine2 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: 00_T-pose(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Bip001 + parentName: 00_T-pose(Clone) + position: {x: -0, y: 0.9881394, z: -0.0052999994} + rotation: {x: -0.50000036, y: 0.49999967, z: 0.49999967, w: 0.50000036} + scale: {x: 0.99999994, y: 0.99999994, z: 1} + - name: Bip001 Pelvis + parentName: Bip001 + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.5, y: 0.5, z: 0.49999934, w: 0.50000066} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - 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name: Bip001 RUpArmTwist + parentName: Bip001 R Clavicle + position: {x: -0.15524083, y: 0, z: 0} + rotation: {x: -0.004891266, y: 0.0025775838, z: -0.006191231, w: 0.99996555} + scale: {x: 0.99999994, y: 1, z: 1} + - name: STYLIZED-BASEMESH-BIGMALE-OBJ + parentName: 00_T-pose(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 1 + hasExtraRoot: 1 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: e21bde0edb14d7c479dc892de0b82673, type: 3} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 3 + humanoidOversampling: 1 + avatarSetup: 2 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 0 + remapMaterialsIfMaterialImportModeIsNone: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Res_Addr/Animations/pcanim_bluntshield.controller b/Assets/Res_Addr/Animations/pcanim_bluntshield.controller index 24344b436..4c3c3027a 100644 --- a/Assets/Res_Addr/Animations/pcanim_bluntshield.controller +++ b/Assets/Res_Addr/Animations/pcanim_bluntshield.controller @@ -50,33 +50,6 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &-6725469328595531331 -AnimatorState: - 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m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!1102 &2485565729275281912 AnimatorState: serializedVersion: 6 @@ -2477,28 +2395,6 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &4204748091047769646 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 110222392} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.9 - m_HasExitTime: 1 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1101 &4317150453386034425 AnimatorStateTransition: m_ObjectHideFlags: 1 diff --git a/Assets/Res_Addr/Animations/pcanim_onehand.controller b/Assets/Res_Addr/Animations/pcanim_onehand.controller index 22d9641f2..23784921f 100644 --- a/Assets/Res_Addr/Animations/pcanim_onehand.controller +++ b/Assets/Res_Addr/Animations/pcanim_onehand.controller @@ -71,33 +71,6 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &-8286381047876947413 -AnimatorState: - 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protected int m_AttackIndex = 0, m_NextAttackIndex = 0; protected Action act_MoveEnd; protected List list_SkillData = new List(); ProjectileData m_SkillData; @@ -323,9 +322,9 @@ public class Actor : MyCoroutine { if (m_NavMeshAgent.enabled && m_NavMeshAgent.isOnNavMesh) { - m_fAttackMoveTime = CurAnim != eAnim.Dodge ? 1f : 0f; + m_fAttackMoveTime = 1f; #if UNITY_EDITOR - if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "StatTest") + if (SceneManager.GetActiveScene().name == "StatTest") m_fAttackMoveTime = 0f; #endif m_NavMeshAgent.stoppingDistance = 0; // 툴에서 사용 용도 @@ -613,7 +612,7 @@ public class Actor : MyCoroutine protected virtual void After_Die() { #if UNITY_EDITOR - if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "StatTest") + if (SceneManager.GetActiveScene().name == "StatTest") { On_Regen(); transform.localPosition = Vector3.zero; @@ -1576,7 +1575,6 @@ public class Actor : MyCoroutine CurAnim = eAnim.Run; m_animation.speed = 1f; AnimationPlay(MyValue.Get_AnimName(CurAnim)); - m_NextAttackIndex = m_AttackIndex; } if (CurAnim == eAnim.Run && !Get_AnimStatus(eAnim.Run)) AnimationPlay(MyValue.Get_AnimName(CurAnim)); @@ -1604,7 +1602,6 @@ public class Actor : MyCoroutine { if (IsRole(eRole.Pet) && CurAnim == eAnim.Attack) return; - Set_RunSmoke(false); //if (IsDead() || CurAnim == eAnim.Attack + _attack || CurAnim >= eAnim.Skill1) return; if (IsDead() || CurAnim >= eAnim.Skill) return; @@ -1639,7 +1636,6 @@ public class Actor : MyCoroutine if (m_NavMeshAgent.isOnNavMesh) m_NavMeshAgent.isStopped = true; - Set_RunSmoke(false); if (!DSUtil.CheckNull(m_Magic)) { @@ -1674,7 +1670,7 @@ public class Actor : MyCoroutine Set_AutoBraking(false); act_MoveEnd = Set_AutoBraking; CurAnim = eAnim.Dodge; - m_animation.speed = 2f; + m_animation.speed = 1f; m_NavMeshAgent.speed = 6f; m_NavMeshAgent.isStopped = false; Del_Magic(); @@ -1740,7 +1736,6 @@ public class Actor : MyCoroutine protected virtual void Set_AvoidCoolTime() { } public virtual void On_Is10_4() { } public virtual void Check_10_4() { } - public virtual void Set_RunSmoke(bool _active) { } public virtual MonsterAppearData Get_MonsterStatTableData() { return null; } public virtual void On_Regen() { @@ -1751,6 +1746,7 @@ public class Actor : MyCoroutine m_Stat.Set_Stat(eStat.HP, 0); Heal(1f, false); Init_CC(); + m_animation.speed = 1f; } public virtual void Set_AutoBraking(bool _active) { } public void Set_Auto() diff --git a/Assets/Script/Character/Mob/MobActor.cs b/Assets/Script/Character/Mob/MobActor.cs index f6e0f1c82..313b1be28 100644 --- a/Assets/Script/Character/Mob/MobActor.cs +++ b/Assets/Script/Character/Mob/MobActor.cs @@ -46,7 +46,6 @@ public class MobActor : Actor #if UNITY_EDITOR if (SceneManager.GetActiveScene().name == "StatTest") return; #endif - Set_RunSmoke(false); Set_Warp(Get_position()); InGameInfo.Ins.Show_Effect("Effect_MonsterSpawn", Get_position()); } diff --git a/Assets/Script/Character/MyActor.cs b/Assets/Script/Character/MyActor.cs index c239987c7..23a3abda2 100644 --- a/Assets/Script/Character/MyActor.cs +++ b/Assets/Script/Character/MyActor.cs @@ -13,7 +13,6 @@ public class MyActor : Actor if (IsRole(eRole.PC)) m_Target.Set_Outline(false); } - m_AttackIndex = m_NextAttackIndex = 0; m_Target = ActorInfo.Ins.Get_Nearest_EnemyActor_orNull(IsEnemy(), Get_position(), forcefind ? float.MaxValue : f_FindEnemyRange); if (!DSUtil.CheckNull(m_Target)) @@ -77,23 +76,7 @@ public class MyActor : Actor else if (CurAnim != eAnim.Attack && m_attackCoolTime > 0f) Play_Idle(); else - { - if (IsNotPC()) - { - Play_Attack(0, (float)m_Stat.Get_Stat(eStat.FinalAttackSpeed)); - } - else - { - ComboAttack(); - } - //if (attackindex == -1 && !m_animation.GetCurrentAnimatorStateInfo(0).IsName("attack")) - // Play_Attack(++attackindex, (float)m_Stat.Get_Stat(eStat.AttackSpeed)); - //else if (attackindex == 0 && !m_animation.GetCurrentAnimatorStateInfo(0).IsName("attack") && !m_animation.GetCurrentAnimatorStateInfo(0).IsName("attack2")) - // Play_Attack(++attackindex, (float)m_Stat.Get_Stat(eStat.AttackSpeed)); - //else if (attackindex == 1 && !m_animation.GetCurrentAnimatorStateInfo(0).IsName("attack") && !m_animation.GetCurrentAnimatorStateInfo(0).IsName("attack2") && !m_animation.GetCurrentAnimatorStateInfo(0).IsName("attack3")) - // Play_Attack(++attackindex, (float)m_Stat.Get_Stat(eStat.AttackSpeed)); - //if (attackindex > 1) attackindex = -1; - } + Play_Attack(0, (float)m_Stat.Get_Stat(eStat.FinalAttackSpeed)); } } } @@ -140,16 +123,10 @@ public class MyActor : Actor } } - public override void Play_Idle() - { - base.Play_Idle(); - Set_RunSmoke(false); - } public override void Play_Run() { base.Play_Run(); - Set_RunSmoke(true); - if (m_Target != null) + if (!DSUtil.CheckNull(m_Target)) { if (!Set_Path(m_Target.Get_position())) { // 적이 내비메시 위에 없다고 판단됨 @@ -181,17 +158,6 @@ public class MyActor : Actor } } } - void ComboAttack() - { - if (CurAnim != eAnim.Skill) - { - if (m_AttackIndex == m_NextAttackIndex) - { - Play_Attack(m_AttackIndex++, (float)m_Stat.Get_Stat(eStat.FinalAttackSpeed)); - if (m_AttackIndex > 2) m_AttackIndex = 0; - } - } - } public override void On_Regen() { @@ -257,9 +223,4 @@ public class MyActor : Actor ProjectileInfo.Ins.Shoot_Projectile(s, this, m_Target, 1f, startpos, lifeTime); } } - public override void Event_Idle(int a) - { - base.Event_Idle(a); - m_NextAttackIndex = m_AttackIndex; - } } \ No newline at end of file diff --git a/Assets/Script/Character/NPC/WitchEnemyActor.cs b/Assets/Script/Character/NPC/WitchEnemyActor.cs index bc9f2979c..8525e9837 100644 --- a/Assets/Script/Character/NPC/WitchEnemyActor.cs +++ b/Assets/Script/Character/NPC/WitchEnemyActor.cs @@ -1,4 +1,3 @@ -using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -6,7 +5,6 @@ public class WitchEnemyActor : MobActor { public List list_MagicID = new List(); public int MagicLv = 10; - public GameObject go_RunSmoke; List list_Magic = new List(); List list_cooltime = new List(); @@ -57,12 +55,6 @@ public class WitchEnemyActor : MobActor ProjectileInfo.Ins.Shoot_Projectile("MagicMissile", this, m_Target, 1f, centerpos, 10f); } - public override void Set_RunSmoke(bool _active) - { - if (go_RunSmoke.activeSelf != _active) - go_RunSmoke.SetActive(_active); - } - protected override void Set_Die() { base.Set_Die(); diff --git a/Assets/Script/Character/PCActor.cs b/Assets/Script/Character/PCActor.cs index efb081202..1b6372a3b 100644 --- a/Assets/Script/Character/PCActor.cs +++ b/Assets/Script/Character/PCActor.cs @@ -175,7 +175,6 @@ public class PCActor : MyActor Del_Magic(); Play_Idle(); ActorInfo.Ins.All_Stop(false); - m_AttackIndex = m_NextAttackIndex = 0; // 사망 후 공격 인덱스 초기화 } protected override bool IsAvoidCoolTime() { return m_AvoidCoolTime > 0f; } @@ -212,9 +211,6 @@ public class PCActor : MyActor isSurviveTime = false; } - public override void Set_RunSmoke(bool _active) - { - } public override void Set_MagicCoolTime(float _time, int _index) { arr_magicCoolTime[_index] = _time; @@ -378,7 +374,6 @@ public class PCActor : MyActor IsStop = false; Play_Idle(); m_NavMeshAgent.stoppingDistance = m_NavStopDistance; - m_AttackIndex = m_NextAttackIndex = 0; m_NavMeshAgent.angularSpeed = 300f; } else diff --git a/Assets/Script/Character/Projectile/Projectile/Projectile_Stop.cs b/Assets/Script/Character/Projectile/Projectile/Projectile_Stop.cs index b9e685c3a..debdbe0b9 100644 --- a/Assets/Script/Character/Projectile/Projectile/Projectile_Stop.cs +++ b/Assets/Script/Character/Projectile/Projectile/Projectile_Stop.cs @@ -1,4 +1,3 @@ -using System.Collections; using UnityEngine; public class Projectile_Stop : ProjectileBase diff --git a/Assets/Script/Character/Projectile/Skill/Skill_OneHandCombo1.cs b/Assets/Script/Character/Projectile/Skill/Skill_OneHandCombo1.cs index 0a568ff90..ab0385294 100644 --- a/Assets/Script/Character/Projectile/Skill/Skill_OneHandCombo1.cs +++ b/Assets/Script/Character/Projectile/Skill/Skill_OneHandCombo1.cs @@ -1,7 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + public class Skill_OneHandCombo1 : ProjectileBase { + public List list_ShowEffectTime = new List(); + public override void Set(ProjectileData _data) { base.Set(_data); + StartCoroutine(Co_Update()); + } + + IEnumerator Co_Update() + { + for (int i = 0; i < list_ShowEffectTime.Count; i++) + { + yield return new WaitForSeconds(list_ShowEffectTime[i]); + m_ProjectTileData.eStartPos = eProjectileStartPos.Custom; + m_ProjectTileData.v3_StartPos = m_ProjectTileData.shooter.Get_CenterPositionFoward(); + m_ProjectTileData.LifeTime = Time.deltaTime; + ProjectileInfo.Ins.Shoot_Projectile("Projectile_OneHandCombo1", m_ProjectTileData); + } + + yield return new WaitForSeconds(1f); + Off(true); } } \ No newline at end of file