diff --git a/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab b/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab index d0bfd30ed..49baf1c2a 100644 --- a/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab +++ b/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab @@ -166,9 +166,9 @@ MonoBehaviour: cameraHeight: 78 cameraPan: 0 arr_cCamData: - - minDistance: 1.5 - maxDistance: 1.6 - DistanceUp: 1 + - minDistance: 3 + maxDistance: 3 + DistanceUp: 2 cameraHeight: 78 - minDistance: 2 maxDistance: 3 diff --git a/Assets/Script/Util/RealCamera.cs b/Assets/Script/Util/RealCamera.cs index 1d3b50572..b25a4a898 100644 --- a/Assets/Script/Util/RealCamera.cs +++ b/Assets/Script/Util/RealCamera.cs @@ -88,7 +88,8 @@ public class RealCamera : MyCoroutine } public void Set_DistanceUp(bool vertical) { - DistanceUp = vertical ? 0f : arr_cCamData[islockTarget ? 1 : 0].DistanceUp; + //DistanceUp = vertical ? 0f : arr_cCamData[islockTarget ? 1 : 0].DistanceUp; + DistanceUp = vertical ? arr_cCamData[0].DistanceUp : arr_cCamData[islockTarget ? 1 : 0].DistanceUp; } public void Set_InsideBuilding(bool _active) {