Cute_OctopusCd 및 블라인드 추가
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@ -1159,6 +1159,9 @@ public class Actor : MyCoroutine
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curCC = eCC.SilenceCurse;
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Buff_or_Debuff(curCC, LifeTime, val2);
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break;
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case eSkillExtraType.Blind:
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break;
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}
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if (!dic_skillextra.ContainsKey(skillExtraData.e_SkillExtraType))
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@ -0,0 +1,22 @@
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class GlobalVolumeMgr : MonoBehaviourSingletonTemplate<GlobalVolumeMgr>
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{
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public VolumeProfile[] volumes; // 0 기본, 1 블라이든
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public Volume m_Volume;
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public void Set(int index, float lifetime = 0f)
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{
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m_Volume.profile = volumes[index];
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if (lifetime > 0f)
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StartCoroutine(Co_Off(lifetime));
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}
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IEnumerator Co_Off(float lifetime)
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{
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yield return new WaitForSeconds(lifetime);
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Set(0);
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}
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}
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@ -7,7 +7,7 @@ public enum eSkillType { Active, Passive, JobPassive, MobPassive }
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public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
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public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
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SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn,
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SilenceCurse, Barrier, Reincarnation }
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SilenceCurse, Barrier, Reincarnation, Blind }
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public class SkillListTableData : TableDataBase
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{
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@ -299,6 +299,7 @@ public class GameUI : MonoBehaviourSingletonTemplate<GameUI>
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//if (MessageInfo.Ins) MessageInfo.Ins.go_Small.transform.localPosition = new Vector3(436f, 139f);
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go_Camera.GetComponent<UICamera>().allowMultiTouch = UICamera.first.allowMultiTouch = false;
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if (SleepMode.IsActive) OptionInfo.Ins.m_SleepMode.Set();
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if (GlobalVolumeMgr.isIns) GlobalVolumeMgr.Ins.Set(0);
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break;
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case eGameMode.Stage:
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DSUtil.InActivateGameObjects(gos_lobby);
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