코스튬 일반, 컬렉션 선택 등
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@ -36,7 +36,7 @@ classconfig 에 의해 정해짐
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몬스터 골드, 아이템 드랍
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몬스터 골드, 아이템 드랍
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인게임 - 터레인 제외, 메시 베이커로 통째로 묶기
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인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 or 퍼펙트 컬링
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//로비 - 퍼펙트 컬링
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//로비 - 퍼펙트 컬링
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전직 후 애니메이션 변경
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전직 후 애니메이션 변경
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@ -45,4 +45,3 @@ classconfig 에 의해 정해짐
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코스튬
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코스튬
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- 코스튬 세트
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- 코스튬 세트
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- 코스튬 변경 (테스트용으로 코스튬 3종 지급)
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||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 7953772858867825205}
|
||||||
|
m_Father: {fileID: 2547393748655425458}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: -282.2, y: -33.75}
|
||||||
|
m_SizeDelta: {x: 564.4, y: 831.76}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &1903587635836921722
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8564094185518630953}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &8314740088471690955
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8564094185518630953}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.8235295, g: 0.81568635, b: 0.8470589, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 65f581562538e304cbbfe8ee3beab09c, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!114 &5809440808760501180
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8564094185518630953}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Content: {fileID: 8416511964894312424}
|
||||||
|
m_Horizontal: 0
|
||||||
|
m_Vertical: 1
|
||||||
|
m_MovementType: 1
|
||||||
|
m_Elasticity: 0.1
|
||||||
|
m_Inertia: 1
|
||||||
|
m_DecelerationRate: 0.135
|
||||||
|
m_ScrollSensitivity: 1
|
||||||
|
m_Viewport: {fileID: 7953772858867825205}
|
||||||
|
m_HorizontalScrollbar: {fileID: 0}
|
||||||
|
m_VerticalScrollbar: {fileID: 0}
|
||||||
|
m_HorizontalScrollbarVisibility: 0
|
||||||
|
m_VerticalScrollbarVisibility: 0
|
||||||
|
m_HorizontalScrollbarSpacing: 0
|
||||||
|
m_VerticalScrollbarSpacing: 0
|
||||||
|
m_OnValueChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
--- !u!1 &8568744135292609288
|
--- !u!1 &8568744135292609288
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -117502,10 +117781,10 @@ MonoBehaviour:
|
||||||
m_OnClick:
|
m_OnClick:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
- m_Target: {fileID: 0}
|
- m_Target: {fileID: 228029834813712974}
|
||||||
m_TargetAssemblyTypeName: SkillUI, Assembly-CSharp
|
m_TargetAssemblyTypeName: PCInfoUI_List, Assembly-CSharp
|
||||||
m_MethodName: OnClick_SkillType
|
m_MethodName: OnClick_Type
|
||||||
m_Mode: 5
|
m_Mode: 3
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
m_ObjectArgument: {fileID: 0}
|
m_ObjectArgument: {fileID: 0}
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,6 @@ public class PCInfoUI : PCUIMenu
|
||||||
|
|
||||||
public void Set_UI(bool enter)
|
public void Set_UI(bool enter)
|
||||||
{
|
{
|
||||||
m_PCInfoUI_List.Set(enter, 0); // m_PCInfoUI_Center 는 여기서 세팅
|
m_PCInfoUI_List.Set(enter); // m_PCInfoUI_Center 는 여기서 세팅
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,20 +1,35 @@
|
||||||
public class PCInfoUI_List : uScrollViewMgr
|
public class PCInfoUI_List : uScrollViewArrMgr
|
||||||
{
|
{
|
||||||
public void Set(bool enter, int index)
|
int m_Index;
|
||||||
|
|
||||||
|
public void Set(bool enter)
|
||||||
|
{
|
||||||
|
if (m_Index == 0)
|
||||||
{
|
{
|
||||||
var lst = table_itemlist.Ins.Get_DataList(eItem.PCCostume);
|
var lst = table_itemlist.Ins.Get_DataList(eItem.PCCostume);
|
||||||
Set_ScrollView(lst);
|
Set_ScrollView(m_Index, lst, true);
|
||||||
|
|
||||||
var equipid = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PCCostume);
|
var equipid = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PCCostume);
|
||||||
PCInfoUI_PCListCard equipcard = list_CardBase[0] as PCInfoUI_PCListCard;
|
PCInfoUI_PCListCard equipcard = dic_cardbase[m_Index][0] as PCInfoUI_PCListCard;
|
||||||
for (int i = 0; i < list_CardBase.Count; i++)
|
for (int i = 0; i < dic_cardbase[m_Index].Count; i++)
|
||||||
{
|
{
|
||||||
if (list_CardBase[i].Get_IntData() == equipid)
|
if (dic_cardbase[m_Index][i].Get_IntData() == equipid)
|
||||||
{
|
{
|
||||||
equipcard = list_CardBase[i] as PCInfoUI_PCListCard;
|
equipcard = dic_cardbase[m_Index][i] as PCInfoUI_PCListCard;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
PCInfoUI.Ins.m_PCInfoUI_Center.Set(enter, equipcard);
|
PCInfoUI.Ins.m_PCInfoUI_Center.Set(enter, equipcard);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick_Type(int index)
|
||||||
|
{
|
||||||
|
m_Index = index;
|
||||||
|
Set(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -38,7 +38,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
|
||||||
mainStatCardDatas[1].val = (int)pcactorinfo.Get_Stat(eStat.DEX);
|
mainStatCardDatas[1].val = (int)pcactorinfo.Get_Stat(eStat.DEX);
|
||||||
mainStatCardDatas[2].val = (int)pcactorinfo.Get_Stat(eStat.INT);
|
mainStatCardDatas[2].val = (int)pcactorinfo.Get_Stat(eStat.INT);
|
||||||
mainStatCardDatas[3].val = (int)pcactorinfo.Get_Stat(eStat.LUK);
|
mainStatCardDatas[3].val = (int)pcactorinfo.Get_Stat(eStat.LUK);
|
||||||
Set_ScrollView(0, mainStatCardDatas);
|
Set_ScrollView(0, mainStatCardDatas, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
|
|
@ -57,7 +57,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
|
||||||
texts[3].text = DSUtil.Format("{0}%", DSUtil.GetCommaText_N2(slider_exp.value * 100f));
|
texts[3].text = DSUtil.Format("{0}%", DSUtil.GetCommaText_N2(slider_exp.value * 100f));
|
||||||
|
|
||||||
Set_MainStats();
|
Set_MainStats();
|
||||||
Set_ScrollView(1, list_buffindex);
|
Set_ScrollView(1, list_buffindex, false);
|
||||||
|
|
||||||
//if (list_PotionStatusCard.Count == 0)
|
//if (list_PotionStatusCard.Count == 0)
|
||||||
//{
|
//{
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@ public class uScrollViewArrMgr : BackKeyAdd
|
||||||
{
|
{
|
||||||
if (list_cardParent.Count == 0)
|
if (list_cardParent.Count == 0)
|
||||||
{
|
{
|
||||||
if (m_scrollview != null && m_scrollview.Length > 0)
|
if (!DSUtil.CheckNull(m_scrollview) && m_scrollview.Length > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < m_scrollview.Length; i++)
|
for (int i = 0; i < m_scrollview.Length; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -23,7 +23,7 @@ public class uScrollViewArrMgr : BackKeyAdd
|
||||||
dic_cardbase.Add(i, new List<CardBase>());
|
dic_cardbase.Add(i, new List<CardBase>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (m_content != null && m_content.Length > 0)
|
else if (!DSUtil.CheckNull(m_content) && m_content.Length > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < m_content.Length; i++)
|
for (int i = 0; i < m_content.Length; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -54,10 +54,26 @@ public class uScrollViewArrMgr : BackKeyAdd
|
||||||
return temp;
|
return temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Set_ScrollView<T>(int _index, List<T> _lst, bool _forcerepos = false)
|
protected virtual void Set_ScrollView<T>(int _index, List<T> _lst, bool offotherscroll)
|
||||||
{
|
{
|
||||||
CardBase_AllOff(_index);
|
CardBase_AllOff(_index);
|
||||||
|
|
||||||
|
if (offotherscroll)
|
||||||
|
{
|
||||||
|
if (!DSUtil.CheckNull(m_scrollview) && m_scrollview.Length > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < m_scrollview.Length; i++)
|
||||||
|
m_scrollview[i].gameObject.SetActive(false);
|
||||||
|
m_scrollview[_index].gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else if (!DSUtil.CheckNull(m_content) && m_content.Length > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < m_content.Length; i++)
|
||||||
|
m_content[i].gameObject.SetActive(false);
|
||||||
|
m_content[_index].gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < _lst.Count; i++)
|
for (int i = 0; i < _lst.Count; i++)
|
||||||
MakeCard(_index, i).Set(_lst[i]);
|
MakeCard(_index, i).Set(_lst[i]);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue