수상한 미궁 인게임 완료
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@ -54,5 +54,4 @@ messageinfo 엄청 느린 버그
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- 맵 벽과 플레이 사이 더 멀게 만들자
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- 맵 벽과 플레이 사이 더 멀게 만들자
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- 결과 화면 (보상 지급)
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- 결과 화면 (보상 지급)
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- 랭킹 (플레이팹 v2 연결)
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- 랭킹 (플레이팹 v2 연결)
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- 포탈 타면 레벨 하나 증가시키고 다음 맵 시작
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- 몬스터 스탯 설정 : (lv - 1) * 0.5
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@ -67,10 +67,8 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
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{
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{
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case eDungeon.d1_Mimic: Stop_Dungeon(true); break;
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case eDungeon.d1_Mimic: Stop_Dungeon(true); break;
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case eDungeon.d2_Maze:
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case eDungeon.d2_Maze:
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++m_MazeClear;
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StopAllCoroutines();
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StopAllCoroutines();
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LoadMapMgr.Ins.Set_MazeNextPortal(MyValue.MyChoiceMapData.n_PortalIndex, true);
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LoadMapMgr.Ins.Set_MazeNextPortal(MyValue.MyChoiceMapData.n_PortalIndex, true);
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//MyValue.MyChoiceMapData.Set_MazeMapIndex(); // 포탈 입장 시
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break;
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break;
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case eDungeon.d3_Nightmare:
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case eDungeon.d3_Nightmare:
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break;
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break;
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@ -142,4 +140,10 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
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yield return new WaitForSeconds(1f);
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yield return new WaitForSeconds(1f);
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StartCoroutine(Co_Update_Time());
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StartCoroutine(Co_Update_Time());
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}
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}
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public void ClearMazeFloor()
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{
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++m_MazeClear;
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NewGameUI.Ins.Refresh_DungeonUI(m_MazeClear >= 5 ? 1 : 0);
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Start_Dungeon(false);
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}
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}
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}
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@ -81,6 +81,8 @@ public class table_dungeonmapconfig : table_missionbase
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public List<DungeonMapConfigTableData> Get_DataList(eDungeon dungeon) { return dic_Data[dungeon]; }
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public List<DungeonMapConfigTableData> Get_DataList(eDungeon dungeon) { return dic_Data[dungeon]; }
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public DungeonMapConfigTableData Get_Data_orNull(eDungeon dungeon, int lv)
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public DungeonMapConfigTableData Get_Data_orNull(eDungeon dungeon, int lv)
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{
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{
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if (dungeon == eDungeon.d2_Maze) lv = 1;
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for (int i = 0; i < dic_Data[dungeon].Count; i++)
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for (int i = 0; i < dic_Data[dungeon].Count; i++)
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{
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{
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if (dic_Data[dungeon][i].n_MapLv == lv)
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if (dic_Data[dungeon][i].n_MapLv == lv)
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@ -2,14 +2,24 @@ using UnityEngine;
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public class Ingame_Maze_Portal : MonoBehaviour
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public class Ingame_Maze_Portal : MonoBehaviour
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{
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{
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private void OnEnable()
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private void OnEnable() { MyValue.m_RealCamera.Set_TargetShow(transform); }
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{
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MyValue.m_RealCamera.Set_TargetShow(transform);
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}
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private void OnTriggerEnter(Collider other) { ProcessCollider(other); }
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private void OnTriggerEnter(Collider other) { ProcessCollider(other); }
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private void OnCollisionEnter(Collision collision) { ProcessCollider(collision.collider); }
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private void OnCollisionEnter(Collision collision) { ProcessCollider(collision.collider); }
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private void ProcessCollider(Collider other)
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private void ProcessCollider(Collider other)
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{
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{
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Debug.Log(other);
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var actor = other.GetComponent<Actor>();
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if (!DSUtil.CheckNull(actor) && actor.IsRole(eRole.PC))
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{
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// 포탈 타면 레벨 하나 증가시키고 다음 맵 시작
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gameObject.SetActive(false);
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++MyValue.MyChoiceMapData.n_DungeonLv;
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// 맵 변경
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MyValue.MyChoiceMapData.Set_MazeMapIndex();
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LoadMapMgr.Ins.Set_MazeMap(MyValue.MyChoiceMapData.n_PortalIndex);
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DungeonInfo.Ins.ClearMazeFloor();
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LoadMapMgr.Ins.Get_PortalPos(MyValue.MyChoiceMapData, pos => { MyValue.MyPC.Set_Warp(pos); });
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}
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}
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}
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}
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}
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@ -14,7 +14,19 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
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public TextMeshProUGUI[] texts_maze; // 0 랭킹, 1 최고 층수
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public TextMeshProUGUI[] texts_maze; // 0 랭킹, 1 최고 층수
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List<eDungeon> dungeons = new List<eDungeon> { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave };
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List<eDungeon> dungeons = new List<eDungeon> { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave };
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ObscuredInt SelectMapID = 1001, SelectLv;
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protected ObscuredInt _SelectMapID = 1001;
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public int SelectMapID
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{
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get { return _SelectMapID; }
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set { _SelectMapID = value; _SelectMapID.RandomizeCryptoKey(); }
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}
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protected ObscuredInt _SelectLv;
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public int SelectLv
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{
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get { return _SelectLv; }
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set { _SelectLv = value; _SelectLv.RandomizeCryptoKey(); }
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}
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private void OnEnable()
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private void OnEnable()
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{
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{
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@ -31,7 +43,6 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
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{
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var sdata = ServerInfo.Ins.m_ServerData;
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SelectMapID = mapid;
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SelectMapID = mapid;
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SelectMapID.RandomizeCryptoKey();
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var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
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var mapData = table_battlemapconfig.Ins.Get_Data(SelectMapID);
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SelectLv = sdata.Get_DungeonLv(mapData.e_Dungeon) + 1;
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SelectLv = sdata.Get_DungeonLv(mapData.e_Dungeon) + 1;
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var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv);
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var dungeonData = table_dungeonmapconfig.Ins.Get_Data_orNull(mapData.e_Dungeon, SelectLv);
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@ -56,19 +67,20 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
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m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1);
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m_ArrowUI.Set(totalcount => { Select_Lv(totalcount); }, SelectLv, true, 1);
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break;
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break;
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case eDungeon.d2_Maze:
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case eDungeon.d2_Maze:
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SelectLv = Mathf.Max(1, SelectLv - 1);
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texts_maze[0].text = texts_maze[1].text = "";
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texts_maze[0].text = texts_maze[1].text = "";
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ServerInfo.Ins.Get_MyRank("Rank_Maze", my =>
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ServerInfo.Ins.Get_MyRank("Rank_Maze", my =>
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{
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{
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if (DSUtil.CheckNull(my))
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if (DSUtil.CheckNull(my))
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{
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{
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texts_maze[0].text = DSUtil.Format(323, 99999);
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texts_maze[0].text = DSUtil.Format(323, 99999);
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texts_maze[1].text = DSUtil.Format(324, 0);
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}
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}
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else
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else
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{
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{
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texts_maze[0].text = DSUtil.Format(323, my.Rank);
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texts_maze[0].text = DSUtil.Format(323, my.Rank);
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texts_maze[1].text = DSUtil.Format(324, my.Scores[0]);
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//texts_maze[1].text = DSUtil.Format(324, my.Scores[0]);
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}
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}
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texts_maze[1].text = DSUtil.Format(324, SelectLv);
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});
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});
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break;
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break;
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case eDungeon.d3_Nightmare:
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case eDungeon.d3_Nightmare:
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@ -76,12 +88,10 @@ public class MapChoiceUI_Dungeon : uScrollViewMgr
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case eDungeon.d4_Wave:
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case eDungeon.d4_Wave:
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break;
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break;
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}
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}
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SelectLv.RandomizeCryptoKey();
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}
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}
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public void Select_Lv(int lv)
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public void Select_Lv(int lv)
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{
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{
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SelectLv = lv; SelectLv.RandomizeCryptoKey();
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SelectLv = lv;
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}
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}
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public void OnClick_GoDungeon()
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public void OnClick_GoDungeon()
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@ -63,15 +63,19 @@ public class NewGameUI : MonoBehaviourSingletonTemplate<NewGameUI>
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DSUtil.InActivateGameObjects(gos, 2);
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DSUtil.InActivateGameObjects(gos, 2);
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gos_etc[0].SetActive(false);
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gos_etc[0].SetActive(false);
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DSUtil.InActivateGameObjects(gos_ingame, 1);
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DSUtil.InActivateGameObjects(gos_ingame, 1);
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var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
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Refresh_DungeonUI();
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if (!DSUtil.CheckNull(dungeonData))
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ingame_dungeon.Set(dungeonData.f_Time, dungeonData.n_MobCount);
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break;
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break;
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}
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}
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m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset);
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m_BattleUI.Set(eUICardType.Use, ServerInfo.Ins.m_ServerData.Equip.Preset);
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go_Camera.SetActive(false);
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go_Camera.SetActive(false);
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}
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}
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public void Refresh_DungeonUI(int addmob = 0)
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{
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var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
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if (!DSUtil.CheckNull(dungeonData))
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ingame_dungeon.Set(dungeonData.f_Time, dungeonData.n_MobCount + addmob);
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}
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public TextMeshProUGUI text_joysticktype;
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public TextMeshProUGUI text_joysticktype;
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public void OnClick_Button(GameObject go)
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public void OnClick_Button(GameObject go)
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