f.i.l, _acc, _all, _limit
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154e589eb0
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c3dc8078ee
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@ -1057,8 +1057,44 @@ public partial class ServerData
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Mission[key1].Add(key2, new List<ObscuredInt> { 0, 0 });
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++Mission[key1][key2][0];
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Mission[key1][key2][0].RandomizeCryptoKey();
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var missionData = table_missionlist.Ins.Get_Data_orNull(group, _id);
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if (missionData.e_LinkedQuestType == eLinkedQuestType.First || missionData.e_LinkedQuestType == eLinkedQuestType.Ing)
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{
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if (!missionData.isACC)
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{
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int addindex = 1;
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while (true)
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{
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if (Set_MissionCount(group, _id + (addindex++)))
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break;
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}
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}
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}
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}
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}
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bool Set_MissionCount(int group, int _id)
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{
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var nextData = table_missionlist.Ins.Get_Data_orNull(group, _id);
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if (nextData.e_LinkedQuestType == eLinkedQuestType.Ing || nextData.e_LinkedQuestType == eLinkedQuestType.Last)
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{
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var key1 = Get_Key(group);
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if (Mission.ContainsKey(key1))
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{
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var key2 = Get_Key(_id);
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if (Mission[key1].ContainsKey(key2))
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{
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for (int i = 0; i < Mission[key1][key2].Count; i++)
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{
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Mission[key1][key2][i] = 0;
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Mission[key1][key2][i].RandomizeCryptoKey();
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}
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}
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}
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}
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return nextData.e_LinkedQuestType == eLinkedQuestType.Last;
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}
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public void Add_MissionCount(ePurpose purpose, int conditionvalue = 0, int _v = 1, bool setValue = false)
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{
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if (_v < 1) return;
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@ -25,6 +25,7 @@ public class MissionListTableData : TableDataBase
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public eLinkedQuestType e_LinkedQuestType;
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public int n_MissionDesc;
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public ePurpose e_MissionConditionType;
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public bool isACC;
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protected ObscuredInt _MissionConditionValue;
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public int n_MissionConditionValue
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@ -86,7 +87,7 @@ public class table_missionlist : table_missionbase
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for (int i = 0; i < Get_DataList().Count; i++)
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{
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var temp = Get_DataList()[i];
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var itemtype = temp.n_MissionGroupId;
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temp.isACC = temp.e_MissionConditionType.ToString().Contains("_ACC");
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if (!dic_alldatas.ContainsKey(temp.n_MissionGroupId))
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dic_alldatas.Add(temp.n_MissionGroupId, new List<MissionListTableData>());
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@ -34,7 +34,8 @@ public class MissionCard : CardBase
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if (m_Data.e_LinkedQuestType == eLinkedQuestType.None) return true;
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var sdata = ServerInfo.Ins.m_ServerData;
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if (m_Data.e_LinkedQuestType == eLinkedQuestType.Last || m_Data.e_LinkedQuestType == eLinkedQuestType.Ing)
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return sdata.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex - 1) > 0;
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return sdata.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex - 1) > 0 &&
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sdata.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex) == 0;
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if (m_Data.e_LinkedQuestType == eLinkedQuestType.First)
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return sdata.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex) == 0;
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return false;
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@ -148,7 +149,7 @@ public class MissionCard : CardBase
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sdata.Add_Item(m_Data.n_RewardValue, m_Data.n_RewardCount);
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sdata.Add_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex);
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sdata.Add_MissionCompletCount(m_Data.n_MissionGroupId);
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NewGameUI.Ins.m_MissionUI.Set_CompleteCard();
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NewGameUI.Ins.m_MissionUI.Set_UI();
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Set_Complete();
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}
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else
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@ -21,11 +21,9 @@ public class MissionUI : uScrollViewMgr
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Set_UI();
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}
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public void Set_CompleteCard() { m_Complete.Set(table_missionlist.Ins.Get_CompleteData(m_Tab.Get_Index() + 1)); }
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public override void Set_UI()
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{
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Set_CompleteCard();
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m_Complete.Set(table_missionlist.Ins.Get_CompleteData(m_Tab.Get_Index() + 1));
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Set_ScrollView(table_missionlist.Ins.Get_DataList(m_Tab.Get_Index() + 1));
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}
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