풋내기 전사 평타

This commit is contained in:
Ino 2025-05-02 07:41:51 +09:00
parent ef468640f0
commit e1b057718f
12 changed files with 245 additions and 24945 deletions

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@ -1790,8 +1790,9 @@ public class Actor : MyCoroutine
}
public virtual void Play_Attack(int _attack, float _as, Action actsuccess = null)
{
//if (IsRole(eRole.Pet) && CurAnim == eAnim.Attack) return;
if (CurAnim == eAnim.Attack || IsDead() || CurAnim >= eAnim.Skill) return;
if (IsRole(eRole.Pet) && CurAnim == eAnim.Attack) return;
if (IsRole(eRole.PC) && CurAnim == eAnim.Attack) return;
if (IsDead() || CurAnim >= eAnim.Skill) return;
StopMove_Imm(false);
CurAnim = eAnim.Attack + _attack;

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@ -1,6 +1,5 @@
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;
public class Skill_JumpAttack : ProjectileBase
{

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@ -317,7 +317,7 @@ public class RealCamera : MyCoroutine
float damper = shakeCurve.Evaluate(percentComplete);
Vector3 shakeOffset = Random.insideUnitSphere * m_shakeMagnitude * damper;
shakeOffset.y = 0; // 수직 흔들림 제거
//shakeOffset.y = 0; // 수직 흔들림 제거
transform.localPosition = originalPosition + shakeOffset;
m_shakeTimer -= Time.deltaTime;