From ec2b0bd02447fe2689e175e3320b1c505cd2577c Mon Sep 17 00:00:00 2001 From: Ino Date: Tue, 4 Feb 2025 09:37:17 +0900 Subject: [PATCH] ... --- Assets/Ino_nerdnavis.txt | 7 ++++++- Assets/Script/UI/Ingame/MainStatLvUpCard.cs | 2 +- Assets/Script/Util/MyValue.cs | 4 ++-- 3 files changed, 9 insertions(+), 4 deletions(-) diff --git a/Assets/Ino_nerdnavis.txt b/Assets/Ino_nerdnavis.txt index a663fd7e2..85cb4c0d8 100644 --- a/Assets/Ino_nerdnavis.txt +++ b/Assets/Ino_nerdnavis.txt @@ -45,6 +45,8 @@ messageinfo 엄청 느린 버그 어드레서블 다운로드 눈속임 5그룹이라면 0~1 갈 때 0.2까지 쭉 올리고, 1~2 갈 때 0.4까지 쭉 올리고... 1까지 올리면 되지 않을까? 100%에서 다 되면 넘어가면 되지 +인게임에서 힘민지 찍으면 체력 다 차는 거 확인 + 전직 후 mypcui 갱신 각성 후 mypcinfo 갱신 @@ -72,4 +74,7 @@ messageinfo 엄청 느린 버그 - 점수와 골드 (기본 1점, 10골드만 주는 중(밸런스 필요)) PC 기본 공격 - - \ No newline at end of file + - + +챕터2 맵 + diff --git a/Assets/Script/UI/Ingame/MainStatLvUpCard.cs b/Assets/Script/UI/Ingame/MainStatLvUpCard.cs index 7b8e18d13..31e4fd41b 100644 --- a/Assets/Script/UI/Ingame/MainStatLvUpCard.cs +++ b/Assets/Script/UI/Ingame/MainStatLvUpCard.cs @@ -70,7 +70,7 @@ public class MainStatLvUpCard : CardBase DungeonInfo.Ins.dic_WaveStat[m_Data.mainStatType].RandomizeCryptoKey(); Set_UI(); Set_Price(); - MyValue.Get_ActorStatInfoorNull(eRole.PC); + MyValue.Get_ActorStatInfoorNull(eRole.PC, true, "0", 0, true); } } else diff --git a/Assets/Script/Util/MyValue.cs b/Assets/Script/Util/MyValue.cs index 7c86c69f5..27722113c 100644 --- a/Assets/Script/Util/MyValue.cs +++ b/Assets/Script/Util/MyValue.cs @@ -108,10 +108,10 @@ public static class MyValue // 역할 프리셋 아이디(펫, 요정은 id > 0, PC는 0) static Dictionary<(eRole, string, int), ActorStatInfo> dic_ActorStatInfo = new Dictionary<(eRole, string, int), ActorStatInfo>(); - public static ActorStatInfo Get_ActorStatInfoorNull(eRole role, bool showchange = true, string preset = "0", int id = 0) + public static ActorStatInfo Get_ActorStatInfoorNull(eRole role, bool showchange = true, string preset = "0", int id = 0, bool keephpmp = false) { var info = dic_ActorStatInfo.ContainsKey((role, preset, id)) ? dic_ActorStatInfo[(role, preset, id)] : null; - if (!DSUtil.CheckNull(info)) info.Reset(false, showchange); // 존재할 때는 Reset을 안해서 여기서 해줌 + if (!DSUtil.CheckNull(info)) info.Reset(keephpmp, showchange); // 존재할 때는 Reset을 안해서 여기서 해줌 return info; } public static ActorStatInfo MakeorGet_ActorStatInfo(eRole role, ServerData sdata, PetListTableData petdata, string preset = "0", int id = 0)