krake a
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@ -65,8 +65,8 @@ public class Actor : MyCoroutine
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protected Renderer[] arr_Renderer;
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protected TurnOff_GO[] arr_Effects;
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protected Dictionary<eSkillExtraType, bool> dic_skillextra = new Dictionary<eSkillExtraType, bool>(); // 부가 효과 적용 여부
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//protected Dictionary<eSkillExtraType, int> dic_skillextraCount = new Dictionary<eSkillExtraType, int>(); // 부가 효과 적용 여부
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protected Dictionary<eCC, CCData> dic_ccData = new Dictionary<eCC, CCData>();
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protected Dictionary<eCC, float> dic_ccValue = new Dictionary<eCC, float>();
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protected Dictionary<eCC, Dictionary<Actor, double>> dic_ccAddRate = new Dictionary<eCC, Dictionary<Actor, double>>();
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protected Dictionary<eCC, TurnOff_GO> dic_CCEffect = new Dictionary<eCC, TurnOff_GO>();
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protected ObscuredInt _Reincarnation;
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@ -84,6 +84,8 @@ public class Actor : MyCoroutine
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dic_ccData.Add(i, new CCData());
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foreach (var item in dic_ccData)
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item.Value.Init();
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foreach (var key in dic_ccValue.Keys.ToList())
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dic_ccValue[key] = 0f;
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dic_ccAddRate.Clear();
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foreach (var key in dic_skillextra.Keys.ToList())
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dic_skillextra[key] = false;
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@ -1604,6 +1606,8 @@ public class Actor : MyCoroutine
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var speed = m_NavSpeed;
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if (dic_ccData[eCC.MOVSPD_Up].CCTime > 0)
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speed += speed * (float)dic_ccData[eCC.MOVSPD_Up].CCDmg;
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if (dic_ccValue.ContainsKey(eCC.MOVSPD_Up))
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speed += speed * dic_ccValue[eCC.MOVSPD_Up];
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if (dic_ccData[eCC.MOVSPD_Down].CCTime > 0)
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speed -= speed * (float)dic_ccData[eCC.MOVSPD_Down].CCDmg;
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return speed;
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@ -1694,9 +1698,11 @@ public class Actor : MyCoroutine
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var aniname = MyValue.Get_AnimName(eAnim.Attack + _attack);
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m_animation.speed = _as <= 0f ? 1f : _as;
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if (dic_ccData.ContainsKey(eCC.ATKSPD_Up) && dic_ccData[eCC.ATKSPD_Up].CCTime > 0)
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if (dic_ccData.ContainsKey(eCC.ATKSPD_Up))
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m_animation.speed += m_animation.speed * (float)dic_ccData[eCC.ATKSPD_Up].CCDmg;
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if (dic_ccData.ContainsKey(eCC.ATKSPD_Down) && dic_ccData[eCC.ATKSPD_Down].CCTime > 0f)
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if (dic_ccValue.ContainsKey(eCC.ATKSPD_Up))
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m_animation.speed += m_animation.speed * dic_ccValue[eCC.ATKSPD_Up];
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if (dic_ccData.ContainsKey(eCC.ATKSPD_Down))
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m_animation.speed -= m_animation.speed * (float)dic_ccData[eCC.ATKSPD_Down].CCDmg;
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AnimationPlay(aniname);
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@ -584,6 +584,28 @@ public class MobActor : Actor
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Check_Battle();
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}
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break;
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case eSkillExtraType.PerHPBuff_SPD:
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{
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if (!dic_ccValue.ContainsKey(eCC.ATKSPD_Up))
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dic_ccValue.Add(eCC.ATKSPD_Up, 0f);
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if (!dic_ccValue.ContainsKey(eCC.MOVSPD_Up))
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dic_ccValue.Add(eCC.MOVSPD_Up, 0f);
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var maxHP = Get_MaxHP();
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var currentHP = Get_HP();
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float hpLostPercentage = (float)((maxHP - currentHP) / maxHP); // 체력 감소 비율 (0.0 ~ 1.0)
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int perval1 = (int)(hpLostPercentage / temp.f_ExtraValue1);
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// 체력 val1 감소당 val2 증가
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if (temp.f_ExtraValue1 > 0) // val1이 0이 아니어야 함 (0으로 나누는 오류 방지)
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{
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dic_ccValue[eCC.ATKSPD_Up] = perval1 * temp.f_ExtraValue2;
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dic_ccValue[eCC.MOVSPD_Up] = perval1 * temp.f_ExtraValue3;
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}
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}
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break;
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}
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}
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}
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@ -7,7 +7,7 @@ public enum eSkillType { Active, Passive, JobPassive, MobPassive }
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public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
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public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
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SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, ManaBurn, HPBurn,
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SilenceCurse, Barrier, Reincarnation, Blind }
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SilenceCurse, Barrier, Reincarnation, Blind, PerHPBuff_SPD, }
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public class SkillListTableData : TableDataBase
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{
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