버프 이펙트 안 사라짐
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@ -82,6 +82,3 @@ messageinfo 엄청 느린 버그
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버프 이펙트 안 사라짐
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버프 이펙트 안 사라짐
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펫 stun, casting, casting_end(idle로 화살표, 이벤트 : SkillEvent), idle 이벤트 : Event_Idle
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stun은 idle 2배, casting은 idle 3배
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@ -95,8 +95,8 @@ public class Actor : MyCoroutine
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dic_ccAddRate.Clear();
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dic_ccAddRate.Clear();
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foreach (var key in dic_skillextra.Keys.ToList())
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foreach (var key in dic_skillextra.Keys.ToList())
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dic_skillextra[key] = false;
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dic_skillextra[key] = false;
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foreach (var key in dic_CCEffect.Keys.ToList())
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foreach (var item in dic_CCEffect)
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dic_CCEffect[key].Off_Imm();
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dic_CCEffect[item.Key].Off_Imm();
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}
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}
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protected void Check_CCAddRate(eCC cc, Actor actor, double v = 0)
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protected void Check_CCAddRate(eCC cc, Actor actor, double v = 0)
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{
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{
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@ -34,6 +34,7 @@ public class Skill_HeavyRain : ProjectileBase
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while (count > 0)
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while (count > 0)
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{
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{
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--count;
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--count;
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if (DSUtil.CheckNull(m_ProjecTileData.shooter)) break;
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var enemies = Get_Enemies(m_ProjecTileData.shooter.transform, area);
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var enemies = Get_Enemies(m_ProjecTileData.shooter.transform, area);
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if (enemies.Count > 0)
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if (enemies.Count > 0)
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{
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{
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@ -143,6 +143,13 @@ public partial class InGameInfo : MyCoroutine
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//DropEventCoolTime = 60f;
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//DropEventCoolTime = 60f;
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}
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}
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public void AllEffectOff()
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{
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foreach (var item in dic_str_Effect)
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for (int i = 0; i < item.Value.Count; i++)
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item.Value[i].SetActive(false);
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}
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void OnCheaterDetected()
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void OnCheaterDetected()
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{
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{
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Time.timeScale = 0f;
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Time.timeScale = 0f;
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@ -158,6 +165,7 @@ public partial class InGameInfo : MyCoroutine
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/// <param name="id"></param>
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/// <param name="id"></param>
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public void Load_Map(int id)
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public void Load_Map(int id)
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{
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{
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AllEffectOff();
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MyValue.MyChoiceMapData.n_MapID = id;
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MyValue.MyChoiceMapData.n_MapID = id;
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var Tdata = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID);
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var Tdata = table_battlemapconfig.Ins.Get_Data(MyValue.MyChoiceMapData.n_MapID);
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m_GameMode = Tdata.e_MapType;
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m_GameMode = Tdata.e_MapType;
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