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boneName: B_R_UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: B_L_Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: B_R_Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: B_L_Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: B_R_Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: B_L_Toe0 + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: B_R_Toe0 + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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m_Controller: {fileID: 9100000, guid: 6febc7f686bdf2548a2da7524ba3d184, type: 2} + m_Controller: {fileID: 9100000, guid: 1c6db4fa620781947a116d69785fc547, type: 2} m_CullingMode: 1 m_UpdateMode: 0 m_ApplyRootMotion: 0 diff --git a/Assets/Script/Character/PCActor.cs b/Assets/Script/Character/PCActor.cs index 742cd03dc..6cfdd111e 100644 --- a/Assets/Script/Character/PCActor.cs +++ b/Assets/Script/Character/PCActor.cs @@ -470,11 +470,12 @@ public class PCActor : MyActor { base.Play_Attack(_attack, _as, () => { - if (!string.IsNullOrEmpty(m_ClassData.s_SlashPrefab)) - Set_Coroutine(() => - { - InGameInfo.Ins.Show_Effect(m_ClassData.s_SlashPrefab, Get_position(), transform.eulerAngles); - }, m_ClassData.f_SlashStartDelay); + // 애니메이션 Event ShowEffect 로 변경 (확장성 및 공격 속도 고려) + //if (!string.IsNullOrEmpty(m_ClassData.s_SlashPrefab)) + // Set_Coroutine(() => + // { + // InGameInfo.Ins.Show_Effect(m_ClassData.s_SlashPrefab, Get_position(), transform.eulerAngles); + // }, m_ClassData.f_SlashStartDelay); }); }