From d5df1b2c9bbc102c09c816265751cf42bc5b87c4 Mon Sep 17 00:00:00 2001 From: Ino Date: Wed, 13 Aug 2025 13:59:42 +0900 Subject: [PATCH] =?UTF-8?q?=EC=B9=B4=EB=A9=94=EB=9D=BC=20=EC=88=98?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ResWork/Prefabs/Ingame/Main Camera.prefab | 6 +++--- Assets/Script/Util/RealCamera.cs | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab b/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab index d0bfd30ed..49baf1c2a 100644 --- a/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab +++ b/Assets/ResWork/Prefabs/Ingame/Main Camera.prefab @@ -166,9 +166,9 @@ MonoBehaviour: cameraHeight: 78 cameraPan: 0 arr_cCamData: - - minDistance: 1.5 - maxDistance: 1.6 - DistanceUp: 1 + - minDistance: 3 + maxDistance: 3 + DistanceUp: 2 cameraHeight: 78 - minDistance: 2 maxDistance: 3 diff --git a/Assets/Script/Util/RealCamera.cs b/Assets/Script/Util/RealCamera.cs index 1d3b50572..b25a4a898 100644 --- a/Assets/Script/Util/RealCamera.cs +++ b/Assets/Script/Util/RealCamera.cs @@ -88,7 +88,8 @@ public class RealCamera : MyCoroutine } public void Set_DistanceUp(bool vertical) { - DistanceUp = vertical ? 0f : arr_cCamData[islockTarget ? 1 : 0].DistanceUp; + //DistanceUp = vertical ? 0f : arr_cCamData[islockTarget ? 1 : 0].DistanceUp; + DistanceUp = vertical ? arr_cCamData[0].DistanceUp : arr_cCamData[islockTarget ? 1 : 0].DistanceUp; } public void Set_InsideBuilding(bool _active) {