피격 표시 제거, 간식먹기 스킬 이펙트 등

This commit is contained in:
Ino 2024-12-23 12:35:23 +09:00
parent a152d8c613
commit c0d562208f
3 changed files with 149 additions and 19138 deletions

File diff suppressed because it is too large Load Diff

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@ -203,7 +203,7 @@ public class PCActor : MyActor
//rotateAround += 180f; // 캐릭터 뒤에서 바라보도록 180도 보정
MyValue.m_RealCamera.Set_Target(transform, InGameInfo.Ins.IsGameMode(eGameMode.Lobby) ? 143f : 305f);
MyValue.m_RealCamera.Set_Target(transform, InGameInfo.Ins.IsGameMode(eGameMode.Lobby) ? 136.5f : 305f);
});
}
public override void Get_Damage(DamageInfo _dinfo)

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@ -1,7 +1,12 @@
using System.Collections;
using UnityEngine;
public class Skill_EatSnack : ProjectileBase
{
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.Custom;
_data.v3_StartPos = _data.target.Get_Center_position();
base.Set(_data);
var healrate = Get_DamageInfo(false, false).Damage + (IsStep(2) ? Get_AwakenData(2, 1) : 0f);
@ -10,6 +15,8 @@ public class Skill_EatSnack : ProjectileBase
Set_ReduceCoolTime_byStep(3);
Off();
StartCoroutine(Co_Off());
}
IEnumerator Co_Off() { yield return new WaitForSeconds(1.5f); Off(true); }
}