huddmg 최적화
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@ -66,5 +66,3 @@ messageinfo 엄청 느린 버그
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- https://www.notion.so/devlucas/c4dc5df0d9d64c95963c6e540acdca7c#e3ef07bc84ff424790bb723835bbce87
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hud 이상 수정
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타겟 락 시 카메라 타겟에게 고정
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@ -6,25 +6,24 @@ public class HUDBase : MyCoroutine
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protected Transform m_Target;
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protected Camera m_Camera;
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bool isRect = false;
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bool isTarget = false, isCanvasRect = false, isMainCam = false;
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bool isRect = false, isCanvasRect = false, isMainCam = false, isTarget = false;
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void Init()
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{
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if (!isRect)
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{
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m_RectTransform = GetComponent<RectTransform>();
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isRect = !DSUtil.CheckNull(m_RectTransform);
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isRect = m_RectTransform;
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}
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if (!isCanvasRect)
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{
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m_CanvasRect = GetComponentInParent<Canvas>().GetComponent<RectTransform>();
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isCanvasRect = !DSUtil.CheckNull(m_CanvasRect);
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isCanvasRect = m_CanvasRect;
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}
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if (!isMainCam)
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{
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m_Camera = Camera.main;
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isMainCam = !DSUtil.CheckNull(m_Camera);
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isMainCam = m_Camera;
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}
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}
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@ -32,11 +31,12 @@ public class HUDBase : MyCoroutine
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{
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Init();
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m_Target = _target;
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isTarget = m_Target;
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}
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void Update()
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{
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if (!DSUtil.CheckNull(m_Target) && isCanvasRect && isMainCam)
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if (isTarget && isCanvasRect && isMainCam)
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{
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Vector2 ViewportPosition = m_Camera.WorldToViewportPoint(m_Target.position);
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Vector2 WorldObject_ScreenPosition = new Vector2(
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@ -9,6 +9,7 @@ public class HUDDMGUI : HUDBase
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private float alphaSpeed = 0.5f;
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private float destroyTime = .9f;
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bool usedmg2;
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int m_Index;
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public void Set(Transform _target, string TextColor, double Damage, eStat Critical)
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{
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@ -26,30 +27,21 @@ public class HUDDMGUI : HUDBase
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Random.Range(-25f, 25f) // y 축 랜덤 범위
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);
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dmgs[0].transform.localPosition = dmgs[1].transform.localPosition = randomPosition;
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//dmgs[0].transform.localPosition = dmgs[1].transform.localPosition = Vector3.zero;
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dmgs[0].alpha = dmgs[1].alpha = 1f;
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dmgs[0].text = dmgs[1].text = DSUtil.Format("{0}{1}", TextColor, NumberFormatter.FormatNumber(Damage));
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usedmg2 = Critical == eStat.CRI || Critical == eStat.M_CRI;
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if (usedmg2)
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{
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dmgs[0].gameObject.SetActive(false);
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dmgs[1].gameObject.SetActive(true);
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}
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else
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{
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dmgs[0].gameObject.SetActive(true);
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dmgs[1].gameObject.SetActive(false);
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}
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dmgs[0].enabled = !usedmg2;
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dmgs[1].enabled = usedmg2;
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m_Index = usedmg2 ? 1 : 0;
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Set_Coroutine(Off, destroyTime);
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}
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private void LateUpdate()
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{
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int index = usedmg2 ? 1 : 0;
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dmgs[index].transform.Translate(new Vector3(0, moveSpeed * Time.deltaTime, 0)); // 텍스트 위치
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dmgs[index].alpha = Mathf.Lerp(dmgs[index].alpha, 0, Time.deltaTime * alphaSpeed); // 텍스트 알파값
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dmgs[m_Index].transform.Translate(new Vector3(0, moveSpeed * Time.deltaTime, 0)); // 텍스트 위치
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dmgs[m_Index].alpha = Mathf.Lerp(dmgs[m_Index].alpha, 0, Time.deltaTime * alphaSpeed); // 텍스트 알파값
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}
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}
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@ -40,7 +40,7 @@ public class MonsterSimpleInfo : MonoBehaviourSingletonTemplate<MonsterSimpleInf
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public void Set_DelLockTarget(bool isDead)
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{
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sprites[1].canvasRenderer.SetAlpha(0.25f);
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m_Actor.m_IsLockTarget = false;
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if (isActor) m_Actor.m_IsLockTarget = false;
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MyValue.MyPC.Del_Target();
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MyValue.m_RealCamera.Set_LockTarget(null);
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if (isDead) Off();
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