이것 저것 수정
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File diff suppressed because it is too large
Load Diff
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@ -197,6 +197,7 @@ public class ClassConfigTableData : TableDataBase
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case eMainStatType.INT: return index == 0 ? UIAtlasMgr.Ins.Get_MainStatSprite(eStat.INT) : null;
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case eMainStatType.INT_STR: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.INT : eStat.STR);
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case eMainStatType.INT_DEX: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.INT : eStat.DEX);
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case eMainStatType.LUCK: return index == 0 ? UIAtlasMgr.Ins.Get_MainStatSprite(eStat.LUK) : null;
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}
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return null;
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}
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@ -4,10 +4,10 @@ using UnityEngine.UI;
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public class CollectionEMCardBase : CardBase
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{
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public Image[] images; // 0 아이콘
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public Image[] images; // 0 아이콘, 1 bg
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public TextMeshProUGUI[] texts; // 0 이름, 1 보유효과, 2 보유/필요. 3 보유효과 값
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public Slider slider_proc;
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public GameObject go_getreward, go_selected;
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public GameObject go_getreward;
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protected CollectionListTableData m_Data;
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@ -24,7 +24,7 @@ public class CollectionEMCardBase : CardBase
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}
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public override TableDataBase Get_Data() { return m_Data; }
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public override void Set_Selected(bool active) { go_selected.SetActive(active); }
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public override void Set_Selected(bool active) { images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(active ? "slot 2" : "slot 1"); }
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public virtual void OnClick_Card() { }
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public virtual void OnClick_GetReward() { }
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@ -35,10 +35,10 @@ public class GachaRepeatReward : uScrollViewMgr
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public void OnClick_Get()
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{
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//if (m_SelectID > 0)
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if (m_SelectID > 0)
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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//if (sdata.Get_GachaPoint(m_Data.n_ID) >= m_Data.n_RepeatRewardPoint)
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if (sdata.Get_GachaPoint(m_Data.n_ID) >= m_Data.n_RepeatRewardPoint)
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{
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ServerInfo.Ins.Save_GachaBonus(m_Data.n_ID, m_SelectID, () =>
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{
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@ -72,7 +72,13 @@ public class PetUI_Right : uScrollViewMgr
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Set_UI();
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}
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bool CanEquip() { return ServerInfo.Ins.m_ServerData.Get_PetLv(Get_SelectPetData().n_PetID) > 0; }
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bool CanEquip()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var petid = Get_SelectPetData().n_PetID;
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var petlv = sdata.Get_PetLv(petid);
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return petlv > 0 && !sdata.IsEquip(eItem.Pet, petid);
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}
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bool CanReinforce(bool showtoast)
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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