아누비스 완료

This commit is contained in:
Ino 2025-02-22 15:48:17 +09:00
parent 88fa7e3c56
commit e99986e834
23 changed files with 60203 additions and 33 deletions

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@ -1446,12 +1446,13 @@ MonoBehaviour:
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Skill1Dmg: 2.2
Skill1ChargingTime: 3
Skill1LifeTime: 5
Perforation_Line: 0
Skill2CoolTime: 8
Skill2ChargingTime: 1
Skill2CoolTime: 15
Skill2ChargingTime: 3
Skill2AttackDelay: 1
Skill2Dmg: 3
Skill2Indicator: Golem_Child_Skill2_Indicator
Skill2Count: 6
Skill2Speed: 15
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@ -9,29 +9,27 @@ public class Boss_Anubis : BossMobActor
public float Skill1CoolTime = 18f;
[Header("스킬1 칼날 폭풍 데미지")]
public float Skill1Dmg = 2.2f;
[Header("스킬1 에너지 차징 시간")]
[Header("스킬1 차징 시간")]
public float Skill1ChargingTime = 3f;
[Header("스킬1 에너지 차징 시간")]
public float Skill1LifeTime = 5f;
[Header("---------------------------------------")]
public bool Perforation_Line;
[Header("스킬2 쿨타임")]
public float Skill2CoolTime = 8f;
public float Skill2CoolTime = 15f;
[Header("스킬2 차징시간")]
public float Skill2ChargingTime = 1f;
public float Skill2ChargingTime = 3f;
[Header("스킬2 공격 딜레이 시간")]
public float Skill2AttackDelay = 1f;
[Header("스킬2 데미지")]
public float Skill2Dmg = 3f;
[Header("스킬2 인디케이터")]
public string Skill2Indicator = "Golem_Child_Skill2_Indicator";
ProjectileBase pb_Skill1;
public float Skill2Dmg = 2.8f;
[Header("스킬2 투사체 갯수")]
public int Skill2Count = 6;
[Header("스킬2 투사체 속도")]
public float Skill2Speed = 15f;
public override void Set(MonsterTableData mobtable, Vector3 pos, Action<int> actDie, int order)
{
base.Set(mobtable, pos, actDie, order);
Load_Projectile("FieldBoss/Anubis_Skill1", Skill1Dmg, Vector3.zero, Skill1LifeTime, pb_Skill1, pb => pb_Skill1 = pb);
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
}
@ -50,14 +48,14 @@ public class Boss_Anubis : BossMobActor
if (UseSkillIndex == 1 && MobStatus != eMobStatus.Skill)
StartCoroutine(Co_Skill1());
//else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
// StartCoroutine(Co_Skill2());
else if (UseSkillIndex == 2 && MobStatus != eMobStatus.Skill)
StartCoroutine(Co_Skill2());
}
IEnumerator Co_Skill1()
{
Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill1");
AnimationPlay("boss_skill1charging");
InGameInfo.Ins.Show_Effect("Effect_AnubisCharging", this, eEffectLocation.Bottom, Skill1ChargingTime);
// 차징 중
@ -65,12 +63,10 @@ public class Boss_Anubis : BossMobActor
// 모습 끄기
Model_OnOff(false);
var pd = pb_Skill1.Get_ProjectTileData();
pd.LifeTime = Skill1LifeTime;
pb_Skill1.Set(pd);
m_NavMeshAgent.stoppingDistance = 0f;
AnimationPlay("boss_skill1attack");
m_NavMeshAgent.stoppingDistance = 0.2f;
float t = Skill1LifeTime;
float t = m_MonsterTableData.f_ProjectileLifeTime2;
while (t > 0f)
{
yield return null;
@ -86,8 +82,34 @@ public class Boss_Anubis : BossMobActor
Model_OnOff(true);
m_NavMeshAgent.stoppingDistance = m_NavStopDistance;
pb_Skill1.gameObject.SetActive(false);
Check_Battle();
Init(true, false);
}
IEnumerator Co_Skill2()
{
Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill2charging");
InGameInfo.Ins.Show_Effect("Effect_AnubisCharging2", this, eEffectLocation.Bottom, Skill2ChargingTime);
// 차징 중
yield return new WaitForSeconds(Skill2ChargingTime);
for (int i = 0; i < Skill2Count; i++)
{
if (isTarget) transform.LookAt(m_Target.transform);
else break;
AnimationPlay("boss_skill2attack");
yield return new WaitForSeconds(Skill2AttackDelay);
}
Check_Battle();
Init(false, true);
}
protected override float Get_Skill2Dmg() { return Skill2Dmg; }
protected override void Set_Skill2Projectile(ProjectileBase pb)
{
var pd = pb.Get_ProjectTileData();
pd.Speed = Skill2Speed;
}
}