웨이브 인게임 작업 중..
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@ -480,21 +480,31 @@ handlers.Rank_Reward = function(args)
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var playerprofile = entity.GetTitlePlayersFromMasterPlayerAccountIds({ MasterPlayerAccountIds: [currentPlayerId]});
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var playerprofile = entity.GetTitlePlayersFromMasterPlayerAccountIds({ MasterPlayerAccountIds: [currentPlayerId]});
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var titleId = playerprofile.TitlePlayerAccounts[currentPlayerId].Id;
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var titleId = playerprofile.TitlePlayerAccounts[currentPlayerId].Id;
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//log.info("titleId : " + titleId);
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// 이전 버전에서 내 순위 확인
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// 이전 버전에서 내 순위 확인
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var a = progression.GetLeaderboardAroundEntity({ LeaderboardName: args.LeaderboardName, MaxSurroundingEntries: 1,
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var a = progression.GetLeaderboardAroundEntity({ LeaderboardName: args.LeaderboardName, MaxSurroundingEntries: 1,
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Version: cur.Version - 1, Entity: { Id : titleId, Type: "title_player_account" } });
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Version: cur.Version - 1, Entity: { Id : titleId, Type: "title_player_account" } });
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for ( var i in a.Rankings )
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//log.info("a : " + JSON.stringify(a));
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for (var i in a.Rankings)
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{
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{
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//log.info("ranker id : " + a.Rankings[i].Entity.Id);
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//log.info("ranker id : " + a.Rankings[i].Entity.Id);
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if(a.Rankings[i].Entity.Id == titleId)
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if (a.Rankings[i].Entity.Id == titleId)
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{
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{
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//log.info("나의 랭킹 : " + a.Rankings[i].Rank);
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//log.info("나의 랭킹 : " + a.Rankings[i].Rank);
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// 현재 날짜 가져오기
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const now = new Date();
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const month = now.getMonth() + 1; // getMonth()는 0부터 시작하므로 +1
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const day = now.getDate(); // getDate()는 1~31 반환
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const rank = a.Rankings[i].Rank; // 리더보드에서 가져온 순위 값
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var maildata = {};
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var maildata = {};
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maildata.Day = 7;
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maildata.Day = 7;
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maildata.ItemID = 1;
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maildata.ItemID = 1;
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maildata.Amount = 10; // TOOD 정인호 : 순위에 따라 지급
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maildata.Amount = 10; // TOOD 정인호 : 순위에 따라 지급
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maildata.Msg = args.Msg.replace("{0}", a.Rankings[i].Rank);
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maildata.Msg = formatString(args.Msg, [month, day, rank]);
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Add_Mail(maildata);
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Add_Mail(maildata);
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break;
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break;
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}
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}
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@ -925,4 +935,5 @@ function sleep(milliseconds)
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do {
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do {
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currentDate = Date.now();
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currentDate = Date.now();
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} while (currentDate - date < milliseconds);
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} while (currentDate - date < milliseconds);
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}
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}
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function formatString(template, values) { return template.replace(/{(\d+)}/g, (match, index) => values[index] || match); }
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@ -14,9 +14,10 @@ public class WaveRewardCard : CardBase
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{
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{
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base.Set(_base);
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base.Set(_base);
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m_Data = _base as WaveRewardListTableData;
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m_Data = _base as WaveRewardListTableData;
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var sdata = ServerInfo.Ins.m_ServerData;
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texts[0].text = m_Data.n_Score.ToString();
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texts[0].text = m_Data.n_Score.ToString();
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slider_score.value = 0f;
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slider_score.value = (float)sdata.Get_DungeonValue(eDungeon.d4_Wave, 1) / m_Data.n_Score;
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RewardData.itemid = m_Data.n_RewardID;
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RewardData.itemid = m_Data.n_RewardID;
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RewardData.amount = m_Data.n_RewardAmount;
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RewardData.amount = m_Data.n_RewardAmount;
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rewardCard.Set(RewardData);
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rewardCard.Set(RewardData);
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@ -437,7 +437,7 @@ public class Actor : MyCoroutine
|
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{
|
{
|
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var diff = MyValue.MyChoiceMapData.n_Difficult;
|
var diff = MyValue.MyChoiceMapData.n_Difficult;
|
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var addmul = diff == 1 ? 1 : diff == 2 ? 1.5d : 2.5d;
|
var addmul = diff == 1 ? 1 : diff == 2 ? 1.5d : 2.5d;
|
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DungeonInfo.Ins.act_Damage_byMob(_dinfo.Damage * addmul);
|
DungeonInfo.Ins.Add_TotalDmg(_dinfo.Damage * addmul);
|
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}
|
}
|
||||||
else
|
else
|
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m_Stat.Set_Stat(false, eStat.HP, _dinfo.Damage);
|
m_Stat.Set_Stat(false, eStat.HP, _dinfo.Damage);
|
||||||
|
|
|
||||||
|
|
@ -347,6 +347,7 @@ public class MobActor : Actor
|
||||||
#endif
|
#endif
|
||||||
var sdata = ServerInfo.Ins.m_ServerData;
|
var sdata = ServerInfo.Ins.m_ServerData;
|
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m_actDie?.Invoke(m_MonsterTableData.n_MonsterID);
|
m_actDie?.Invoke(m_MonsterTableData.n_MonsterID);
|
||||||
|
DungeonInfo.Ins.Add_WaveScore(1); // TODO 정인호 : 웨이브 점수
|
||||||
sdata.Add_CollectionMobKill(m_MonsterTableData.n_MonsterID);
|
sdata.Add_CollectionMobKill(m_MonsterTableData.n_MonsterID);
|
||||||
base.Set_Die();
|
base.Set_Die();
|
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m_DieTime = m_MonsterAppearData.f_SpawnerDelay;
|
m_DieTime = m_MonsterAppearData.f_SpawnerDelay;
|
||||||
|
|
|
||||||
|
|
@ -444,6 +444,7 @@ public class PCActor : MyActor
|
||||||
base.Set_Die();
|
base.Set_Die();
|
||||||
ActorInfo.Ins.All_Stop(true);
|
ActorInfo.Ins.All_Stop(true);
|
||||||
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.DieOrQuit);
|
NewGameUI.Ins.m_GuideQuestUI.Add_GuideQuest(ePurpose.DieOrQuit);
|
||||||
|
DungeonInfo.Ins.Sub_WaveLife();
|
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}
|
}
|
||||||
|
|
||||||
protected override IEnumerator Co_ScaleControl(bool returntoOriginalScale, float targetscale, Action actComplete = null)
|
protected override IEnumerator Co_ScaleControl(bool returntoOriginalScale, float targetscale, Action actComplete = null)
|
||||||
|
|
|
||||||
|
|
@ -8,8 +8,8 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
||||||
{
|
{
|
||||||
public Action<float> act_Time;
|
public Action<float> act_Time;
|
||||||
public Action<int> act_MobDieCount;
|
public Action<int> act_MobDieCount;
|
||||||
public Action<double> act_Damage_byMob;
|
|
||||||
public Action<double> act_DamageUI;
|
public Action<double> act_DamageUI;
|
||||||
|
public Action<int> act_WaveScoreUI, act_WaveLifeUI;
|
||||||
|
|
||||||
public float m_TotalTime;
|
public float m_TotalTime;
|
||||||
Dictionary<int, ObscuredFloat> dic_time = new Dictionary<int, ObscuredFloat>();
|
Dictionary<int, ObscuredFloat> dic_time = new Dictionary<int, ObscuredFloat>();
|
||||||
|
|
@ -50,6 +50,21 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
||||||
set { _TotalDamage = value; _TotalDamage.RandomizeCryptoKey(); }
|
set { _TotalDamage = value; _TotalDamage.RandomizeCryptoKey(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected ObscuredInt _WaveScore;
|
||||||
|
public int WaveScore
|
||||||
|
{
|
||||||
|
get { return _WaveScore; }
|
||||||
|
set { _WaveScore = value; _WaveScore.RandomizeCryptoKey(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
protected ObscuredInt _WaveLife;
|
||||||
|
public int WaveLife
|
||||||
|
{
|
||||||
|
get { return _WaveLife; }
|
||||||
|
set { _WaveLife = value; _WaveLife.RandomizeCryptoKey(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
eDungeon m_Dungeon;
|
eDungeon m_Dungeon;
|
||||||
bool bTotalTimeUpdate = false;
|
bool bTotalTimeUpdate = false;
|
||||||
|
|
||||||
|
|
@ -190,7 +205,6 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
||||||
public void Set_Nightmare(Action<double> actui)
|
public void Set_Nightmare(Action<double> actui)
|
||||||
{
|
{
|
||||||
act_DamageUI = actui;
|
act_DamageUI = actui;
|
||||||
act_Damage_byMob = Add_TotalDmg;
|
|
||||||
Add_TotalDmg(-m_TotalDamage);
|
Add_TotalDmg(-m_TotalDamage);
|
||||||
}
|
}
|
||||||
public void Add_TotalDmg(double dmg)
|
public void Add_TotalDmg(double dmg)
|
||||||
|
|
@ -198,4 +212,34 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
|
||||||
m_TotalDamage += dmg;
|
m_TotalDamage += dmg;
|
||||||
act_DamageUI?.Invoke(m_TotalDamage);
|
act_DamageUI?.Invoke(m_TotalDamage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Set_Wave(Action<int> actscoreui, Action<int> actlifeui)
|
||||||
|
{
|
||||||
|
WaveScore = 0;
|
||||||
|
act_WaveScoreUI = actscoreui;
|
||||||
|
act_WaveScoreUI(WaveScore);
|
||||||
|
|
||||||
|
WaveLife = 3;
|
||||||
|
act_WaveLifeUI = actlifeui;
|
||||||
|
act_WaveLifeUI(WaveLife);
|
||||||
|
}
|
||||||
|
public void Add_WaveScore(int score)
|
||||||
|
{
|
||||||
|
if (MyValue.MyChoiceMapData.Get_MapData().e_Dungeon == eDungeon.d4_Wave)
|
||||||
|
{
|
||||||
|
WaveScore += score;
|
||||||
|
act_WaveScoreUI(WaveScore);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Sub_WaveLife()
|
||||||
|
{
|
||||||
|
if (MyValue.MyChoiceMapData.Get_MapData().e_Dungeon == eDungeon.d4_Wave && WaveLife > 0)
|
||||||
|
{
|
||||||
|
--WaveLife;
|
||||||
|
act_WaveLifeUI(WaveLife);
|
||||||
|
|
||||||
|
if (WaveLife == 0)
|
||||||
|
Stop_Dungeon(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -962,6 +962,9 @@ public partial class ServerData
|
||||||
Dungeon[dic_dungeonkey[dungeon]][0] = lv;
|
Dungeon[dic_dungeonkey[dungeon]][0] = lv;
|
||||||
Dungeon[dic_dungeonkey[dungeon]][0].RandomizeCryptoKey();
|
Dungeon[dic_dungeonkey[dungeon]][0].RandomizeCryptoKey();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// index 1 ~ 3
|
||||||
|
/// </summary>
|
||||||
public int Get_DungeonValue(eDungeon dungeon, int index)
|
public int Get_DungeonValue(eDungeon dungeon, int index)
|
||||||
{
|
{
|
||||||
if (Dungeon.ContainsKey(dic_dungeonkey[dungeon]))
|
if (Dungeon.ContainsKey(dic_dungeonkey[dungeon]))
|
||||||
|
|
|
||||||
|
|
@ -35,6 +35,8 @@ public class Ingame_Dungeon : MonoBehaviour
|
||||||
break;
|
break;
|
||||||
case eDungeon.d4_Wave:
|
case eDungeon.d4_Wave:
|
||||||
texts_base[0].text = $"{mapData.Get_Name()} {MyValue.MyChoiceMapData.n_Difficult}";
|
texts_base[0].text = $"{mapData.Get_Name()} {MyValue.MyChoiceMapData.n_Difficult}";
|
||||||
|
var dgindex = MyValue.MyChoiceMapData.Get_DungeonIndex();
|
||||||
|
DungeonInfo.Ins.Set_Wave(ingame_Dungeons[dgindex].Set_TotalScore, ingame_Dungeons[dgindex].Set_TotalLife);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -30,4 +30,6 @@ public class Ingame_DungeonBase : MonoBehaviour
|
||||||
}
|
}
|
||||||
public virtual void Add_MobCount(int mobid) { }
|
public virtual void Add_MobCount(int mobid) { }
|
||||||
public virtual void Set_TotalDmg(double dmg) { }
|
public virtual void Set_TotalDmg(double dmg) { }
|
||||||
|
public virtual void Set_TotalScore(int score) { }
|
||||||
|
public virtual void Set_TotalLife(int life) { }
|
||||||
}
|
}
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class Ingame_Wave : Ingame_DungeonBase
|
||||||
|
{
|
||||||
|
public TextMeshProUGUI[] texts; // 0 포인트, 1 남은 목숨
|
||||||
|
|
||||||
|
public override void Set_TotalScore(int score)
|
||||||
|
{
|
||||||
|
texts[0].text = score.ToString();
|
||||||
|
}
|
||||||
|
public override void Set_TotalLife(int life)
|
||||||
|
{
|
||||||
|
texts[1].text = life.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 133b0c822ea3385428a282e4106fedf2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
Reference in New Issue