몹 생성 위치
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@ -54,14 +54,14 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
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}
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}
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}
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void Make_Mob(eSubRol subrol, MonsterTableData mobData, DungeonMapConfigTableData dgData)
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void Make_Mob(eSubRol subrol, MonsterTableData mobData, DungeonMapConfigTableData dgData, float minDist, float MaxDist)
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{
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AddrResourceMgr.Ins.LoadObject<GameObject>(mobData.s_MonsterPrefab, handle =>
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{
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var mob = DSUtil.Get_Clone<MobActor>(handle.Result);
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ActorInfo.Ins.Add_Actor(mob, eRole.Mob, dgData.n_SpawnID, mobData.s_MonsterPrefab);
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mob.Set(true, null, null, dgData.n_SpawnID, false);
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var rdnpos = DSUtil.Get_RandomPos_onNavMesh(MyValue.MyPC.Get_position(), 10f, 20f);
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var rdnpos = DSUtil.Get_RandomPos_onNavMesh(MyValue.MyPC.Get_position(), minDist, MaxDist);
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mob.Set(mobData, rdnpos, Set_MobDie, 0);
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mob.m_SubRole = subrol;
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});
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@ -88,6 +88,7 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
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yield return new WaitForSeconds(1f);
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StartCoroutine(Co_Update_Time());
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float min = 5f, max = 15f;
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var mapdata = MyValue.MyChoiceMapData.Get_MapData();
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var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
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var mimicData = table_monsterlist.Ins.Get_Data_orNull(dungeonData.n_MobID);
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@ -95,19 +96,20 @@ public class DungeonInfo : MonoBehaviourSingletonTemplate<DungeonInfo>
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while (mobCount > 0)
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{
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--mobCount;
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Make_Mob(eSubRol.Mimic, mimicData, dungeonData);
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Make_Mob(eSubRol.Mimic, mimicData, dungeonData, min, max);
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yield return new WaitForSeconds(dungeonData.f_MakeGap);
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}
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}
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IEnumerator Co_Update_Maze()
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{
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float min = 10f, max = 20f;
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var dgData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
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for (int i = 0; i < dgData.n_MobCount; i++)
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Make_Mob(eSubRol.None, table_monsterlist.Ins.Get_RandomData(eSubRol.None), dgData);
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Make_Mob(eSubRol.None, table_monsterlist.Ins.Get_RandomData(eSubRol.None), dgData, min, max);
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if (MyValue.MyChoiceMapData.n_DungeonLv % 6 == 0)
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Make_Mob(eSubRol.Boss, table_monsterlist.Ins.Get_RandomData(eSubRol.Boss), dgData);
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Make_Mob(eSubRol.Boss, table_monsterlist.Ins.Get_RandomData(eSubRol.Boss), dgData, min, max);
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yield return new WaitForSeconds(1f);
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StartCoroutine(Co_Update_Time());
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