코스튬 일반, 컬렉션 선택 등
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@ -36,7 +36,7 @@ classconfig 에 의해 정해짐
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몬스터 골드, 아이템 드랍
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인게임 - 터레인 제외, 메시 베이커로 통째로 묶기
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인게임 - 터레인 제외, 메시 베이커로 통째로 묶기 or 퍼펙트 컬링
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//로비 - 퍼펙트 컬링
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전직 후 애니메이션 변경
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@ -45,4 +45,3 @@ classconfig 에 의해 정해짐
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코스튬
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- 코스튬 세트
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- 코스튬 변경 (테스트용으로 코스튬 3종 지급)
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||||
m_MethodName: OnClick_Type
|
||||
m_Mode: 3
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
|
|
|
|||
|
|
@ -17,6 +17,6 @@ public class PCInfoUI : PCUIMenu
|
|||
|
||||
public void Set_UI(bool enter)
|
||||
{
|
||||
m_PCInfoUI_List.Set(enter, 0); // m_PCInfoUI_Center 는 여기서 세팅
|
||||
m_PCInfoUI_List.Set(enter); // m_PCInfoUI_Center 는 여기서 세팅
|
||||
}
|
||||
}
|
||||
|
|
@ -1,20 +1,35 @@
|
|||
public class PCInfoUI_List : uScrollViewMgr
|
||||
public class PCInfoUI_List : uScrollViewArrMgr
|
||||
{
|
||||
public void Set(bool enter, int index)
|
||||
int m_Index;
|
||||
|
||||
public void Set(bool enter)
|
||||
{
|
||||
if (m_Index == 0)
|
||||
{
|
||||
var lst = table_itemlist.Ins.Get_DataList(eItem.PCCostume);
|
||||
Set_ScrollView(lst);
|
||||
Set_ScrollView(m_Index, lst, true);
|
||||
|
||||
var equipid = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PCCostume);
|
||||
PCInfoUI_PCListCard equipcard = list_CardBase[0] as PCInfoUI_PCListCard;
|
||||
for (int i = 0; i < list_CardBase.Count; i++)
|
||||
PCInfoUI_PCListCard equipcard = dic_cardbase[m_Index][0] as PCInfoUI_PCListCard;
|
||||
for (int i = 0; i < dic_cardbase[m_Index].Count; i++)
|
||||
{
|
||||
if (list_CardBase[i].Get_IntData() == equipid)
|
||||
if (dic_cardbase[m_Index][i].Get_IntData() == equipid)
|
||||
{
|
||||
equipcard = list_CardBase[i] as PCInfoUI_PCListCard;
|
||||
equipcard = dic_cardbase[m_Index][i] as PCInfoUI_PCListCard;
|
||||
break;
|
||||
}
|
||||
}
|
||||
PCInfoUI.Ins.m_PCInfoUI_Center.Set(enter, equipcard);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_Type(int index)
|
||||
{
|
||||
m_Index = index;
|
||||
Set(false);
|
||||
}
|
||||
}
|
||||
|
|
@ -38,7 +38,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
|
|||
mainStatCardDatas[1].val = (int)pcactorinfo.Get_Stat(eStat.DEX);
|
||||
mainStatCardDatas[2].val = (int)pcactorinfo.Get_Stat(eStat.INT);
|
||||
mainStatCardDatas[3].val = (int)pcactorinfo.Get_Stat(eStat.LUK);
|
||||
Set_ScrollView(0, mainStatCardDatas);
|
||||
Set_ScrollView(0, mainStatCardDatas, false);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
|
|
@ -57,7 +57,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
|
|||
texts[3].text = DSUtil.Format("{0}%", DSUtil.GetCommaText_N2(slider_exp.value * 100f));
|
||||
|
||||
Set_MainStats();
|
||||
Set_ScrollView(1, list_buffindex);
|
||||
Set_ScrollView(1, list_buffindex, false);
|
||||
|
||||
//if (list_PotionStatusCard.Count == 0)
|
||||
//{
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ public class uScrollViewArrMgr : BackKeyAdd
|
|||
{
|
||||
if (list_cardParent.Count == 0)
|
||||
{
|
||||
if (m_scrollview != null && m_scrollview.Length > 0)
|
||||
if (!DSUtil.CheckNull(m_scrollview) && m_scrollview.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < m_scrollview.Length; i++)
|
||||
{
|
||||
|
|
@ -23,7 +23,7 @@ public class uScrollViewArrMgr : BackKeyAdd
|
|||
dic_cardbase.Add(i, new List<CardBase>());
|
||||
}
|
||||
}
|
||||
else if (m_content != null && m_content.Length > 0)
|
||||
else if (!DSUtil.CheckNull(m_content) && m_content.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < m_content.Length; i++)
|
||||
{
|
||||
|
|
@ -54,10 +54,26 @@ public class uScrollViewArrMgr : BackKeyAdd
|
|||
return temp;
|
||||
}
|
||||
|
||||
protected virtual void Set_ScrollView<T>(int _index, List<T> _lst, bool _forcerepos = false)
|
||||
protected virtual void Set_ScrollView<T>(int _index, List<T> _lst, bool offotherscroll)
|
||||
{
|
||||
CardBase_AllOff(_index);
|
||||
|
||||
if (offotherscroll)
|
||||
{
|
||||
if (!DSUtil.CheckNull(m_scrollview) && m_scrollview.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < m_scrollview.Length; i++)
|
||||
m_scrollview[i].gameObject.SetActive(false);
|
||||
m_scrollview[_index].gameObject.SetActive(true);
|
||||
}
|
||||
else if (!DSUtil.CheckNull(m_content) && m_content.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < m_content.Length; i++)
|
||||
m_content[i].gameObject.SetActive(false);
|
||||
m_content[_index].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < _lst.Count; i++)
|
||||
MakeCard(_index, i).Set(_lst[i]);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue