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||||||
ctime4: 0
|
|
||||||
ctime5: 0
|
|
||||||
ctime6: 0
|
|
||||||
ctime7: 0
|
|
||||||
atime0: 0
|
|
||||||
atime1: 65535
|
|
||||||
atime2: 0
|
|
||||||
atime3: 0
|
|
||||||
atime4: 0
|
|
||||||
atime5: 0
|
|
||||||
atime6: 0
|
|
||||||
atime7: 0
|
|
||||||
m_Mode: 0
|
|
||||||
m_ColorSpace: -1
|
|
||||||
m_NumColorKeys: 3
|
|
||||||
m_NumAlphaKeys: 2
|
|
||||||
cam: {fileID: 0}
|
|
||||||
effect: 0
|
|
||||||
customMaterial: {fileID: 0}
|
|
||||||
texture: {fileID: 0}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
scaleStartRandomMin: {x: 1, y: 1, z: 1}
|
|
||||||
scaleStartRandomMax: {x: 1, y: 1, z: 1}
|
|
||||||
scaleOverTime:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 1
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0
|
|
||||||
outWeight: 0
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
ignoreTransformScale: 0
|
|
||||||
scaleUniform: 0
|
|
||||||
parent: {fileID: 0}
|
|
||||||
localPositionRandomMin: {x: 0, y: 0, z: 0}
|
|
||||||
localPositionRandomMax: {x: 0, y: 0, z: 0}
|
|
||||||
laserBandWidth: 0.1
|
|
||||||
laserIntensity: 20
|
|
||||||
laserFlash: 0.2
|
|
||||||
trailTint: {r: 0, g: 0, b: 0.1, a: 1}
|
|
||||||
cameraDistanceFade: 0
|
|
||||||
cameraDistanceFadeNear: 0
|
|
||||||
cameraDistanceFadeFar: 1000
|
|
||||||
animationStates:
|
|
||||||
animator: {fileID: 0}
|
|
||||||
lookTarget: {fileID: 0}
|
|
||||||
lookToCamera: 1
|
|
||||||
textureCutOff: 0.25
|
|
||||||
outlineMethod: 0
|
|
||||||
rimPower: 2
|
|
||||||
normalThreshold: 0.3
|
|
||||||
useLastAnimationState: 0
|
|
||||||
maxBatches: 50
|
|
||||||
meshPoolSize: 256
|
|
||||||
interpolate: 0
|
|
||||||
--- !u!1 &137828
|
--- !u!1 &137828
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -1790,8 +1790,9 @@ public class Actor : MyCoroutine
|
||||||
}
|
}
|
||||||
public virtual void Play_Attack(int _attack, float _as, Action actsuccess = null)
|
public virtual void Play_Attack(int _attack, float _as, Action actsuccess = null)
|
||||||
{
|
{
|
||||||
//if (IsRole(eRole.Pet) && CurAnim == eAnim.Attack) return;
|
if (IsRole(eRole.Pet) && CurAnim == eAnim.Attack) return;
|
||||||
if (CurAnim == eAnim.Attack || IsDead() || CurAnim >= eAnim.Skill) return;
|
if (IsRole(eRole.PC) && CurAnim == eAnim.Attack) return;
|
||||||
|
if (IsDead() || CurAnim >= eAnim.Skill) return;
|
||||||
|
|
||||||
StopMove_Imm(false);
|
StopMove_Imm(false);
|
||||||
CurAnim = eAnim.Attack + _attack;
|
CurAnim = eAnim.Attack + _attack;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
|
||||||
|
|
||||||
public class Skill_JumpAttack : ProjectileBase
|
public class Skill_JumpAttack : ProjectileBase
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -317,7 +317,7 @@ public class RealCamera : MyCoroutine
|
||||||
float damper = shakeCurve.Evaluate(percentComplete);
|
float damper = shakeCurve.Evaluate(percentComplete);
|
||||||
|
|
||||||
Vector3 shakeOffset = Random.insideUnitSphere * m_shakeMagnitude * damper;
|
Vector3 shakeOffset = Random.insideUnitSphere * m_shakeMagnitude * damper;
|
||||||
shakeOffset.y = 0; // 수직 흔들림 제거
|
//shakeOffset.y = 0; // 수직 흔들림 제거
|
||||||
|
|
||||||
transform.localPosition = originalPosition + shakeOffset;
|
transform.localPosition = originalPosition + shakeOffset;
|
||||||
m_shakeTimer -= Time.deltaTime;
|
m_shakeTimer -= Time.deltaTime;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue