코스튬 일반, 컬렉션 선택 등

This commit is contained in:
Ino 2025-01-01 07:24:38 +09:00
parent f6cf63b748
commit f4079afcda
6 changed files with 347 additions and 38 deletions

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@ -36,7 +36,7 @@ classconfig 에 의해 정해짐
몬스터 골드, 아이템 드랍 몬스터 골드, 아이템 드랍
인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 or 퍼펙트 컬링
//로비 - 퍼펙트 컬링 //로비 - 퍼펙트 컬링
전직 후 애니메이션 변경 전직 후 애니메이션 변경
@ -45,4 +45,3 @@ classconfig 에 의해 정해짐
코스튬 코스튬
- 코스튬 세트 - 코스튬 세트
- 코스튬 변경 (테스트용으로 코스튬 3종 지급)

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@ -17,6 +17,6 @@ public class PCInfoUI : PCUIMenu
public void Set_UI(bool enter) public void Set_UI(bool enter)
{ {
m_PCInfoUI_List.Set(enter, 0); // m_PCInfoUI_Center 는 여기서 세팅 m_PCInfoUI_List.Set(enter); // m_PCInfoUI_Center 는 여기서 세팅
} }
} }

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@ -1,20 +1,35 @@
public class PCInfoUI_List : uScrollViewMgr public class PCInfoUI_List : uScrollViewArrMgr
{ {
public void Set(bool enter, int index) int m_Index;
{
var lst = table_itemlist.Ins.Get_DataList(eItem.PCCostume);
Set_ScrollView(lst);
var equipid = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PCCostume); public void Set(bool enter)
PCInfoUI_PCListCard equipcard = list_CardBase[0] as PCInfoUI_PCListCard; {
for (int i = 0; i < list_CardBase.Count; i++) if (m_Index == 0)
{ {
if (list_CardBase[i].Get_IntData() == equipid) var lst = table_itemlist.Ins.Get_DataList(eItem.PCCostume);
Set_ScrollView(m_Index, lst, true);
var equipid = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PCCostume);
PCInfoUI_PCListCard equipcard = dic_cardbase[m_Index][0] as PCInfoUI_PCListCard;
for (int i = 0; i < dic_cardbase[m_Index].Count; i++)
{ {
equipcard = list_CardBase[i] as PCInfoUI_PCListCard; if (dic_cardbase[m_Index][i].Get_IntData() == equipid)
break; {
equipcard = dic_cardbase[m_Index][i] as PCInfoUI_PCListCard;
break;
}
} }
PCInfoUI.Ins.m_PCInfoUI_Center.Set(enter, equipcard);
} }
PCInfoUI.Ins.m_PCInfoUI_Center.Set(enter, equipcard); else
{
}
}
public void OnClick_Type(int index)
{
m_Index = index;
Set(false);
} }
} }

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@ -38,7 +38,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
mainStatCardDatas[1].val = (int)pcactorinfo.Get_Stat(eStat.DEX); mainStatCardDatas[1].val = (int)pcactorinfo.Get_Stat(eStat.DEX);
mainStatCardDatas[2].val = (int)pcactorinfo.Get_Stat(eStat.INT); mainStatCardDatas[2].val = (int)pcactorinfo.Get_Stat(eStat.INT);
mainStatCardDatas[3].val = (int)pcactorinfo.Get_Stat(eStat.LUK); mainStatCardDatas[3].val = (int)pcactorinfo.Get_Stat(eStat.LUK);
Set_ScrollView(0, mainStatCardDatas); Set_ScrollView(0, mainStatCardDatas, false);
} }
private void OnEnable() private void OnEnable()
@ -57,7 +57,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
texts[3].text = DSUtil.Format("{0}%", DSUtil.GetCommaText_N2(slider_exp.value * 100f)); texts[3].text = DSUtil.Format("{0}%", DSUtil.GetCommaText_N2(slider_exp.value * 100f));
Set_MainStats(); Set_MainStats();
Set_ScrollView(1, list_buffindex); Set_ScrollView(1, list_buffindex, false);
//if (list_PotionStatusCard.Count == 0) //if (list_PotionStatusCard.Count == 0)
//{ //{

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@ -15,7 +15,7 @@ public class uScrollViewArrMgr : BackKeyAdd
{ {
if (list_cardParent.Count == 0) if (list_cardParent.Count == 0)
{ {
if (m_scrollview != null && m_scrollview.Length > 0) if (!DSUtil.CheckNull(m_scrollview) && m_scrollview.Length > 0)
{ {
for (int i = 0; i < m_scrollview.Length; i++) for (int i = 0; i < m_scrollview.Length; i++)
{ {
@ -23,7 +23,7 @@ public class uScrollViewArrMgr : BackKeyAdd
dic_cardbase.Add(i, new List<CardBase>()); dic_cardbase.Add(i, new List<CardBase>());
} }
} }
else if (m_content != null && m_content.Length > 0) else if (!DSUtil.CheckNull(m_content) && m_content.Length > 0)
{ {
for (int i = 0; i < m_content.Length; i++) for (int i = 0; i < m_content.Length; i++)
{ {
@ -54,10 +54,26 @@ public class uScrollViewArrMgr : BackKeyAdd
return temp; return temp;
} }
protected virtual void Set_ScrollView<T>(int _index, List<T> _lst, bool _forcerepos = false) protected virtual void Set_ScrollView<T>(int _index, List<T> _lst, bool offotherscroll)
{ {
CardBase_AllOff(_index); CardBase_AllOff(_index);
if (offotherscroll)
{
if (!DSUtil.CheckNull(m_scrollview) && m_scrollview.Length > 0)
{
for (int i = 0; i < m_scrollview.Length; i++)
m_scrollview[i].gameObject.SetActive(false);
m_scrollview[_index].gameObject.SetActive(true);
}
else if (!DSUtil.CheckNull(m_content) && m_content.Length > 0)
{
for (int i = 0; i < m_content.Length; i++)
m_content[i].gameObject.SetActive(false);
m_content[_index].gameObject.SetActive(true);
}
}
for (int i = 0; i < _lst.Count; i++) for (int i = 0; i < _lst.Count; i++)
MakeCard(_index, i).Set(_lst[i]); MakeCard(_index, i).Set(_lst[i]);
} }