플라워 드라이어드 보스 완료
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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4: 400070
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second: leaf_05b
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|
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second: lowerarm_r
|
||||||
|
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|
||||||
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4: 400078
|
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|
second: neck_01
|
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|
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|
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|
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|
second: pelvis
|
||||||
|
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|
||||||
|
4: 400082
|
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|
second: petal_01
|
||||||
|
- first:
|
||||||
|
4: 400084
|
||||||
|
second: petal_01b
|
||||||
|
- first:
|
||||||
|
4: 400086
|
||||||
|
second: petal_01c
|
||||||
|
- first:
|
||||||
|
4: 400088
|
||||||
|
second: petal_02
|
||||||
|
- first:
|
||||||
|
4: 400090
|
||||||
|
second: petal_02b
|
||||||
|
- first:
|
||||||
|
4: 400092
|
||||||
|
second: petal_02c
|
||||||
|
- first:
|
||||||
|
4: 400094
|
||||||
|
second: petal_03
|
||||||
|
- first:
|
||||||
|
4: 400096
|
||||||
|
second: petal_03b
|
||||||
|
- first:
|
||||||
|
4: 400098
|
||||||
|
second: petal_03c
|
||||||
|
- first:
|
||||||
|
4: 400100
|
||||||
|
second: petal_04
|
||||||
|
- first:
|
||||||
|
4: 400102
|
||||||
|
second: petal_04b
|
||||||
|
- first:
|
||||||
|
4: 400104
|
||||||
|
second: petal_04c
|
||||||
|
- first:
|
||||||
|
4: 400106
|
||||||
|
second: petal_l_01
|
||||||
|
- first:
|
||||||
|
4: 400108
|
||||||
|
second: petal_l_01b
|
||||||
|
- first:
|
||||||
|
4: 400110
|
||||||
|
second: petal_l_02
|
||||||
|
- first:
|
||||||
|
4: 400112
|
||||||
|
second: petal_l_02b
|
||||||
|
- first:
|
||||||
|
4: 400114
|
||||||
|
second: petal_l_03
|
||||||
|
- first:
|
||||||
|
4: 400116
|
||||||
|
second: petal_l_03b
|
||||||
|
- first:
|
||||||
|
4: 400118
|
||||||
|
second: petal_l_04
|
||||||
|
- first:
|
||||||
|
4: 400120
|
||||||
|
second: petal_l_04b
|
||||||
|
- first:
|
||||||
|
4: 400122
|
||||||
|
second: petal_r_01
|
||||||
|
- first:
|
||||||
|
4: 400124
|
||||||
|
second: petal_r_01b
|
||||||
|
- first:
|
||||||
|
4: 400126
|
||||||
|
second: petal_r_02
|
||||||
|
- first:
|
||||||
|
4: 400128
|
||||||
|
second: petal_r_02b
|
||||||
|
- first:
|
||||||
|
4: 400130
|
||||||
|
second: petal_r_03
|
||||||
|
- first:
|
||||||
|
4: 400132
|
||||||
|
second: petal_r_03b
|
||||||
|
- first:
|
||||||
|
4: 400134
|
||||||
|
second: petal_r_04
|
||||||
|
- first:
|
||||||
|
4: 400136
|
||||||
|
second: petal_r_04b
|
||||||
|
- first:
|
||||||
|
4: 400138
|
||||||
|
second: pollen_l
|
||||||
|
- first:
|
||||||
|
4: 400140
|
||||||
|
second: pollen_r
|
||||||
|
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|
||||||
|
4: 400142
|
||||||
|
second: root
|
||||||
|
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|
||||||
|
4: 400144
|
||||||
|
second: spine_02
|
||||||
|
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|
||||||
|
4: 400146
|
||||||
|
second: spine_03
|
||||||
|
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|
||||||
|
4: 400148
|
||||||
|
second: upperarm_l
|
||||||
|
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|
||||||
|
4: 400150
|
||||||
|
second: upperarm_r
|
||||||
|
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|
||||||
|
74: 7400000
|
||||||
|
second: boss_skill2
|
||||||
|
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|
||||||
|
95: 9500000
|
||||||
|
second: //RootNode
|
||||||
|
externalObjects: {}
|
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|
materials:
|
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|
materialImportMode: 1
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
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|
animations:
|
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|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
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|
resampleCurves: 1
|
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|
optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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rigImportErrors:
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|
rigImportWarnings:
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|
animationImportErrors:
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animationImportWarnings:
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|
animationRetargetingWarnings:
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|
animationDoRetargetingWarnings: 0
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|
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|
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|
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|
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|
animationWrapMode: 0
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|
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|
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|
clipAnimations:
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|
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|
name: boss_skill2
|
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|
takeName: Anim_Dryad_Die
|
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|
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|
firstFrame: 241
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|
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mirror: 0
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|
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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maskSource: {instanceID: 0}
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meshes:
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meshCompression: 0
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addColliders: 0
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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|
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|
human: []
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|
skeleton: []
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|
armTwist: 0.5
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|
foreArmTwist: 0.5
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armStretch: 0.05
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assetBundleName:
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@ -208,6 +208,9 @@ AnimatorStateMachine:
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m_State: {fileID: 2248923555073087816}
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m_State: {fileID: 2248923555073087816}
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m_Position: {x: 120, y: -150, z: 0}
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@ -290,6 +293,32 @@ AnimatorState:
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--- !u!1102 &4694226541224844611
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--- !u!1101 &4823388222413429531
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--- !u!1101 &4823388222413429531
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@ -24,15 +24,24 @@ public class Boss_FlowerDryad : BossMobActor
|
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public float Skill2ChargingTime = 3f;
|
public float Skill2ChargingTime = 3f;
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[Header("스킬2 데미지")]
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[Header("스킬2 데미지")]
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public float Skill2Dmg = 5.2f;
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public float Skill2Dmg = 5.2f;
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[Header("스킬2 독 지속 시간")]
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||||||
|
public float Skill2PoisonTime = 5f;
|
||||||
|
[Header("스킬2 독 데미지 딜레이")]
|
||||||
|
public float Skill2PoisonGapTime = 1f;
|
||||||
|
[Header("스킬2 독 데미지")]
|
||||||
|
public float Skill2PoisonDmg = .3f;
|
||||||
|
|
||||||
SkillListTableData m_SilenceCurse = new SkillListTableData { e_SkillExtraType = eSkillExtraType.SilenceCurse, f_ExtraValue4 = 1f };
|
SkillListTableData m_Poison = new SkillListTableData { e_SkillExtraType = eSkillExtraType.Poison, f_ExtraValue4 = 1f };
|
||||||
|
|
||||||
public override void Set(MonsterTableData mobtable, Vector3 pos, Action<int> actDie, int order)
|
public override void Set(MonsterTableData mobtable, Vector3 pos, Action<int> actDie, int order)
|
||||||
{
|
{
|
||||||
base.Set(mobtable, pos, actDie, order);
|
base.Set(mobtable, pos, actDie, order);
|
||||||
|
|
||||||
m_SilenceCurse.f_ExtraValue1 = Skill1LifeTime;
|
Load_Indicator("BossFlowerDryad_Skill2_Indicator", 0);
|
||||||
//m_SilenceCurse.f_ExtraValue2 = Skill1Manaburn;
|
|
||||||
|
m_Poison.f_ExtraValue1 = Skill2PoisonTime;
|
||||||
|
m_Poison.f_ExtraValue2 = Skill2PoisonGapTime;
|
||||||
|
m_Poison.f_ExtraValue3 = Skill2PoisonDmg;
|
||||||
|
|
||||||
CoolTime_Skill1 = 1f;
|
CoolTime_Skill1 = 1f;
|
||||||
CoolTime_Skill2 = 2f;
|
CoolTime_Skill2 = 2f;
|
||||||
|
|
@ -52,8 +61,8 @@ public class Boss_FlowerDryad : BossMobActor
|
||||||
|
|
||||||
if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
|
if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
|
||||||
StartCoroutine(Co_Skill1());
|
StartCoroutine(Co_Skill1());
|
||||||
//else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
|
else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
|
||||||
// StartCoroutine(Co_Skill2());
|
StartCoroutine(Co_Skill2());
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator Co_Skill1()
|
IEnumerator Co_Skill1()
|
||||||
|
|
@ -78,24 +87,19 @@ public class Boss_FlowerDryad : BossMobActor
|
||||||
Check_Battle();
|
Check_Battle();
|
||||||
Init(true, false);
|
Init(true, false);
|
||||||
}
|
}
|
||||||
protected override void Set_Skill1Projectile(ProjectileBase pb)
|
|
||||||
{
|
|
||||||
var pd = pb.Get_ProjectTileData();
|
|
||||||
pd.e_SkillExtraType = eSkillExtraType.SilenceCurse;
|
|
||||||
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
|
|
||||||
pd.m_SkillListTableData = m_SilenceCurse;
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator Co_Skill2()
|
IEnumerator Co_Skill2()
|
||||||
{
|
{
|
||||||
Change_MobStatus(eMobStatus.Skill);
|
Change_MobStatus(eMobStatus.Skill);
|
||||||
AnimationPlay("boss_skill2charging");
|
AnimationPlay("boss_skill2");
|
||||||
InGameInfo.Ins.Show_Effect("Effect_QueenUndeadCharging", this, eEffectLocation.Bottom, Skill2ChargingTime);
|
list_indicator[0].SetActive(true);
|
||||||
|
list_indicator[0].transform.position = Get_position();
|
||||||
|
|
||||||
yield return new WaitForSeconds(Skill2ChargingTime);
|
yield return new WaitForSeconds(Skill2ChargingTime);
|
||||||
|
list_indicator[0].SetActive(false);
|
||||||
AnimationPlay("boss_skill2attack");
|
AnimationPlay("boss_skill2attack");
|
||||||
|
|
||||||
yield return new WaitForSeconds(1.5f);
|
yield return new WaitForSeconds(3f);
|
||||||
Check_Battle();
|
Check_Battle();
|
||||||
Init(false, true);
|
Init(false, true);
|
||||||
}
|
}
|
||||||
|
|
@ -104,8 +108,8 @@ public class Boss_FlowerDryad : BossMobActor
|
||||||
protected override void Set_Skill2Projectile(ProjectileBase pb)
|
protected override void Set_Skill2Projectile(ProjectileBase pb)
|
||||||
{
|
{
|
||||||
var pd = pb.Get_ProjectTileData();
|
var pd = pb.Get_ProjectTileData();
|
||||||
pd.e_SkillExtraType = eSkillExtraType.SilenceCurse;
|
pd.e_SkillExtraType = m_Poison.e_SkillExtraType;
|
||||||
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
|
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
|
||||||
pd.m_SkillListTableData = m_SilenceCurse;
|
pd.m_SkillListTableData = m_Poison;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -92,7 +92,7 @@ public class Boss_QueenUndead : BossMobActor
|
||||||
protected override void Set_Skill2Projectile(ProjectileBase pb)
|
protected override void Set_Skill2Projectile(ProjectileBase pb)
|
||||||
{
|
{
|
||||||
var pd = pb.Get_ProjectTileData();
|
var pd = pb.Get_ProjectTileData();
|
||||||
pd.e_SkillExtraType = eSkillExtraType.SilenceCurse;
|
pd.e_SkillExtraType = m_SilenceCurse.e_SkillExtraType;
|
||||||
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
|
pd.m_skillTypeConfigTable = table_skilltypeconfig.Ins.Get_Data_orNull(pd.e_SkillExtraType);
|
||||||
pd.m_SkillListTableData = m_SilenceCurse;
|
pd.m_SkillListTableData = m_SilenceCurse;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue