언데드 퀸

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Ino 2025-04-08 08:18:30 +09:00
parent 3a5b781cce
commit bfb2fd4bdf
19 changed files with 600 additions and 155 deletions

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@ -73,17 +73,22 @@ public class Boss_QueenUndead : BossMobActor
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType); pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
pd.m_SkillListTableData = m_SilenceCurse; pd.m_SkillListTableData = m_SilenceCurse;
} }
protected override Vector3 Get_Skill1Pos() { return m_Target.Get_position(); }
IEnumerator Co_Skill2() IEnumerator Co_Skill2()
{ {
Change_MobStatus(eMobStatus.Skill); Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill2charging"); AnimationPlay("boss_skill2charging");
InGameInfo.Ins.Show_Effect("Effect_QueenUndeadCharging", this, eEffectLocation.Bottom, Skill2ChargingTime); InGameInfo.Ins.Show_Effect("Effect_QueenUndeadCharging", this, eEffectLocation.Bottom, Skill2ChargingTime);
InGameInfo.Ins.Show_Effect("Effect_QueenUndeadSkill2Start", Get_position());
yield return new WaitForSeconds(Skill2ChargingTime); yield return new WaitForSeconds(Skill2ChargingTime);
AnimationPlay("boss_skill2attack"); AnimationPlay("boss_skill2attack");
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(0.5f);
InGameInfo.Ins.Show_Effect("Effect_QueenUndeadSkill2End", Get_position());
yield return new WaitForSeconds(1.0f);
Check_Battle(); Check_Battle();
Init(false, true); Init(false, true);
} }

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@ -294,6 +294,10 @@ public class MobActor : Actor
case eMobStatus.Chase: case eMobStatus.Chase:
Play_Run(); Play_Run();
break; break;
case eMobStatus.Skill:
StopMove_Imm(false);
m_NavMeshAgent.isStopped = false;
break;
} }
} }
protected override void Check_Battle() protected override void Check_Battle()
@ -649,7 +653,7 @@ public class MobActor : Actor
{ {
--n_Reincarnation; --n_Reincarnation;
On_Regen(true, temp.f_ExtraValue2); On_Regen(true, temp.f_ExtraValue2);
InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, Get_position()); InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, Get_position(), null, skilltype.s_SkillEffectWhenOff);
Check_Battle(); Check_Battle();
} }
break; break;
@ -701,6 +705,7 @@ public class MobActor : Actor
InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, lifeTime, InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, lifeTime,
effect => effect =>
{ {
effect.Set_EffectwhenOff(skilltype.s_SkillEffectWhenOff);
if (!dic_CCEffect.ContainsKey(eCC.Barrier)) if (!dic_CCEffect.ContainsKey(eCC.Barrier))
dic_CCEffect.Add(eCC.Barrier, null); dic_CCEffect.Add(eCC.Barrier, null);
dic_CCEffect[eCC.Barrier] = effect; dic_CCEffect[eCC.Barrier] = effect;
@ -721,7 +726,8 @@ public class MobActor : Actor
yield return new WaitForSeconds(revivetime); yield return new WaitForSeconds(revivetime);
NoDmgTime = nodmgtime; NoDmgTime = nodmgtime;
InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, nodmgtime); InGameInfo.Ins.Show_Effect(skilltype.e_SkillEffect, this, skilltype.e_EffectLocation, nodmgtime,
effect => { effect.Set_EffectwhenOff(skilltype.s_SkillEffectWhenOff); });
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f);
Play_Idle(); Play_Idle();

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@ -258,6 +258,7 @@ public partial class InGameInfo : MyCoroutine
{ {
var effect = temp.GetComponent<TurnOff_GO>(); var effect = temp.GetComponent<TurnOff_GO>();
effect.Set(target, pd, lifeTime); effect.Set(target, pd, lifeTime);
effect.Set_EffectwhenOff(stcData.s_SkillEffectWhenOff);
temp.transform.localScale = Vector3.one * stcData.n_EffectScale; temp.transform.localScale = Vector3.one * stcData.n_EffectScale;
var chekers = temp.GetComponentsInChildren<ProjectileHitChecker>(true); var chekers = temp.GetComponentsInChildren<ProjectileHitChecker>(true);
@ -363,14 +364,15 @@ public partial class InGameInfo : MyCoroutine
turnoff.Set_PrefabInfo(target); turnoff.Set_PrefabInfo(target);
}); });
} }
public void Show_Effect(string prefab, Vector3 pos, Vector3? _eulerAngles = null) public void Show_Effect(string prefab, Vector3 pos, Vector3? _eulerAngles = null, string showEffectwhenOff = "")
{ {
Get_Effect(prefab, temp => Get_Effect(prefab, temp =>
{ {
temp.transform.position = pos; temp.transform.position = pos;
if (!DSUtil.CheckNull(_eulerAngles)) if (_eulerAngles.HasValue)
temp.transform.eulerAngles = _eulerAngles.Value; temp.transform.eulerAngles = _eulerAngles.Value;
temp.SetActive(true); temp.SetActive(true);
temp.GetComponent<TurnOff_GO>().Set_EffectwhenOff(showEffectwhenOff);
}); });
} }
public void Show_Effect(string prefab, Actor actor, eEffectLocation loca, float lifetime, Action<TurnOff_GO> actEffect = null) public void Show_Effect(string prefab, Actor actor, eEffectLocation loca, float lifetime, Action<TurnOff_GO> actEffect = null)

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@ -48,6 +48,7 @@ public class SkillTypeConfigTableData : TableDataBase
// 재생할 이펙트 // 재생할 이펙트
public string e_SkillEffect { get; set; } public string e_SkillEffect { get; set; }
public string s_SkillEffectWhenOff { get; set; }
// 해당 효과에 대한 설명 문구 // 해당 효과에 대한 설명 문구
ObscuredInt _EffectInfoDesc; ObscuredInt _EffectInfoDesc;

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@ -12,6 +12,7 @@ public class TurnOff_GO : MyCoroutine
ProjectileData m_ProjectileData; ProjectileData m_ProjectileData;
bool followTarget, isPS; bool followTarget, isPS;
ParticleSystem m_PS; ParticleSystem m_PS;
string showEffectwhenOff;
private void Awake() private void Awake()
{ {
@ -58,6 +59,7 @@ public class TurnOff_GO : MyCoroutine
return true; return true;
return false; return false;
} }
public void Set_EffectwhenOff(string effect) { showEffectwhenOff = effect; }
void Set_Off() void Set_Off()
{ {
@ -100,5 +102,7 @@ public class TurnOff_GO : MyCoroutine
{ {
gameObject.SetActive(false); gameObject.SetActive(false);
act_End?.Invoke(); act_End?.Invoke();
if (!string.IsNullOrEmpty(showEffectwhenOff))
InGameInfo.Ins.Show_Effect(showEffectwhenOff, transform.position);
} }
} }