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InGameInfo.Ins.Show_Effect("Effect_Lusif_B_Skill1Charging", this, eEffectLocation.Mid, Skill1ChargingTime); yield return new WaitForSeconds(Skill1ChargingTime); AnimationPlay("boss_skill1"); - dic_indicator[0].SetActive(false); + //dic_indicator[0].SetActive(false); yield return new WaitForSeconds(0.5f); Check_Battle(); Init(true, false); + + + // 테스트 + yield return new WaitForSeconds(1f); + dic_indicator[0].SetActive(false); } protected override float Get_Skill1Dmg() { return Skill1Dmg; } protected override void Set_Skill1Projectile(ProjectileBase pb) { - //pb.transform.position = dic_indicator[0].transform.position; - pb.transform.eulerAngles = Vector3.zero; + pb.transform.position = dic_indicator[0].transform.position; + pb.transform.eulerAngles = dic_indicator[0].transform.eulerAngles; } IEnumerator Co_Skill2()