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@ -4,9 +4,8 @@ using UnityEngine.UI;
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public class WorldMapPortalCard : CardBase
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{
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int m_Portal;
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@ -14,9 +13,8 @@ public class WorldMapPortalCard : CardBase
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{
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base.Set(_base);
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texts[0].text = texts[1].text = DSUtil.Format(318, m_Portal);
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DSUtil.InActivateGameObjects(gos_onoff, 0);
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}
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public override int Get_IntData() { return m_Portal; }
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|
|
@ -24,6 +22,6 @@ public class WorldMapPortalCard : CardBase
|
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public void OnClick_Portal()
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{
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MapChoiceUI_WorldMap.Ins.Set_Portal(this);
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@ -1,4 +1,5 @@
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using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TabCardBase : CardBase
|
||||
|
|
@ -7,6 +8,8 @@ public class TabCardBase : CardBase
|
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public string BGImage_on, BGImage_off;
|
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public Button m_btn;
|
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public Image[] images; // 0 bg, 1 이미지
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[SerializeField] Color TextCol_on = new Color(1f, 1f, 1f, 1f);
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[SerializeField] Color TextCol_off = new Color(1f, 1f, 1f, 1f);
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public TextMeshProUGUI[] texts; // 0 탭 이름
|
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TabUIData m_Data;
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@ -18,7 +21,10 @@ public class TabCardBase : CardBase
|
|||
base.Set(_base);
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m_Data = _base as TabUIData;
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if (texts.Length > 0)
|
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{
|
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texts[0].text = string.IsNullOrEmpty(m_Data.btnName) ? table_localtext.Ins.Get_Text(m_Data.n_btnName) : m_Data.btnName;
|
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texts[0].color = TextCol_off;
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}
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}
|
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public override void Set_CardType(eUICardType _type)
|
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|
|
@ -28,18 +34,33 @@ public class TabCardBase : CardBase
|
|||
if (m_TabType == eTabType.BGColorChange)
|
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images[0].color = m_Data.color_bg_on;
|
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else if (m_TabType == eTabType.BGImageChange)
|
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{
|
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images[0].color = new Color(images[0].color.r, images[0].color.g, images[0].color.b, 1f);
|
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(BGImage_on);
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}
|
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if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_on);
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if (texts.Length > 0) texts[0].color = TextCol_on;
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}
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else
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{
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if (m_TabType == eTabType.BGColorChange)
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images[0].color = m_Data.color_bg_off;
|
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else if (m_TabType == eTabType.BGImageChange)
|
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{
|
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if (BGImage_off.Equals("nothing"))
|
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images[0].color = new Color(images[0].color.r, images[0].color.g, images[0].color.b, 0f);
|
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else
|
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{
|
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images[0].color = new Color(images[0].color.r, images[0].color.g, images[0].color.b, 1f);
|
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(BGImage_off);
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}
|
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}
|
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|
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if (images.Length > 1) images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.btnImg_off);
|
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|
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if (texts.Length > 0) texts[0].color = TextCol_off;
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}
|
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}
|
||||
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||||
|
|
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|||
|
|
@ -11,7 +11,7 @@ public class EqiupmentPCInfo : UI3DModel
|
|||
var costumeid = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PCCostume);
|
||||
var costumedata = table_costumelist.Ins.Get_Data_orNull(costumeid);
|
||||
Set_2DIlust(costumedata);
|
||||
Set_3DModel(costumedata.s_Prefab, tr => { tr.GetComponent<PCActor>().Set_Obj(); });
|
||||
Set_3DModel(true, costumedata.s_Prefab, tr => { tr.GetComponent<PCActor>().Set_Obj(); });
|
||||
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
|
||||
|
|
|
|||
|
|
@ -8,8 +8,8 @@ public class MapChoiceUI : BackKeyAdd
|
|||
|
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List<TabUIData> list_tabData = new List<TabUIData>
|
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{
|
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new TabUIData{ n_btnName = 316 },
|
||||
new TabUIData{ n_btnName = 317 },
|
||||
new TabUIData{ n_btnName = 316, btnImg_on = "menu tab 1 icon", btnImg_off = "menu tab 1 icon", },
|
||||
new TabUIData{ n_btnName = 317, btnImg_on = "menu tab 2 icon", btnImg_off = "menu tab 2 icon", },
|
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};
|
||||
|
||||
public override void Set()
|
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|
|
|
|||
|
|
@ -42,7 +42,7 @@ public class MapChoiceUI_WorldMap : uScrollViewMgr
|
|||
|
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public void Set_Portal(WorldMapPortalCard card)
|
||||
{
|
||||
list_CardBase.ForEach(f => (f as WorldMapPortalCard).gos[0].SetActive(false));
|
||||
list_CardBase.ForEach(f => DSUtil.InActivateGameObjects((f as WorldMapPortalCard).gos_onoff, 0));
|
||||
m_Portal = card.Get_IntData();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ public class PCInfoUI_Center : UI3DModel
|
|||
var costumeid = SelectCard.Get_IntData();
|
||||
var costumeData = table_costumelist.Ins.Get_Data_orNull(costumeid);
|
||||
Set_2DIlust(costumeData);
|
||||
Set_3DModel(costumeData.s_Prefab, tr => { tr.GetComponent<PCActor>().Set_Obj(); });
|
||||
Set_3DModel(true, costumeData.s_Prefab, tr => { tr.GetComponent<PCActor>().Set_Obj(); });
|
||||
RawImage_costume.enabled = false;
|
||||
|
||||
gos[0].SetActive(CanEquip());
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ public class PetUI_Left : UI3DModel
|
|||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
m_Data = data;
|
||||
Set_PurStat();
|
||||
Set_3DModel(m_Data.s_PetPrefab, tf =>
|
||||
Set_3DModel(false, m_Data.s_PetPrefab, tf =>
|
||||
{
|
||||
tf.localScale = Vector3.one * m_Data.f_UIScale;
|
||||
zSizeControler.Set(tf);
|
||||
|
|
|
|||
|
|
@ -31,12 +31,13 @@ public class UI3DModel : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
protected void Set_3DModel(string prefab, Action<Transform> act = null)
|
||||
protected void Set_3DModel(bool pc, string prefab, Action<Transform> act = null)
|
||||
{
|
||||
for (int i = 0; i < tf_model.childCount; i++)
|
||||
Destroy(tf_model.GetChild(i).gameObject);
|
||||
|
||||
AddrResourceMgr.Ins.LoadObject<GameObject>($"Assets/Res_Addr/PC/{prefab}.prefab", handle =>
|
||||
var path = pc ? $"Assets/Res_Addr/PC/{prefab}.prefab" : prefab;
|
||||
AddrResourceMgr.Ins.LoadObject<GameObject>(path, handle =>
|
||||
{
|
||||
var go = DSUtil.Get_Clone(handle.Result, tf_model);
|
||||
if (DSUtil.CheckNull(go.GetComponent<AddressableReleaseSelf>()))
|
||||
|
|
|
|||