워리어 - 광폭화

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Ino 2025-01-13 11:40:17 +09:00
parent 5b2fe942f4
commit be73a2220f
15 changed files with 55905 additions and 5 deletions

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@ -29,7 +29,7 @@ public class Actor : MyCoroutine
protected ActorStatInfo m_Stat;
protected double receiveaccumulateDmg, m_Damage, m_attackCoolTime; // 내가 받은 피해, 내가 준 피해, 공격 쿨타임
protected Transform tf_HUD_HP, tf_HUD_Dmg;
protected Vector3 ObjSize, Original_Scale;
protected Vector3 ObjSize;
[SerializeField]
protected Actor m_Target, m_MyPet;
protected Dictionary<int, UseMagicInfo> dic_MagicData = new Dictionary<int, UseMagicInfo>();
@ -1740,6 +1740,16 @@ public class Actor : MyCoroutine
}
}
#endregion
#region
public void Set_ScaleControl(bool returntoOriginalScale, float targetscale = 1f, Action actComplete = null)
{
StartCoroutine(Co_ScaleControl(returntoOriginalScale, targetscale, actComplete));
}
protected virtual IEnumerator Co_ScaleControl(bool returntoOriginalScale, float targetscale, Action actComplete = null)
{
yield break;
}
#endregion
public bool CanMove() { return !IsCC() && m_NavMeshAgent.isOnNavMesh && !m_NavMeshAgent.isStopped; }
protected virtual bool IsAvoidCoolTime() { return false; }

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@ -1,8 +1,10 @@
using CodeStage.AntiCheat.ObscuredTypes;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.ResourceManagement.AsyncOperations;
using Random = UnityEngine.Random;
public class PCActor : MyActor
{
@ -409,4 +411,20 @@ public class PCActor : MyActor
// 투견장 없음
//if (InGameInfo.Ins.Get_CurStageData().Chapter == 105) IsStop = true;
}
protected override IEnumerator Co_ScaleControl(bool returntoOriginalScale, float targetscale, Action actComplete = null)
{
if (returntoOriginalScale) targetscale = m_ClassData.f_Scale;
Vector3 target = Vector3.one * targetscale;
float t = 0f;
while (t < 1f)
{
yield return null;
t += Time.deltaTime;
transform.localScale = Vector3.Lerp(transform.localScale, target, t);
}
transform.localScale = Vector3.one * targetscale;
actComplete?.Invoke();
}
}

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@ -0,0 +1,22 @@
using System.Collections;
using UnityEngine;
public class Skill_Berserk : ProjectileBase
{
public override void Set(ProjectileData _data)
{
base.Set(_data);
StartCoroutine(Co_Update());
}
IEnumerator Co_Update()
{
// 하울링 이펙트
InGameInfo.Ins.Show_Effect("Effect_Howling", m_ProjectTileData.target.Get_Center_position());
// 커짐
m_ProjectTileData.target.Set_ScaleControl(false);
// Off & 원래대로 돌아오기
yield return new WaitForSeconds(m_ProjectTileData.m_SkillListTableData.f_ExtraValue1);
m_ProjectTileData.target.Set_ScaleControl(true);
}
}

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@ -1,7 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore.Text;
public class Skill_BrutalSlash : ProjectileBase
{

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@ -199,7 +199,7 @@ public enum eEffect
Skill_Shield, Skill_Bead, Skill_ExplosionArea, Skill_SpiritBless, Skill_SwordShield, Skill_StraightBurst, Skill_Resurrection,
Skill_IceBolt, Skill_Fireball, Skill_FireBolt, Skill_EnergyBall, Skill_Blizzard, Skill_Flower, Skill_Golem, Skill_EarthWorm,
Skill_Hurricane, Skill_EatSnack, Skill_ShieldAttack, Skill_JumpAttack, Skill_ManaBurst, Skill_DaggerThrow, Skill_OneHandCombo1,
Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash,
Skill_FatalBlow, Skill_DashSlash, Skill_EnergySlash, Skill_BrutalSlash, Skill_Berserk,
Skill_Poison,