diff --git a/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs b/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs index 836d1571c..44432c85e 100644 --- a/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs +++ b/Assets/Script/Character/Projectile/Skill/Skill_SweepAttack.cs @@ -8,20 +8,24 @@ public class Skill_SweepAttack : ProjectileBase public override void Set(ProjectileData _data) { base.Set(_data); - transform.position = _data.shooter.Get_Center_position(); transform.eulerAngles = Vector3.zero; StartCoroutine(Co_Update()); } IEnumerator Co_Update() { + m_ProjectTileData.shooter.Set_JoystickStatus(2); go_effect.SetActive(false); yield return new WaitForSeconds(0.1f); + transform.position = m_ProjectTileData.shooter.Get_Center_position(); go_effect.SetActive(true); yield return new WaitForSeconds(0.4f); + transform.position = m_ProjectTileData.shooter.Get_Center_position(); go_effect.SetActive(false); go_effect.SetActive(true); - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(1f); Off(true); + m_ProjectTileData.shooter.Set_JoystickStatus(3); + m_ProjectTileData.shooter.Play_Idle(); } } \ No newline at end of file