피격 표시 제거, 간식먹기 스킬 이펙트 등
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@ -203,7 +203,7 @@ public class PCActor : MyActor
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//rotateAround += 180f; // 캐릭터 뒤에서 바라보도록 180도 보정
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MyValue.m_RealCamera.Set_Target(transform, InGameInfo.Ins.IsGameMode(eGameMode.Lobby) ? 143f : 305f);
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MyValue.m_RealCamera.Set_Target(transform, InGameInfo.Ins.IsGameMode(eGameMode.Lobby) ? 136.5f : 305f);
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});
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}
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public override void Get_Damage(DamageInfo _dinfo)
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@ -1,7 +1,12 @@
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using System.Collections;
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using UnityEngine;
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public class Skill_EatSnack : ProjectileBase
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{
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public override void Set(ProjectileData _data)
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{
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_data.eStartPos = eProjectileStartPos.Custom;
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_data.v3_StartPos = _data.target.Get_Center_position();
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base.Set(_data);
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var healrate = Get_DamageInfo(false, false).Damage + (IsStep(2) ? Get_AwakenData(2, 1) : 0f);
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@ -10,6 +15,8 @@ public class Skill_EatSnack : ProjectileBase
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Set_ReduceCoolTime_byStep(3);
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Off();
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StartCoroutine(Co_Off());
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}
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IEnumerator Co_Off() { yield return new WaitForSeconds(1.5f); Off(true); }
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}
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