골렘 차일드 완료
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@ -24,6 +24,7 @@ public class Boss_GolemChild : BossMobActor
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public float Skill2Dmg = 3f;
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[Header("스킬2 인디케이터")]
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public string Skill2Indicator = "Golem_Child_Skill2_Indicator";
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public string Skill2AfterIndicator = "Golem_Child_Skill2After_Indicator";
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[Header("스킬2 후속 공격 데미지")]
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public float DmgAfterSkill2 = 2f;
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@ -36,6 +37,11 @@ public class Boss_GolemChild : BossMobActor
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Load_Indicator(Skill1Indicator, 0);
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Load_Indicator(Skill1AfterIndicator, 2);
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Load_Indicator(Skill2Indicator, 1);
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Load_Indicator(Skill2AfterIndicator, 3);
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Load_Indicator(Skill2AfterIndicator, 4);
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Load_Indicator(Skill2AfterIndicator, 5);
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Load_Indicator(Skill2AfterIndicator, 6);
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Load_Indicator(Skill2AfterIndicator, 7);
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Load_Projectile("FieldBoss/Golem_Child_Skill1After", Skill1AreaDmg, Vector3.zero, 3f, pb_skill1after, pb => pb_skill1after = pb);
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Load_Projectile("FieldBoss/Golem_Child_Lock", Skill1Dmg, tf_Skill1Pos.position, 10f, pb_Lock, pb => pb_Lock = pb);
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@ -167,10 +173,13 @@ public class Boss_GolemChild : BossMobActor
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var dist = (moveDist - 1f) / afterCount;
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for (int i = afterCount; i > 0; i--)
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{
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yield return new WaitForSeconds(0.5f);
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var offset = dist * i;
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var pos = Get_PositionFoward_OnNavMesh(offset);
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var pos = Get_PositionFoward(offset);
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dic_indicator[afterCount - i + 3].transform.position = pos;
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dic_indicator[afterCount - i + 3].SetActive(true);
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yield return new WaitForSeconds(0.5f);
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dic_indicator[afterCount - i + 3].SetActive(false);
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ProjectileInfo.Ins.Shoot_Projectile("FieldBoss/Golem_Child_Skill2After", this, m_Target, DmgAfterSkill2, pos, 3f);
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}
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