new 초월 ui

This commit is contained in:
Ino 2025-07-15 02:18:25 +09:00
parent 34d416235e
commit de42d99231
20 changed files with 5685 additions and 2634 deletions

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m_wordWrappingRatios: 0.4
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m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
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checkPaddingRequired: 0
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@ -355,8 +490,8 @@ MonoBehaviour:
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serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
rgba: 4284624941
m_fontColor: {r: 0.1764706, g: 0.1882353, b: 0.38431373, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
@ -446,7 +581,7 @@ RectTransform:
m_Children:
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m_Father: {fileID: 0}
@ -454,7 +589,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 434.9, y: 55}
m_SizeDelta: {x: 490, y: 55}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &3304588288906622044
MonoBehaviour:
@ -469,7 +604,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
texts:
- {fileID: 4922689623374929255}
- {fileID: 405343723079355333}
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- {fileID: 3053048773257788953}
images:
@ -509,8 +644,8 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
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m_SizeDelta: {x: 29, y: 26}
m_AnchoredPosition: {x: -46.7, y: 0}
m_SizeDelta: {x: 35, y: 35}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -533,14 +668,14 @@ MonoBehaviour:
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m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.1764706, g: 0.1882353, b: 0.38431373, a: 1}
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m_Sprite: {fileID: 21300000, guid: 75ecc19dfb3ef224faa822b36cb2a411, type: 3}
m_Sprite: {fileID: 21300000, guid: bffba89387886b949bc6587b7d2195ae, type: 3}
m_Type: 0
m_PreserveAspect: 0
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@ -550,138 +685,3 @@ MonoBehaviour:
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File diff suppressed because it is too large Load Diff

View File

@ -6,7 +6,6 @@ public class PCLimitUI : PCUIMenu
Ins = this;
}
public PCLimitUI_Left m_PCLimitUI_Left;
public PCLimit_Center m_PCLimit_Center;
public PCLimitUI_Right m_PCLimitUI_Right;
@ -14,7 +13,6 @@ public class PCLimitUI : PCUIMenu
{
base.Set();
NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_BreakingLimitSlotMaterialID"), 0);
m_PCLimitUI_Left.Set();
m_PCLimit_Center.Set();
m_PCLimitUI_Right.Set();
}

View File

@ -7,7 +7,7 @@ public class PCLimitUI_Right : uScrollViewMgr
{
public TabUIBase m_Tab;
public MoneyForm m_Price;
public TextMeshProUGUI[] texts; // 0 보호 등급, 1 각성 재료 보유량
public TextMeshProUGUI[] texts; // 0 보호 등급
string m_Preset = "1";
int m_matID, m_CurProtectGrade, m_ProtectMaxGrade;
@ -35,7 +35,6 @@ public class PCLimitUI_Right : uScrollViewMgr
for (int i = 0; i < list_CardBase.Count; i++)
list_CardBase[i].Set(i + 1);
texts[1].text = NumberFormatter.FormatNumber(sdata.Get_ItemAmount(m_matID));
mPrice = Get_Price(); mPrice.RandomizeCryptoKey();
m_Price.amount.text = NumberFormatter.FormatNumber(mPrice);

View File

@ -16,18 +16,21 @@ public class PCLimit_Center : PCLimit_StatInfo
var sdata = ServerInfo.Ins.m_ServerData;
var lv = sdata.Get_LimitLv();
m_CurData = table_breakinglimit.Ins.Get_Data_orNull(lv);
m_NextData = table_breakinglimit.Ins.Get_Data_orNull(lv + 1);
Set(m_CurData);
texts[0].text = $"Lv.{lv}";
texts[1].text = $"Lv.{lv + 1}";
m_NextData = table_breakinglimit.Ins.Get_Data_orNull(lv + 1);
if (DSUtil.CheckNull(m_NextData))
{
texts[1].text = "Max";
texts[2].text = table_localtext.Ins.Get_Text(261);
sliders[0].value = 1f;
sliders[1].value = 1f;
}
else
{
Set(m_NextData);
Set_Next(m_NextData);
texts[1].text = $"Lv.{lv + 1}";
var total = Get_Total_AwakenLv(sdata);
texts[2].text = $"{total} / {Get_NeedAwakenLv()}";

View File

@ -3,7 +3,8 @@ using UnityEngine;
public class PCLimit_StatInfo : MonoBehaviour
{
public TextMeshProUGUI[] texts_stat_title, texts_stat_value;
public TextMeshProUGUI[] texts_stat_title, texts_stat_value, texts_stat_value_after;
public GameObject[] gos; // 0 화살표, 1 다음 스탯
private void Start()
{
@ -15,23 +16,25 @@ public class PCLimit_StatInfo : MonoBehaviour
}
protected void Set(BreakingLimitTableData data)
{
texts_stat_value[0].text = data.Get_StatValue(eStat.Monster_DMG_Multiplier).ToString();
texts_stat_value[1].text = data.Get_StatValue(eStat.BOSS_DMG_Multiplier).ToString();
texts_stat_value[2].text = data.Get_StatValue(eStat.ALL_STAT_Multiplier).ToString();
texts_stat_value[3].text = data.n_Equip_Upgrade_Limit.ToString();
texts_stat_value[4].text = data.n_MaxAbilityPoint.ToString();
}
protected void Set_Next(BreakingLimitTableData data)
{
if (DSUtil.CheckNull(data))
{
for (int i = 0; i < texts_stat_title.Length; i++)
texts_stat_title[i].text = "";
for (int i = 0; i < texts_stat_value.Length; i++)
texts_stat_value[i].text = "";
texts_stat_title[0].text = table_localtext.Ins.Get_Text(261);
}
DSUtil.InActivateGameObjects(gos);
else
{
Start();
texts_stat_value[0].text = data.Get_StatValue(eStat.Monster_DMG_Multiplier).ToString();
texts_stat_value[1].text = data.Get_StatValue(eStat.BOSS_DMG_Multiplier).ToString();
texts_stat_value[2].text = data.Get_StatValue(eStat.ALL_STAT_Multiplier).ToString();
texts_stat_value[3].text = data.n_Equip_Upgrade_Limit.ToString();
texts_stat_value[4].text = data.n_MaxAbilityPoint.ToString();
texts_stat_value_after[0].text = data.Get_StatValue(eStat.Monster_DMG_Multiplier).ToString();
texts_stat_value_after[1].text = data.Get_StatValue(eStat.BOSS_DMG_Multiplier).ToString();
texts_stat_value_after[2].text = data.Get_StatValue(eStat.ALL_STAT_Multiplier).ToString();
texts_stat_value_after[3].text = data.n_Equip_Upgrade_Limit.ToString();
texts_stat_value_after[4].text = data.n_MaxAbilityPoint.ToString();
}
}
}